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Antiquities are Everywhere for a Reason

Iccotak
Iccotak
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Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage players to try out and experience what else the game has to offer?

People are complaining about not getting leads immediately because they want all the items this week

The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.

If you could get all the leads immediately and without having to leave your bubble then it wouldn’t do what it was intended to do.
1. Give something new to do for long time players. A reason to explore completed content
2. Push players to do things they haven’t tried.

You may not like PvP having leads but I’m sure there are various PvP players who appreciate it. After all many PvP players don’t enjoy going through PvE content but have to to get what they want/need.

Expecting the game to 100% cater to one play style is selfish as it doesn’t consider other people who play the game.

Of course people are hating the grind if all they’re doing is farming leads and trying to get them as fast as possible.
It’s supposed to be something you do as you play - like crafting.
Edited by Iccotak on June 8, 2020 5:45PM
  • MashmalloMan
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    Yeah, agreed, I thought it was a pretty easy grind to get the mythic item I wanted all things considered. About 6h to get to level 7, then about 3-5 World Boss or Dungeon Boss kills on normal difficulty to get the leads. Maybe 2-3h while watching Netflix. Hell, I have a bunch of guild mates who already have 1 of each mythic item within the first week of the chapter launch. All the while, I made a lot of gold leveling Scrying/Excavation, about 300k+ by level 9.

    Now, I actually like having something to do while I wait for a 25 minute DPS pledge queue, I think the game should have more options like this frankly, still dissapointed it was the only new mechanic included with a full on chapter when I was hoping for a new weapon/spell crafting, but whatever.. Maybe next year.

    I play both pve and pvp, so it doesn't bother me to have to do both sides of the game, but I mean really... if people are complaining about having to do a tiny amount of pvp in IC when 90%+ of the game is pve focussed along with the lead drops, I have no idea what to say to them. Suck it up?

    The biggest dissapointment of this chapter was the Perfected Arena Weapons not being upgraded. I don't care that people can get them on normal. I've wanted that for a long time, but trying to get just 1 damn specific weapon from Vet Maelstrom Arena has taken above 20h of my life at this point and I still don't have it when I have 3+ non perfected versions in my bank that I consider reserved for Alts now. Luckily I have 6 restoration staves, but 1 2H axe is simply impossible to find. I've beat my record of about 36 minutes from grinding it so much and it still bothers me. I've chosen to give up until they bring back the double drop event in a couple months. Imagine how annoying re-running this old content is for people who take an hour +. It's just unacceptable from ZOS. The transmute crystals, tempers and gold that may be required to get exactly what you want also adds to how much grind investment this costs the average player, not everyone has the amount of time or patience I have for this crap.

    Huge mistake on ZOS's PR department, they will be paying for that big F you to the end game players for years to come.
    Edited by MashmalloMan on June 8, 2020 2:27AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • deleted221106-002999
    deleted221106-002999
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    What I find more interesting is that apparently you need 5 free inventory slots in order to excavate an antiquity and, obviously completely unrelated, it appears there's a new 'pack rat' non-combat pet about to be released in the crown store that provides 5 more inventory slots.
  • MashmalloMan
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    Souterain wrote: »
    What I find more interesting is that apparently you need 5 free inventory slots in order to excavate an antiquity and, obviously completely unrelated, it appears there's a new 'pack rat' non-combat pet about to be released in the crown store that provides 5 more inventory slots.

    Now thats a huge stretch mate.. It requires 5 slots as the highest common denominator because you must be able to get up to 5 items when you excavate the higher level leads.

    A pack merchant and mount can get you up to 200 slots on a character, a new pet for 5 slots is in no way tied to this as some conspiracy to make you spend more money. If that was the case, they could of easily made inventory management a bigger pain in the butt by forcing leads into your inventory instead of account wide. This goes for changing undaunted keys to an account wide currency too.

    While inventory management does suck in some ways, it's mostly because I keep every damn thing I pick up.

    Crafting bag on the other hand, thats obviously extremely complex with trash to enforce the idea of purchasing ESO +. It's been that way for years though.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Linaleah
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    "encourage to try out" is a very charitable way of saying "cajole and push people into activities that they don't otherwise enjoy to improve participation metrics"

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sephyr
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    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.
    Edited by Sephyr on June 8, 2020 2:51AM
  • Starlock
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    Linaleah wrote: »
    "encourage to try out" is a very charitable way of saying "cajole and push people into activities that they don't otherwise enjoy to improve participation metrics"

    True, though this isn’t *always* a bad thing from the customer enjoyment angle. But it definitely is when they stick leads in PvP where other players can and will actively sabotage others’ experiences. It is never smart to lock a customer out of content they thought they were paying for already. Which they’ve frankly already done enough of buy requiring customers to make additional purchases to finish several mythic items as it is.
  • Linaleah
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    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sephyr
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    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    Edit: And no one was talking about the Golden. That's specifically on rotation where players are still incentivized to, you know, RUN PVE dungeons, raids, and overland content? "But they have furnishings!" How many furnishings are obtainable compared from PvE to PvP? Can PvPers earn all of that just by doing PvP?
    They can't. :D
    Edited by Sephyr on June 8, 2020 3:04AM
  • Linaleah
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    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • silvereyes
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    I don't have Greymoor and don't plan to get it any time soon, but I'm still getting all these unusable leads from base game content. On the one hand, it's annoying that I'm essentially being given carrots all the time to remind me of the new shiny system I'm trying to ignore. Diabolical marketing, that.

    On the other hand, I expect I'll probably pick the Chapter up on sale eventually, so part of me is kind of happy that I'll have a bunch of leads stored up just from normal gameplay that I'm doing anyways.
  • mavfin
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    silvereyes wrote: »
    On the other hand, I expect I'll probably pick the Chapter up on sale eventually, so part of me is kind of happy that I'll have a bunch of leads stored up just from normal gameplay that I'm doing anyways.

    30 day expiration on leads.
  • Sephyr
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    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.
  • TheRealPotoroo
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    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    [snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doing in order to achieve a PVE goal.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 8, 2020 12:50PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • karekiz
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    Its also to sell all content too.

    Need that piece from Summerset? Ohh don't own summerset. Better buy summerset!

    Its actually super genius to require old DLC locked content for your new tradeskill system in the new content.
  • Sephyr
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    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    [snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".
    Edited by ZOS_ConnorG on June 8, 2020 1:02PM
  • silvereyes
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    mavfin wrote: »
    silvereyes wrote: »
    On the other hand, I expect I'll probably pick the Chapter up on sale eventually, so part of me is kind of happy that I'll have a bunch of leads stored up just from normal gameplay that I'm doing anyways.
    30 day expiration on leads.
    Oh, well in that case ಠ_ಠ
  • Starlock
    Starlock
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    karekiz wrote: »
    Its also to sell all content too.

    Need that piece from Summerset? Ohh don't own summerset. Better buy summerset!

    Its actually super genius to require old DLC locked content for your new tradeskill system in the new content.

    Not the word I’d use for it. Deceitful is one of the nicest words I can put to it. There is nothing acceptable about marketing a key feature of a product and then not actually including it in what the customer paid for. So much so that I don’t imagine that is even legal.
  • Linaleah
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    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    honestly? I feel bad that you felt compelled to run content you didn't like so much into the ground. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 9, 2020 1:00PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    karekiz wrote: »
    Its also to sell all content too.

    Need that piece from Summerset? Ohh don't own summerset. Better buy summerset!

    Its actually super genius to require old DLC locked content for your new tradeskill system in the new content.

    of course it is! it is no accident that the every single mythic item includes at least one lead location that is not part of the base game and therefore requires either ESO plus, or purchase of the DLC. and it seems I was wrong about imperial city. not one but two mythic items require going there, one topside, and one sewers.

    edited to add. sometimes I casually play this cute "free" mobile game. free is in quotes because they do everything in their power to convince you to spend money. slow you down in every way possible, etc. you know. mobile game stuff. so it has become a challenge for me to see just how far I can get in that game without spending any money on it. i'm starting to feel very similarly about ESO lately. well... with a minor difference. i'm willing to buy chapters and i'm willing to subscribe. but nothing else. and isn't it kinda sad that ESO is starting to feel so similar to the mobile gatcha game in its implementation? /ponder
    Edited by Linaleah on June 8, 2020 4:49AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    honestly? I feel bad that you felt compelled to run content you didn't like so much into the ground. [snip]

    I'm not bitter. It's the fact that not everything will or should cater around one centralized mode of gameplay. When we signed up to play this game we accepted that upon our electronic signatures and our obvious payment for the game. It's the fact that most PvE-centric activities are forced on the PvP player that has to deal with unbearable RNG, greedy teammates, and have to 'suck it up' because PvEers tell them to (remember the fishing thread that resembled you lot that complained about leads being behind dungeons, trials and fishing? I do!). They're kicked for having PvP-centric builds that still perform decently in vet-DLC content because god forbid they actually want something from a dungeon. Don't feel bad for me, feel bad for the community you're trying to disassociate from the game. So my point still stands; If you don't want to put in the work for the shiny then you don't need the shiny. If you want it? Put in the work to get it. Anything else is an excuse for you not to deal with a problem that is ultimately YOUR problem.
    Edited by ZOS_ConnorG on June 9, 2020 1:14PM
  • Netheniel
    Netheniel
    ✭✭✭
    Antiquities being a literal database entry into the RNG loot pool of existing activities that have no cohesion with archeology is definitely going to create tension with players that don't engage in or enjoy those existing activities. Racing up and down fisherman's lane in Artaeum to acquire an RNG based lead drop demonstrates, unfortunately, the lack of creativity and passion that went into this feature.

    IMO when any side of the player camps start telling the other side to "own up", you're only going to make a bad situation worse. Given the system ZoS has implemented, IMO the more civil solution is to just request ZoS branch out the number of sources that can drop said leads. It's not like the existing lead system makes archeological sense anyway, so you might as well have leads drop from multiple sources to provide players with options. Treasure hunters can scour the overland for leads, combat vets will scour dungeons and trials, PvP players will grab leads off the corpses of other players. Nobody has to be forced to do something they don't want, and everybody gets to earn the new collectables ZoS worked on.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Iccotak wrote: »
    Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage players to try out and experience what else the game has to offer?

    I think it's less complicated than that.
    It's just to get us to grind content over and over, with the RNG on lead drops. Especially people who have already checked off their grind-Achievements. Those people get to basically do it all over again just to get some Antiquity.
    Next year they'll probably add a bunch more in exactly the same places so you can redo it all over yet again.

    Alternatively, an interesting thing they could do is randomize and redistribute the lead locations every year...
    Edited by Dusk_Coven on June 8, 2020 8:20AM
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Sephyr wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".

    Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Sephyr wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".

    Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.

    Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 8, 2020 12:48PM
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Sephyr wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".

    Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.

    I see it more as [snip] on their part, not adapting marketing and content to account for play patterns.
    Trying various tricks to get people to go to PvP culminated in giving a PvP DLC away for FREE. How's that for a sign of failure? When you have to give your product away for free, it's a hint no one really wants it.

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on June 8, 2020 12:47PM
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    They do this stuff all the time. You want Undaunted perks - go grind dungeons. Do you want caltrops or vigor? Bad luck mate, get your ass to PvP land whether you want to or not. Just want to solo peacefully? HAHA - get in that dungeon if you want that lead.

    Someone somewhere is always going to be annoyed about this tactic. The 'getting leads even if you don't have Greymoor' is a new level though.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Sephyr wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".

    Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.

    Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, then that's your problem.

    [snip] Yes, ZOS are effectively forcing people to do things by structuring the game such that people must play modes they are "unprepared for and have no hope in" in order to get things ZOS have created for the players. [snip]
    Dusk_Coven wrote: »
    I see it more as stupidity on their part, not adapting marketing and content to account for play patterns. Trying various tricks to get people to go to PvP culminated in giving a PvP DLC away for FREE. How's that for a sign of failure? When you have to give your product away for free, it's a hint no one really wants it.

    Somebody at ZOS has a pathological objection to giving players a locker room. Having one would solve so many problems, from letting players have a chance in each mode to allowing for better balancing it's not funny. But for six years the 90% of the population who don't want anything to do with PVP have been bullied like this and it's beyond bizarre. It's actively self-destructive for the game.

    [Edited to remove Baiting and Bashing]
    Edited by ZOS_ConnorG on June 8, 2020 12:46PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Sephyr wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    Same old same old whataboutism. Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".

    Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.

    Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, then that's your problem.

    [snip] Yes, ZOS are effectively forcing people to do things by structuring the game such that people must play modes they are "unprepared for and have no hope in" in order to get things ZOS have created for the players. No, forgoing these things because ZOS is [snip] Yes, it's a form of bullying.

    Yet, I distinctly remember PvEers complaining about the Golden Vendor being added or the call for Maelstroms to be dropped in Normal because running vMA when Transmutation wasn't a thing was 'building character'. You're not going to change my mind, dude. Either form a group and farm the lead or you don't need it. If you think it's nonsense, feel free to ignore it. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 8, 2020 12:58PM
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Sephyr wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    Linaleah wrote: »
    Sephyr wrote: »
    It's amazing how people expect the game to cater to one side this late in the game. Amazing in a bad way. I do PvE, PvP, and a bit of RP and I don't even care that I have to go into the IC or Cyrodiil. If people are so averted by PvP that they instantly balk that literally eight of the leads are 'locked' behind PvP, then they don't need those items very much. Yet the rest of them are all in fact locked through PvE activities aside from the starter greens in each zone. Mara forbid that they actually include PvPers for a change despite the short end of the performance stick they've gotten for ages or the fact that BGers can't queue with just ONE friend.

    I think it would have not been as much of a point of annoyance for people if it was "ok so these items are pvp only, even if its a 5 lead mythic" rather then each item having parts all over the place.

    but.. as i said.. they want to increase participation metrics, so what better way to do it, than scatter particularly good rewards all over the place. it goes in the opposite direction too, they want their pvp only players to step back into pve that they have otherwise been avoiding.

    they have been including pvpers for a while now though. between golden vendor, some very cool rewards, including furniture being pvp specific etc - they do include pvpers. but even as they include them, it was still fairly contained until this point. but they don't want people staying in their lanes.

    So out of 282 leads, having 8 of those leads locked behind PvP is just "too much". LOL!

    did you miss the point on purpose or did I explain badly again?

    at least one of those leads is part of a desirable item that also required various pve leads. that's what can make it so frustrating - for both sides. cause there you are with an item that's partly complete, but to complete it you are going to have to do something particularly unenjoyable. and haven't you wondered WHY did they hide that lead specificaly... not in Cyrodil. not in battlegrounds. in IC? in case I'm being too subtle - its because people don't like IC so even after being made free for all players, players STILL don't like going there. so there's your motivating factor. a shiny new ring.

    they did it to pve only leads as well, spreading them across variety of activities, that tend to be in different lanes for different pve people.

    me? I have accepted that there are some leads i'm simply not getting because i'm too old and too tired to be cajoled into spending my game time on activities i do not find fun. but.. i still understand that instead of resignation i'm feeling, other people are feeling frustration.

    Okay so a few things here; I won't be 'cajoled' into empathizing with people who don't want to run the content. Do you want to know how many months I had to run vDSA before they added transmutation to get the drop I needed for my 'PvP' build back in the day? Longer than months. Same with vMA. Before transmutation do you want to know how many drops I had to vendor trash that had the wrong trait? Spoiler alert, I was in there for over a year and two months. I finally stopped and waited until they released Clockwork City. So don't give me the whole "the content isn't fun". Running vMA sometimes seven times a day on my days off made Orsinium an abject failure in my eyes. Oh, and let's not forget about the abysmal drop rates of some of the overland gear pieces where you have to spend an arm and a leg at a guild store from some PvEer who doesn't even know why it's expensive and coveted.

    So you'll have to forgive me if I'm pressing F on the world's smallest keyboard to those who don't want to run through it to get the shiny.

    [snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doping in order to achieve a PVE goal.

    Because actually attacking someone in a PvP zone is "bullying".

    Forcing PVE players to go into PVP areas they are "unprepared for and have no hope in" is bullying by ZOS, yes. For six years they've refused to give us any sort of locker room so people from both camps could at least try to have a setup that worked in the other mode but they simply won't do it. In those circumstances any form of "ZOS is trying to encourage people to get some experience of other modes" is totally a form of bullying.

    Nobody is 'forcing' you or anyone to do anything they don't want. If you don't want to run the content, you don't need the Mythic. If you think that's bullying, [snip]

    [snip] Yes, ZOS are effectively forcing people to do things by structuring the game such that people must play modes they are "unprepared for and have no hope in" in order to get things ZOS have created for the players.[snip]

    Yet, I distinctly remember PvEers complaining about the Golden Vendor being added or the call for Maelstroms to be dropped in Normal because running vMA when Transmutation wasn't a thing was 'building character'. You're not going to change my mind, dude. Either form a group and farm the lead or you don't need it. If you think it's nonsense, feel free to ignore it. [snip]

    [Quoted post was removed]

    No, this topic is about antiquities and them being everywhere for a reason. Ergo, IC leads are there for a reason. It's not an argument because it's my opinion. You have one too and I'm not trying to change yours. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 8, 2020 12:56PM
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭

    [snip] Two wrongs don't make a right, we know this, but this is yet again about PVE players being forced into PVP areas they are unprepared for and have no hope in when targeted by PVP players that ZOS insist on bullying them into doing in order to achieve a PVE goal.

    What PvE goal? The item can be used for any build. ZOS is not bullying you, it's trying to cater to everyone, and if you are unprepared, then that's on you. The very same argument can me made for any reward: if you want a trial gear you have to be prepared to go into a trial, and so on. Newsflash, no one is enjoying running content they don't like and/or aren't good at, that includes stuff from PvP to trials to fishing. It's a good thing some unique things are locked behind all sorts of content, it's very healthy for the game, in fact this should be more the case.
    Edited by ZOS_ConnorG on June 8, 2020 12:52PM
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