What I find more interesting is that apparently you need 5 free inventory slots in order to excavate an antiquity and, obviously completely unrelated, it appears there's a new 'pack rat' non-combat pet about to be released in the crown store that provides 5 more inventory slots.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
"encourage to try out" is a very charitable way of saying "cajole and push people into activities that they don't otherwise enjoy to improve participation metrics"
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
silvereyes wrote: »On the other hand, I expect I'll probably pick the Chapter up on sale eventually, so part of me is kind of happy that I'll have a bunch of leads stored up just from normal gameplay that I'm doing anyways.
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
[snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Oh, well in that case ಠ_ಠ30 day expiration on leads.silvereyes wrote: »On the other hand, I expect I'll probably pick the Chapter up on sale eventually, so part of me is kind of happy that I'll have a bunch of leads stored up just from normal gameplay that I'm doing anyways.
Its also to sell all content too.
Need that piece from Summerset? Ohh don't own summerset. Better buy summerset!
Its actually super genius to require old DLC locked content for your new tradeskill system in the new content.
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Its also to sell all content too.
Need that piece from Summerset? Ohh don't own summerset. Better buy summerset!
Its actually super genius to require old DLC locked content for your new tradeskill system in the new content.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
honestly? I feel bad that you felt compelled to run content you didn't like so much into the ground. [snip]
Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage players to try out and experience what else the game has to offer?
TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Because actually attacking someone in a PvP zone is "bullying".
TheRealPotoroo wrote: »TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Because actually attacking someone in a PvP zone is "bullying".
Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Because actually attacking someone in a PvP zone is "bullying".
Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Because actually attacking someone in a PvP zone is "bullying".
Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.
Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, then that's your problem.
Dusk_Coven wrote: »I see it more as stupidity on their part, not adapting marketing and content to account for play patterns. Trying various tricks to get people to go to PvP culminated in giving a PvP DLC away for FREE. How's that for a sign of failure? When you have to give your product away for free, it's a hint no one really wants it.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Because actually attacking someone in a PvP zone is "bullying".
Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.
Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, then that's your problem.
[snip] Yes, ZOS are effectively forcing people to do things by structuring the game such that people must play modes they are "unprepared for and have no hope in" in order to get things ZOS have created for the players. No, forgoing these things because ZOS is [snip] Yes, it's a form of bullying.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.
but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.
they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!
did you miss the point on purpose or did I explain badly again?
at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.
they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.
me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.
So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
[snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.
Because actually attacking someone in a PvP zone is "bullying".
Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.
Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, [snip]
[snip] Yes, ZOS are effectively forcing people to do things by structuring the game such that people must play modes they are "unprepared for and have no hope in" in order to get things ZOS have created for the players.[snip]
Yet, I distinctly remember PvEers complaining about the Golden Vendor being added or the call for Maelstroms to be dropped in Normal because running vMA when Transmutation wasn't a thing was 'building character'. You're not going to change my mind, dude. Either form a group and farm the lead or you don't need it. If you think it's nonsense, feel free to ignore it. [snip]
[Quoted post was removed]
TheRealPotoroo wrote: »
[snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doing in order to achieve a PVE goal.