VaranisArano wrote: »I've been watching a play through of Greymoor and I've got two questions for people who are playing it:
1. Does the Investigation portion of the plot really drag on? It seems like Greymoor retreads a lot of ground that was kind of already covered in Harrowstorm/the Prologue and that way too much time is spent trying to gather evidence to convince Svargrim to act. Did it seem that way to you?
2. Anyone have any thoughts about Svana being a mirror/foil for Serana, since Greymoor and Dawnguard both seem to focus on family dynamics?
So far the heavy emphasis on investigation is differentiating it from Elsweyr for me...but not in a good way. At least in Elsweyr I was taking concrete action right away.
there are not really any moments with any characters that feel emotionally engaging
there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytelling
Video
WoW focuses on characters to invest players but Elder Scrolls has historically been only about you the player so they never really put any effort into engaging characters. When there aren't really any characters to engage players the story wilts.
You need to have consistent characters for players to connect.
One of the reasons WoW is still king MMO is because they understand the value of presentation. I don't care how good your story is - if you have poor presentation then people will not care.
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
You are both correct. Orsinium and Thieves Guild are the best DLC, story-wise, to this day. Which is just baffling to me.
They also have the lowest stakes. Nothing world-ending, just interesting characters and good presentation.
I still remember that moment when King Kurog impaled a chieftain in his throne rome, out of the blue. I just finished Greymoor and I don't remember anything.
Also, glad to see I am not the only one noticing and discussing this.
There are some hints about where the story is going in ESO:
If a king/queen has a daughter:
Chance of the old daddy gonna die one way or another: 90%
Add it to 100% if said daughter expresses strong desire to NOT inherit
If a king/queen has a son heir in game:
He will be the protecting light of his royal parent,
but at the same time 90% useless,
do things like be a racist
getting captured over and over again
or turn to daedra
If someone (especially a noble) act like an ass:
90% that's the traitor
And if he/she turned traitor he/she will deal with daedra, vampire, steal candy from kids, sleep with animals etc so any chance of redemption is gone (because, ZOS is not gonna make another option to redeem, two options are too many options)
Finedaible wrote: »Wrothgar main story is still best in the game.
NotaDaedraWorshipper wrote: »there are not really any moments with any characters that feel emotionally engaging
there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytelling
Video
WoW focuses on characters to invest players but Elder Scrolls has historically been only about you the player so they never really put any effort into engaging characters. When there aren't really any characters to engage players the story wilts.
You need to have consistent characters for players to connect.
One of the reasons WoW is still king MMO is because they understand the value of presentation. I don't care how good your story is - if you have poor presentation then people will not care.
Still king of MMOs? Ha!Loads of people have left and it has gotten so much *** the latest years because of horrendous story and character writing, non-consistent characters, gamemechanics, and Blizzard's behavior as a whole, that is far from truth.
lol...
When is everyone going to realize that "Tropes" are based upon psychology and human behavior.
Humans themselves are this predictable, and so our mainstream entertainment reflects this.
None of this should be surprising.
There are only so many roads to Rome, no matter how many roads we roam.
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
You are both correct. Orsinium and Thieves Guild are the best DLC, story-wise, to this day. Which is just baffling to me.
They also have the lowest stakes. Nothing world-ending, just interesting characters and good presentation.
I still remember that moment when King Kurog impaled a chieftain in his throne rome, out of the blue. I just finished Greymoor and I don't remember anything.
ESO needs to work on their presentation in writing and creating emotionally engaging moments for the player.
Score emotional scenes, use the player camera for dramatic moments,
Kurog killing the guy in the throne room was a shock.
An issue I see is that there are high stakes but no consequences. At least in Elsweyr Tharn faced some consequence for seeking out the “Demon Weapon”.
But more importantly there is no consequence to you the player. ESO has to find ways to make them personally invested in the story. Like Mannimarco and Molag Bal, they took your soul - there’s your motivation.
If Elsweyr ended with my character losing the fight, or losing someone, then I would be more invested in the proceeding Dragonhold story.
Imagine if Cadwell died, and it was because of Kaalgrontiid. It just got personal.
Look at Destiny 2. A fan favorite character was killed in an expansion, and it wasn’t done lightly it was a dramatic and dark moment. Players were motivated to find his killer - they were invested in the story.
Elder Scrolls isn’t Warcraft.
WoW is about the cast of characters while you’re there for the ride.
ESO is about You, you’re the main protagonist and the rest of the cast are supporting characters.
Don’t copy WoW, engage players the Elder Scrolls way.
Finedaible wrote: »Wrothgar main story is still best in the game.
Agreed, wasn't a world ending threat so it was nice
Jacarranda wrote: »there are not really any moments with any characters that feel emotionally engaging
there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytellinghttps://www.youtube.com/watch?v=pLUOTNkGVho
ok but this is awful sorry
That's how it should be. Problem is they apparently retconned Whiterun and Falkreath hold out of Western Skyrim (what are they, then? Middle Skyrim?), so there's just Haafingar and Hjaalmarch, one of which is Svargrim's hold anyway, and the recently established (and lost before we get a chance to experience it) Karthald. Quite pathetic for a High King indeed.Seeing Svagrim refusing to see reason so many times just made my eyes roll, like come on, the jarls would jump at your throat and depose him if the high king would ignore such evidence. Actually there was only one jarl and a retired court mage, so the high king had almost no opposition, which was odd. I thought the high king was elected by a moot, and that involved more than the jarls of two holds.
Yeah, precisely. There aren't any particularly gothic side quests, either. They are basically retelling Skyrim's Dawnguard DLC, but do it even less "gothic" than one of their base game zones, while claiming the tone of the chapter is gothic. A friend who recently started playing again said that the Rivenspire quest was much better than Western Skyrim, and he's right. Why are we paying for a new chapter that offers less of an experience than we had 6 years ago?Some people said this is a gothic story... well, it did not feel gothic or dark to me, the Rivenspire quest is darker than this, and baron Montclair had way more reasons to become a vampire and use the cursed artefact than Svagrim, who had all the power and everything in order. Doing the Rivenspire quest, I even felt sorry a bit for the Montclairs, but none for Svagrim, he was an old fool who was scripted like a baddie that we need to kill in the last bit of the questline.
I was really looking forward to the Reach DLC, almost more than to Greymoor. Now i'm not so sure. Either the continued story will be a burden on the DLC, or the DLC could make the story interesting after all. Which would make Greymoor a lackluster 1st act to a good movie. We might see some previews soon, as they usually would show us what they are planning at E3.I just hope they will give us a better story arc with the next DLC.
Grianasteri wrote: »This seems, lazy.
If ZOS needs some creative writing, there are many of us capable of producing fantasy content that is not so heavy on worn on tropes.
Hit me up ZOS, I am available
I'm waiting to see what happens in the next part, a lot could change. Too early to judge. I've enjoyed it so far.