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Blastbones in trials

eovogtb16_ESO
eovogtb16_ESO
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So blastbones seems to work perfectly outside of trial settings where every 3 gcd you can cast it again, but in a trial scenario sometimes this is doubled or tripled making the rotation of a necromancer feel pretty painful.

I thought this was addressed before or just was wondering if others are having the same issues my trial teams are? And maybe possibly share how you keep your sanity or what you do or how you deal with this when it happens to your rotation?
  • Joxer61
    Joxer61
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    yea, it still blows and personally, though I aint no Dev, but I say its the targeting. Shalks have no issues and never did yet BB has been plagued from day one, and with the targeting in this game being a tad wonky (just being honest ZOS) I reckon that's the blame for BB to act up like it does. You get too much happening and you end up with skill not firing, whereas with shalks they always go off, sometimes when you not ready...lol.
    But its been a year...….
    Edited by Joxer61 on June 4, 2020 11:40AM
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