Different furnishings are like different sets. What you are saying is "Why are you upset that you should do master writs to get BIS sets? There are plenty sets in the dungeons. Those sets are worse, but you should deal with it."
BiS furnishings are furnishings that are best appropriate to the concept of the house.That means the BiS furnishings are different for different players, not that there are no BiS furnishings. And that means that those furnishings should be accessible by doing any type of content.We all like different furnishings so there's nothing BiS.
I have no information about reasons of the silent majority. What is known is that a part of silent majority does content for rewards and stops when there are no rewards (looking at MYM). What is the size of this part compared to the whole silent majority (and how much it changes depending on rewards) only ZOS knows.ZOS does what it wants based on what it believes to be best - we can adapt to their changes in direction or miss out on content that the silent majority of players will happily just get on with. They won't not do content out of principle.
That makes no sense. Locking furnishings behind PvP does the opposite.That is true. But core or no, housing has a far smaller community than PvP and end-game PvE. The more overlap with those the better, as it'll mean more furnishings . When adding content ZOS will always try to provide for as many people as possible.I would say that Housing is one of the core aspects of the game, the Homestead was released the same way as Orsinium. In addition to the activity locks like pvp or trial we also have a pay to win aspect with crown-only furnishings, so it is understandable that when in addition to huge monetary investments we are expected to engage in some other modes that we don't like, we are not amused.
You can replace set X with set Y and lose some percent of DPS, that does not really matter for most activities (especially for skillful player), but even when it matters, both sets are about DPS and comparable.Also best to not forget that the vast majority of furnishings will remain accessible through easy PvE. The notion that having a few new furnishings locked behind PvP is somehow outrageous just boggles me.
It's like telling little Maggie that she can play with her doll-house only after beating the other kids into submission in the mudpit of the toddler fight club. Totally illogical and pointless.The notion that having a few new furnishings locked behind PvP is somehow outrageous just boggles me.
You can't replace statue of Alessia (for example) with the statue of Guar (for example). They are not comparable at all.
Why create problems, when they would be so easy to avoid? People suggested plenty of QoL improvements on the PTS (such as tradeable Leads or furniture just like the Motifs are tradeable) and as usual were ignored. I've been doing the daily BG with no lead drop at all, and it only inspires hatred for the game and players as a whole. The sheer frustration that ESO forces into the game unecessarily really goes a long way to erode player goodwill. It's goodwill that would keep players going through content draughts and when the grinding gets stale, but ZOS often try to make their game as unpleasant and frustrating as possible sometimes. And I'm not just talking about the gating of furnishings, but in general, such as many of the issues you listed too.
What is the big deal? Death is not a problem in PVE, because death blocks nothing in PVE. You simply revive at the same place and keep doing what you were doing (or even skip this place in ghost form). Death in PVE will make you spend 10 seconds and this is it.katanagirl1 wrote: »You get so comfy in your no death play - so what if your character gets killed anyway. What’s the big deal?
PvP guys have to grind for their monster sets in vet dungeons too, just like PvE players.
What is the big deal? Death is not a problem in PVE, because death blocks nothing in PVE. You simply revive at the same place and keep doing what you were doing (or even skip this place in ghost form). Death in PVE will make you spend 10 seconds and this is it.katanagirl1 wrote: »You get so comfy in your no death play - so what if your character gets killed anyway. What’s the big deal?
PvP guys have to grind for their monster sets in vet dungeons too, just like PvE players.
In PVP death means preventing doing what you were doing. You need to waste many minutes to ride to the place you want to get and you have no guarantee that this new spending of the time will be not wasted by another death.
As you can see, in PVE death doesn't block you progress. In PVP death blocks progress, and it may block progress indefinitely. This is inappropriate from the point of time management.
Well, it surely isn't easier. Getting those skyshards is very easy, since they are in a fixed spot, they are a guaranteed skyshard point, and you can sneak your way there if you are on a map that happens to fulfil certain conditions (open gates) entirely independently from your contribution or activity on the map. There are faaaar worse PvP achievements, like Grand Relic Guardian (also has some furnishings locked behind it) or Grand Overlord of course.katanagirl1 wrote: »I even managed to get the four skyshards behind the other factions gates. There is no more difficult achievement than that in PvP. I am proud of that, but my point is not just boasting. Getting one antiquity is surely much, much easier.
So your choice was to put yourself in a dependant position, to look for low pop campaign, to depend on what other players do and what they allow you to do. I don't agree with this. If some activity puts you into dependant position, ignore this activity.katanagirl1 wrote: »That’s why you do a low pop campaign. I cleared all of the delves in Cyrodiil solo with a PvE build and got the skyshards too. That took me a day or so. What was stopping me from succeeding? Nothing - I died a few times because the map was not favorable to my faction. I have a fully upgraded horse, just a minor setback.
"If you really want it, you will do anything and suffer anything?" Sorry, I consider it wrong mentality. This is a game. There is nothing in a game that you can really want, there is nothing in a game that can make you suffer doing content you don't like. When developer creates such situation, the right choice is to explain that it is a provocation and don't follow this provocation.katanagirl1 wrote: »If you really want it, it can be done.