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Why Guild Stores and not an actual Auction Market for everyone?

  • Monsoon
    Monsoon
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    If there is one thing that has the single potential to destroy the game it is not having a simple usable auction house(s). I have no interest in joining 4 or 5 guild just to filter out ALL the chats of those guilds and only use them as a glorified 25% gold sink.

    It totally defeats the purpose of joining a guild. People will increasingly sell via /zone as time goes by and in the end you will just throw WTBs in /zone and get sellers online come back to you.

    Local small Auction Houses would have been great...they would have provided THE EXACT same experience we are getting now without the hassle. How many people do not hide their trade guild chat? how many?
  • sliyerking
    Perseas wrote: »
    if they keep up supporting only guild stores and not giving soloers a solution, it will end up all soloers moving away and servers will get empty! You know how many soloers are in game? MANY.... I ve met several.

    Its the only mmo that supports and benefits a group of people among the whole amount of players.

    I think what you're saying is players want more of a Marketplace than joining a trading guild. Many respondents describe the trade-guilds as a non-social and just for trading purposes. There is really only one guild that you can be dedicated to unless you have the time and a lot of effort to care for a few more guilds. ESO's Devs. should to respond to this thread.
    Edited by sliyerking on April 11, 2014 3:20PM
  • Rai
    Rai
    Im kinda against a gobal auction house to be honest, stuff will be way to easy to come by, hell its already fairly easy to get most of the stuff that you need.....however guild stores are a poor solution, the game defintiely needs to offer more tools for trading.

    Since zenimax decided to try a new way, by not implementing an auction house, (which in itself is a good thing), they have to make sure that every type of player can satisfy his trading needs....not everyone wants to be part of a massive guild just to trade and access guild stores, ofc there is still the trade chat but spamming your offers till someone makes a reasonable offer isnt everyones style either..

    one thing that imo would solve this issue, is having players open their own little shops with items they want to sell for a certain price, other players would be able to browse the selcetion and buy if they find anything interesting....everyone's happy

    either way I do hope to see some kind of new trading tools in the future

    Edited by Rai on April 11, 2014 6:23AM
  • Perseas
    Perseas
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    sliyerking wrote: »
    Perseas wrote: »
    if they keep up supporting only guild stores and not giving soloers a solution, it will end up all soloers moving away and servers will get empty! You know how many soloers are in game? MANY.... I ve met several.

    Its the only mmo that supports and benefits a group of people among the whole amount of players.

    I think what you're saying is players want more of a Marketplace than joining a trading guild. Many respondents describe the trade-guilds is a non-social and just for trading purposes. There is really only one guild that you can be dedicated to unless you have the time and a lot of effort to care for a few more guilds. ESO's Devs. should to respond to this thread.

    In my country eso community, they did something smart. 5 known from 2000 age guilds, made a super guild for trading and all members from all 5 guilds, join that specifically for trading. So if they want to sell something, they dont post it in their original guilds, but that specific one. And that trading guild also coops with other 4 foreign.

    There is always ways, but personally I dont wish to bind my account in ANY guild. So I dont join guilds and I will never do, if that keeps up.
    Edited by Perseas on April 11, 2014 6:32AM
  • sliyerking
    Monsoon wrote: »
    How many people do not hide their trade guild chat? how many?
    Definitely the majority of players who uses Trade-Guilds, as do I.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    sliyerking wrote: »
    Monsoon wrote: »
    How many people do not hide their trade guild chat? how many?
    Definitely the majority of players who uses Trade-Guilds, as do I.

    I actually joined a trade guild that has chat disabled for the default member rank. Anyone that wants chat has to request being moved to the rank with it enabled.

    So far, being in guilds has not given any economic benefit. With about 250 members across 2 guilds, there are very items for sale that are of any use to me, and the only items I have listed myself (some excess materials) have yet to sell.

    I would rather not join more guilds, or even be in a large guild at all. Even more so because everyone in the guild sees the actual username used for account login. I have decent password habits, but there still no reason for anyone to ever see that particular piece of information. We should be able to specify a different in-game display name, perhaps choose a single character name to represent the account. Or have the login information use our email address instead of the @ name.

    I'd like to see a per-town/zone marketplace/AH added. It would allow for more open trading, while limiting the problems associated with game-wide markets. The current system is likely to continue degrading into even more WTS/WTB spam instead of most players embracing the guild trade system.
  • Kekrika
    Kekrika
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    I haven't joined a guild yet, but it seems to me that most guilds are being used for trading, which to many doesn't seem that helpful so far. Granted a person doesn't need help too much in this game, but there are still times you might need actual guild help, and the trading guilds would not be a good place to advertise help. I'm not exactly sure what would be the best method. I did play a game once where player stalls were used, it has its pros and cons, but the real disadvantage is you stand around for a few hours, or you would sometimes go AFK and go do chores or something while you waited for something to sell. The problem is, that doesn't leave time for actually playing the game, which well in an MMO-RPG like TES exploration and story is a huge part of that.

    So, no...I don't really want to wait around town for hours. I'm not saying this game even needs to have a traditional AH like most games. It might still be okay to join a guild simply for trading, but I agree with others that if that's the case people need a clear way of finding items and finding them fairly fast. No one likes scrolling through tons of pages and not finding what you really need and not wasting 15-30 min. just looking for 1 or 2 things. I do prefer to solo for many things, however I still try to be social considering this is an online game.

    One thing that may make items slightly more valuable is if they looked slightly different, I know some special items, some greens/blues do look unique, but for much of the starting content up until lv. 15-20 look so much alike, maybe having slightly different skins/dyes might improve the value of an item, or even maybe implementing a "collection" system where you find certain pieces of armor or weapons, complete a set, and if you turn it in to say a curator (like you could once do in Oblivion), it would be worth something, either turn it into a rare item, or for gold. I think that would perhaps give people more incentive to use the guild's AH. I don't know it's just an starting idea. I haven't really given this too much thought, so maybe I'll have come up with a better idea in the future.
  • Jadeviper1974
    Jadeviper1974
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    they need to put better search functions on the guild stores its a pain in the a** to find what you need without searching through tons of junk you dont need.

    They need to also offer a function that lets you search all your guilds at once or to exclude certain guilds if you want/
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Jadeviper1974
    Jadeviper1974
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    Perseas wrote: »
    if they keep up supporting only guild stores and not giving soloers a solution, it will end up all soloers moving away and servers will get empty! You know how many soloers are in game? MANY.... I ve met several.

    Its the only mmo that supports and benefits a group of people among the whole amount of players.

    How does this relate to being a Soloer?, I pretty much only play solo, I talk in Zone quite a but, but I pretty much ignore my guilds unless asked a direct question. It has nothing to do with solo game play.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • sliyerking
    What would stop the buy/sell spams would be a Server-Auction-Marketplace; it would benefit not only the players who want to optimize their wealth in-game, but also to those who want to chat to players in server for: questions, answers, grouping, grieving, bragging, chatting in general, and bonding with random players.
    Edited by sliyerking on April 11, 2014 3:18PM
  • sliyerking
    Rai wrote: »
    one thing that imo would solve this issue, is having players open their own little shops with items they want to sell for a certain price, other players would be able to browse the selcetion and buy if they find anything interesting....everyone's happy
    I'd rather not see bubbles in the air filled with player trading goods, but because their aren't even chat bubbles I doubt there would be any. Still this wouldn't effect the buy/sell trade spam, as now there will be single player auctions. What the majority of players are looking for are a huge auction marketplace for all players within the server, or for each faction.
  • dzugarueb17_ESO
    dzugarueb17_ESO
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    Can't believe one more thread about this.

    Have any of you played Diablo 3? It was like this in the beginning: you've played for a while, found your own items, crafted stuff, was happy. And then you discovered AH. For very low prices - boom your stats tripled. Crafting? Finding your own items? Useless. And all this happened when items droprate were abysmally low, like 1 legendary item in 100 hours of playtime.

    This couldn't be fixed in any reasonable way besides removing AH completely, you can't lower the droprates, they're already low! That's why after 2 years Blizzard removed AH. Now you can really find your own items and craft. They've decided to shut down trade completely making all items bound to account, which I completely dislike too, but it's definitely got better. What I really like is the system in old-fashioned games like Diablo2 and PathOfExile.

    I'm soloer. I really like the craft in TESO, it's beautifully done. And you want to kill it by suggesting AH where I know I can instantly buy mob-dropped items for lower prices, OR having very very very low droprates - and I never will see blue item dropping. No, thanks. I would remove guild AHes too, but I can live with that.

  • sliyerking
    Can't believe one more thread about this.

    Have any of you played Diablo 3? It was like this in the beginning: you've played for a while, found your own items, crafted stuff, was happy. And then you discovered AH. For very low prices - boom your stats tripled. Crafting? Finding your own items? Useless. And all this happened when items droprate were abysmally low, like 1 legendary item in 100 hours of playtime.

    This couldn't be fixed in any reasonable way besides removing AH completely, you can't lower the droprates, they're already low! That's why after 2 years Blizzard removed AH. Now you can really find your own items and craft. They've decided to shut down trade completely making all items bound to account, which I completely dislike too, but it's definitely got better. What I really like is the system in old-fashioned games like Diablo2 and PathOfExile.

    I'm soloer. I really like the craft in TESO, it's beautifully done. And you want to kill it by suggesting AH where I know I can instantly buy mob-dropped items for lower prices, OR having very very very low droprates - and I never will see blue item dropping. No, thanks. I would remove guild AHes too, but I can live with that.

    I understand where you're coming from, I played Diablo 3 for a while. That's why games such as runescape's auction house was mentioned, for the economy's fair pricing to update every hour or so. Yes drop rates are decent within the game, but crafting is solely for better equipment and more purposely driven towards your desired equipment. I'm a blacksmith and I can already tell that the equipment that you make can and are better than what you're getting from loots. Hence, the bonus effects from crafting sites. ESO though much about the crafting and they sure did a great job. You can't satisfy everyone, but the majority of your customers. Auction houses have a strong purpose for every gamer's benefits. I think what you're looking for is satisfaction in earning what you worked for. I understand that trading in it self destroys that for you, because you won't feel you did anything there for the game's pointless for you to play if you get everything with the small change in hand. Please understand that there is a recommendation for other game auction housing formats to keep that absurd pricing from happening.
  • grombrindal
    You know what..i have had no problems buying , selling or trading items or mats using chat...that takes care of you "solo'ers".....But what Would like to suggest is a separate Trade Chat and guild recruitment chat. ^^
  • sliyerking
    You know what..i have had no problems buying , selling or trading items or mats using chat...that takes care of you "solo'ers".....But what Would like to suggest is a separate Trade Chat and guild recruitment chat. ^^

    True that would help, but not to the liking of players who want an auction house for a huge community to better their stats with the best price. Not a bad idea for ESO's sake.
  • anghara
    anghara
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    The one thing that occurred to me the other day about the GH vs. AH model was that it is a way to circumvent botters and gold farmers (whether or not that was the intent). Assuming the guild leaders avoid inviting anyone named "Glwoefakasfguwe," it would make it much more difficult for them to unload the items they are collecting, particularly mats. I suspect that's also part of why they changed the vendor value of those items to 0g, so they can't farm them for cash.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    You know what..i have had no problems buying , selling or trading items or mats using chat...that takes care of you "solo'ers".....But what Would like to suggest is a separate Trade Chat and guild recruitment chat. ^^

    I think there are a lot of us that don't want to stand around in town spamming chat for hours trying to sell our items. Doing that takes away too much playtime. If you do that while playing, then you have to interrupt your gameplay to rush back to town if you do find a buyer/seller. Plus that only works while you are in the open world, and not a cave/ruin/dungeon instance.

    A trade chat channel would not help the spam problem very much, unless it was heavily enforced/policed. People will continue using zone chat because many will disable the trade channel to not see the spam. I've seen this in other games, spammers never get the point that people disable trade chat because they aren't looking to buy/sell, and won't be doing business with you anyway.
  • sliyerking
    So, does a Dev. have anything to say on this thread?
  • Drakonklenok
    Drakonklenok
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    I barely had interest in trade in most MMOs (other than STO, i found the exchange enchanting for some reason), if i found something exceptionally rare I'd think about selling it, the rest would either get vendored or given to friends. In this model, I'm either going to hoard things that will potentially be of use to me later, or vendor them, guild store just isn't worth the time sink .

    Aside from practical reasons, maybe someone wants to RP as a merchant and that is the sole enjoyment they get out of the game, I've known a great deal of people in other games for which that is the sole reason they stick around...Guild only model doesn't support that, in fact, being able to be in five guilds at once actively discourages a sense of community or wanting to work together.

    More often than not when i find a guild/clan/fleet, whatever in an MMO i find a sense of community, right now, the best i can get is a sense of mutual benefit. Maybe that was the intent, a single player game where you sometimes interact with other people.
  • CTraveler
    CTraveler
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    Of the guilds I'm in, only 1/4 is officially Trading guilds, yet on all three that have a store I've:
    • Crafted items for other players on request, often times without charge (I'm a nice person, so what?).
    • Traded items.
    • Posted Items to sell in stores, with one specific item going exclusively to one store after it was requested from a guild mate.
    • Bought items from the stores.

    And I'm happy with how the system is at the moment.
  • Shaie
    Shaie
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    I have no desire to join a crafting guild in an attempt to sell my crafted items to other crafters. I'm pretty sure that's a bit of a self-defeating mechanism right there. I'm also on the fence about a global auction house for a few reasons BUT I do feel that there should be a better system in place for selling items. Rai mentioned player stalls & I really like that idea.

    Rai, I hope you don't mind, but I'm going to take your idea & run with it.

    Players have the ability AFTER reaching level 10 to open a market stall in any mainland city that is part of their faction.

    Any player that is also from that faction can purchase from other players' stalls.

    In order to combat the issue of whether a player has to be standing there "tending" their stall or not, I propose that since we already have hirelings available in the game, that players are allowed to have one that will "hawk" their wares at their stall. When a player logs into a character of the same faction as the one that opened the stall, the stall becomes open & items can be sold from it (this could also be done as simply that when the player logs in at all the stalls are opened). The stall is closed when the player is offline.

    The player must visit the stall(s) in order to receive earnings & restock.

    I think this would remove the current "guild members only can purchase" issue that closes off trade from unguilded players as well as remove a lot of the trade chat "spam". It frees up players to PLAY the game. It is also less immersion breaking, because every city in Skyrim has stalls or stores (so far that's the only ES game I've played) so this would actually make ESO MORE like the other Elder Scrolls games, than less so. Plus there are little stalls all over the few areas I've been in, the only difference would be that some are now player-owned market stalls rather than NPC owned. Finally because a player could conceivably have a total of THREE markets (one in each faction), every player has a chance to trade with each other.
  • Anoteros
    Anoteros
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    Monsoon wrote: »
    If there is one thing that has the single potential to destroy the game it is not having a simple usable auction house(s). I have no interest in joining 4 or 5 guild just to filter out ALL the chats of those guilds and only use them as a glorified 25% gold sink.

    It totally defeats the purpose of joining a guild. People will increasingly sell via /zone as time goes by and in the end you will just throw WTBs in /zone and get sellers online come back to you.

    Local small Auction Houses would have been great...they would have provided THE EXACT same experience we are getting now without the hassle. How many people do not hide their trade guild chat? how many?

    This exactly.
    Thank you.

    Painfully obvious if you're looking for any semblance of MMORPG with the usual economy, community and the like it's best to look elsewhere.
    Edited by Anoteros on April 20, 2014 4:53AM
  • Synfidie
    Synfidie
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    If they want to encourage selling within the guilds then just pull LOTRO's AH model and let players choose between Guild only auctions and server wide auctions. The only thing that the current iteration of Guild Store is doing is severely limiting the economy.


    Dear god I hated the LOTRO AH model. It pissed me off. Also hated that they pay gated the AH. Grrrr...i feel the rage.

    I also agree and would love some type of AH feature in game.
    Edited by Synfidie on April 20, 2014 4:53AM
  • Eris
    Eris
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    sliyerking wrote: »
    So, does a Dev. have anything to say on this thread?

    No, the developers ignore threads like these.

    The developers already know that 99% of MMOs function X way or Y way. They also know that they weren't trying to copy all the other MMOs. The sad thing is that some players are so rooted in traditional MMOs that they cannot adapt to something different. It's sad, very sad.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • Jake71887
    Jake71887
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    Eris wrote: »
    The developers already know that 99% of MMOs function X way or Y way. They also know that they weren't trying to copy all the other MMOs. The sad thing is that some players are so rooted in traditional MMOs that they cannot adapt to something different. It's sad, very sad.

    Trying something "Different", doesn't excuse them from bad game design.
  • Drakonklenok
    Drakonklenok
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    Eris wrote: »
    sliyerking wrote: »
    So, does a Dev. have anything to say on this thread?

    No, the developers ignore threads like these.

    The developers already know that 99% of MMOs function X way or Y way. They also know that they weren't trying to copy all the other MMOs. The sad thing is that some players are so rooted in traditional MMOs that they cannot adapt to something different. It's sad, very sad.

    If it were implemented better, maybe, but all this does is add a huge disconnect between players. For me, being able to be in more than one guild, and having guilds account and not character based just seems really counterintuitive. What sense of bonding or community is there in joining a guild only to trade. At the very least, greatly increasing the guild member limit might ameliorate some of these issues, but then again, that brings us one step closer to an AH.


    Change is oftentimes good, but I am firmly on the fence on this one.
  • Hestia
    Hestia
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    I would like to see a feature where our guild store can be open for public.
    <Alatreon> Daggerfall Covenant | International | PvX | Adult Community | TS3+Mic required.

    Recruitment Thread & Website
  • Jake71887
    Jake71887
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    Hestia wrote: »
    I would like to see a feature where our guild store can be open for public.

    Take a keep in Cyrodiil?

  • Hestia
    Hestia
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    Jake71887 wrote: »
    Hestia wrote: »
    I would like to see a feature where our guild store can be open for public.

    Take a keep in Cyrodiil?

    I added a Lol in your comment because taking a keep in Cyrodiil does not allow you to open your store to the public.
    <Alatreon> Daggerfall Covenant | International | PvX | Adult Community | TS3+Mic required.

    Recruitment Thread & Website
  • Jake71887
    Jake71887
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    Hestia wrote: »
    I added a Lol in your comment because taking a keep in Cyrodiil does not allow you to open your store to the public.

    Is that broken too? Haven't tried it personally.

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