catnamedwill wrote: »What's wrong with PvP requiring heavy amount of dedication and research?
catnamedwill wrote: »@Sergykid What's wrong with PvP requiring heavy amount of dedication and research? Should everything be handed to players who don't want to invest the time or effort?
Artorias24 wrote: »Animation Canceling, bash weaving and more is not necessary to be competetive at PvP.
You can be good and still get somewhere without those "tools".
If you want to get better you start learning those mechanics. You Invest your time in your builds, figure out what skills are good for you and more
pvp still requires a heavy amount of dedication and research. Not much information is given during and after the combat. You must have addons or check external sources like eso-sets. High unbalance aside, you don't even have a place where you can learn what you are doing. Either chaotic open world in which you become a zerger or free prey, either 4v4v4 where you might learn something but only visually.
catnamedwill wrote: »@Sergykid What's wrong with PvP requiring heavy amount of dedication and research? Should everything be handed to players who don't want to invest the time or effort?
yep, as above mentioned. It's okay for the best players to be those that put in the time and effort. But is it normal to be able to enter only if you know what you are doing? Competitive pvp is something like a secluded club where only elites enter.
PvP has many strange aspects. This starts already with different attribute calculation (you have less resources in pvp) which is irritating for new players. If you die in PvP its very hard to figure out what you did wrong and find a path to improve. PvP also heavily focuses on fast kills which limits build diversity alot.catnamedwill wrote: »What's wrong with PvP requiring heavy amount of dedication and research?
Because its applied to the entry level. Normally you would expect the entry level to be low so players jump in and get interested in the mode. Only if they are interested they will dedicate the time for researching. So players can grow over time and become better. The current situation is that you already require alot of knowledge and do alot of research to just be able to jump in. If you jump in unprepared (at least for BGs) you will no get anywhere. This is a huge issue as it hampers the system of drawing in more players.
JonnytheKing wrote: »there is lots of info out there if u look , and ask
Anyone can pick up this game and become good at pvp if they put in the time and effort.
Why would a new player be in equal footing with someone who's been pvping for years?
relentless_turnip wrote: »It doesn't require research, just a half decent build and a lot of practice.
relentless_turnip wrote: »ZOS have already made sets like zaans and various other proc sets literally do all your damage for you. Muscle memory is the biggest hurdle. Like seeing the white circle at your feet and blocking. Moving behind something and reapplying your buffs. What ZOS could do is improve the MMR system so you don't get paired with experienced players even on an alt.
JonnytheKing wrote: »there is lots of info out there if u look , and ask
Sure tehre is alot of information out there, but why should players search for it? Sure in a long run tehy need it. But a new player will see PvP and will jump in to try it out. They will not do research for the next 2 hours just to gather all the basics. This is something you have to keep in mind. Every game mode needs a low entry level to catch players and keep them interesting.Anyone can pick up this game and become good at pvp if they put in the time and effort.
Why would a new player be in equal footing with someone who's been pvping for years?
Thats exactly the issue. Sure you can become good with time and efford. But why should a newcomer put in that time or efford? Players try out modes and if they like them tehy will improve. The first impression is important. As of now the game requires players to do alot of research beforehand to gather alot of information to make this first impression decent.relentless_turnip wrote: »It doesn't require research, just a half decent build and a lot of practice.
So the new player jumping in needs a decent build, please tell me how he should have the information what he needs for PvP without research? And he needs a lot of practice, so how did he get it without playing PvP?
You are running circles here. You have to see this on a way lower level. You are talking about players that maybe have experience in PvE and are now jumping in for the first couple of matches. PvP is completely different from PvE. The current entry level is something along the lines of: "get a full setup fit for PvP and you may survive, oh you just want to check it with your PvE gear? Well you get farmed then."relentless_turnip wrote: »ZOS have already made sets like zaans and various other proc sets literally do all your damage for you. Muscle memory is the biggest hurdle. Like seeing the white circle at your feet and blocking. Moving behind something and reapplying your buffs. What ZOS could do is improve the MMR system so you don't get paired with experienced players even on an alt.
PvP plays completely different from PvE. There is not even a single mention in the game about the PvP Buff that changes your health/stamina/magicka and your healing/damage. If you die in PvP the report gives you no clue how and why you died and how you can improve. The problem with your comment is that its based on the perception of someone who does alot of PvP and knows all this. You have to try and see it out of a perspective of a player that has yet no idea whats going on. For them this is extremely frustrating because they die alot without getting any hints on how to improve so most of them simply leave PvP alone.
🤨 give easier access to potions/poisons? What is difficult about crafting your own?
Huh. I get told all the ti.e when I die to try to use spear shards to even the odds. That's not helping?
What you are talking about is not skill gap. Its failure of the game to provide useful information and stepping stones on entry.
Thats exactly the issue. Sure you can become good with time and efford. But why should a newcomer put in that time or efford? Players try out modes and if they like them tehy will improve. The first impression is important. As of now the game requires players to do alot of research beforehand to gather alot of information to make this first impression decent.
pvp still requires a heavy amount of dedication and research. Not much information is given during and after the combat. You must have addons or check external sources like eso-sets. High unbalance aside, you don't even have a place where you can learn what you are doing. Either chaotic open world in which you become a zerger or free prey, either 4v4v4 where you might learn something but only visually.