Pets need to be changed because their hit boxes clutter the game and makes you unable to target your goal with the rubbish tab-targetting system ESO is using.
They are fine as they are - they just shouldn't offer free LoS when other players don't.
starlizard70ub17_ESO wrote: »Pets need to be changed because their hit boxes clutter the game and makes you unable to target your goal with the rubbish tab-targetting system ESO is using.
They are fine as they are - they just shouldn't offer free LoS when other players don't.
Actually this is exactly what pets were meant to do. They get in the way to make it harder for you (and others) to target your goal. It's the same mechanics that some bosses (world and other) use with their adds.
Atherakhia wrote: »Pets need to go. The way pets are implemented in this game has rendered them all as little more than DOTs. This isn't like other games where pets could be controlled to do elaborate tasks like stay still, or move to a location. Here they are nothing but passive damage with no real need to control them. This wouldn't be an issue if they could realistically be countered by killing them or CCing them, but they can't. They simply have too much health and replacing them is trivial.
At this point they need to acknowledge that pets are meaningless DOTs and either make them untargetable and just passive damage like all players currently treat them. Or acknowledge they want them to be a non-trivial element of a class and dramatically reduce their health in PvP settings so players will take care of them. I don't care which, but pets need to be toned down in PvP.
Well another issue that pets have is that they have a huge mitigation on aoe damage in pvp. I think it's upwards of 90%. I think it's actually kind of funny that pets mitigate so much aoe damage because like... if you're fighting multiple targets, isn't aoe damage supposed to be ideal? Yet the one true counter to someone with a bunch of pets following them, aoe damage, is no more effective than if you were hitting a single target. The pets are barely taking any damage from what you're hitting them with, so your only advantage is that you're ignoring the hitboxes of the pets which is a nebulous benefit at best.