So blastbones seems to work perfectly outside of trial settings where every 3 gcd you can cast it again, but in a trial scenario sometimes this is doubled or tripled making the rotation of a necromancer feel pretty painful.
I thought this was addressed before or just was wondering if others are having the same issues my trial teams are? And maybe possibly share how you keep your sanity or what you do or how you deal with this when it happens to your rotation?