Why would you want it nerfed? Even if your premise is true, which it isnt. Orb travels. Getting all the ticks on a single target is nearly impossible.
More importantly, why in the world would you want a rather cool looking skill destroyed? Simply buff class dots a bit. These forums. Smh
MrBrownstone wrote: »I don't want it destroyed, I just want it to deal less damage compared to others because it's supposed to be a utility skill, not a damage skill
MrBrownstone wrote: »Mystic Orb nerf WHEN?
MrBrownstone wrote: »Remember how you standardized all the dot skills and destroyed most of the class dots? Well you forgot about Mystic Orb, it's currently overperforming compared to other dots and is slotted in almost any scenario, better damage with better radius WHILE providing a synergy to the whole group. It's the best dot in the game without a doubt and I thought that you were going to make class dots stronger...
I don't know why I included Lightning Flood here, it shouldn't even be considered as a skill at all since it's the weakest of all and IT LASTS FOR 9 SECONDS INSTEAD OF 10. You can't even bother fixing this. But anyway, I'll let you compare these dots so you can see how overloaded Orb is.
MrBrownstone wrote: »I don't want it destroyed, I just want it to deal less damage compared to others because it's supposed to be a utility skill, not a damage skill
Looking at a thing that works well compared to other things that work less well, and concluding that the way to achieve better balance is to nerf the effective thing rather than to buff the ineffective things is exactly the sort of "developer" mindset that ruins combat in the long term.
WrathOfInnos wrote: »Orb seems about right, it’s some of the class DoTs that need to be adjusted up. Winter’s Revenge and Twisting Path seem about right, and both do more damage than Mystic Orb.
It’s just that Boneyard, Lightning Flood, Eruption and Blazing Spear were never adjusted back up after the Dragonhold nerfs. Blazing is still used for Burning Light procs. Eruption has such a long duration with Elf Bane that DK’s use it despite the weak DoT. Boneyard is used to help with Major Fracture/Breach, and if it consumes a corpse for the 50% boost it’s not the worst skill in the game (considering the synergy as well). Flood/Liquid is just plain bad, lacking in duration, utility, and damage, it is just an all-around worse version of Boneyard (and Boneyard itself is a little too weak).
MEBengalsFan2001 wrote: »
IMO, I think everything needs to be adjusted downwards so that top damage dealers would only be pushing out 50-60K damage. Any time someone surpass that 60K mark, the primary damaging skills would be adjusted as needed. I'm pretty sure the devs have all of this data collected somewhere and can use to adjust the the damage of our character and make the game better.
Why would you want it nerfed? Even if your premise is true, which it isnt. Orb travels. Getting all the ticks on a single target is nearly impossible.
More importantly, why in the world would you want a rather cool looking skill destroyed? Simply buff class dots a bit. These forums. Smh
WrathOfInnos wrote: »Rather than just throwing out vague statements and opinions, I’ll add some hard data here. I was playing around with Mystic Orb oh Warden recently. Warden is a good class to test on because their passives provide the highest bonus to Orb (10% Magic Damage + 8% all damage for slotting 4 Animal Companions Skills). It’s also good for a comparison to class AoE DoTs because Winter’s Revenge benefits from the same passives as Orb, so no results are skewed.
Here is a parse from the current (more or less meta) Magden DPS build. You can see that Orb did 6424 DPS, while Winter’s Revenge did 8274 DPS. In this test Winter’s Revenge was 28% stronger than Orb, which is IMO an appropriate difference between a class DoT and generic DoT.
To keep a simple static rotation both these skills were cast once every 11s. Therefore Orb consumed 1/11 = 9.1% of Global Cooldowns and contributed 6.8% of DPS. Winter’s Revenge used the same 9.1% of GCD’s and contributed 8.7% of DPS.
In theory, Orb could have been cast every 10s and increased to 7066 DPS or 7.4% of DPS while consuming 10% of GCD’s. Even in this case it rightfully underperforms compared to a good class DoT. The problem lies in some classes having weak DoTs (like Flood), not in Orb being too strong. In practice a 10s static or dynamic rotation proved to be a DPS loss, so I find the previous numbers to be more informative.
If Orb were reduced to something more like 5% of DPS while still consuming 9-10% of GCD’s, it would not be used. That would put it on par with several other DoTs that have been found to be a DPS loss (Flame Reach, Consuming Trap, Lightning Flood etc.). I don’t think we need more dead skills in this game, Orb is balanced currently, don’t let it end up like Caltrops.
Why would you want it nerfed? Even if your premise is true, which it isnt. Orb travels. Getting all the ticks on a single target is nearly impossible.
More importantly, why in the world would you want a rather cool looking skill destroyed? Simply buff class dots a bit. These forums. Smh
These types of threads always interest me b/c one person points out 1 skill out of 8 is over-tuned and should be brought down to equal those others, then everyone chimes in with not to nerf that one skill, but buff the 7 others. As if they easier thing isn't to adjust one over seven. Power creep is already a very big deal, we don't need to keep buffing everything up to equal one thing that is over-tuned. And in the end, nerfing that one down or buffing the other seven accomplishes the same thing in the end, but buffing just constantly pushes power creep even more than every new season of gear will.
That being said, I don't think it needs a huge nerf, but I do agree with OP. It's a little strong and none of the drawbacks pointed out stand up when everyone runs it over class dots still. I'd probably just nerf the overall dot very slightly and then nerf the synergy damage a bit and then a couple of those class dots need buffs but that's because all the class dots are not on the same level. I know lightning splash feels pretty meh lately and after all the other classes have received damage/heal skills I think they should partially revert some of the path changes for NB and allow the damage one to get that small heal again.