I still say shields should have be nerfed to the same level as healing since it is a heal in reverse.
Since I am on console and have not any experience with Greymoor I wanted to thanks to everyone responding since I have not yet decided how I will run next patch in BG's. Probably one defensive and one damage set along.
catnamedwill wrote: »Stop using all damage sets and expect to survive. Necro, both variants, have much higher heals than say stamblade or stamsorc, if they can adapt so can you.
Joinovikova wrote: »I still say shields should have be nerfed to the same level as healing since it is a heal in reverse.
Since I am on console and have not any experience with Greymoor I wanted to thanks to everyone responding since I have not yet decided how I will run next patch in BG's. Probably one defensive and one damage set along.
WTF mag class are useelss on this patch... even random Stam nb can insta kill them (only one sorc yeasterday were manaage to did not take nearly insta kill..
Alienoutlaw wrote: »Joinovikova wrote: »I still say shields should have be nerfed to the same level as healing since it is a heal in reverse.
Since I am on console and have not any experience with Greymoor I wanted to thanks to everyone responding since I have not yet decided how I will run next patch in BG's. Probably one defensive and one damage set along.
WTF mag class are useelss on this patch... even random Stam nb can insta kill them (only one sorc yeasterday were manaage to did not take nearly insta kill..
not sure what your playing but my magSorc was kicking A** last night felt a lil more stronger than before
shrekt4303 wrote: »soniku4ikblis wrote: »shrekt4303 wrote: »For solo play its definately a nerf to self sustain. For group play its going to be healthier.
BGs everyone who played the meta will shift to heavy armour and run a dps monster set. Sit in s&b, wait for ult, dump ult. Medium armour might be good might not. If everyone goes heavy, speed builds could be viable. They could also run like 4 well-fitted and benefit alot from it. Overall damage is going to be lower for medium armour builds. Wouldnt be suprised if medium builds suffer from needing to bring more recovery and less weapon damage. Light armour is still gonna be poopy on most classes.
I predict dw bleed builds becoming more relevent.
Cyrodil meta wont change much i feel.
lol no, i still see wardens running around in light armor wrecking ppl and with it being easy to toggle 630 s/w damage for burst on vamp, yeah
i was getting 6K jabs in my combo on my magplar and melting ppl this evening, pop scion ULT, tanking with jabs like a beast, so 3v1 is pretty decent, and it seems like vamp skills all nicely synergize with templar right at the moment
the youtubers are going to be super hard about the numbers here in about 2 weeks lol
I guess Reactive Armor might be the heavy armor for some to go to, and thus no one would need to run immovable pots in order to force trigger 33% dmg reduction.. and you'd get 4 seconds of that after a CC break, but i'd still rather run that set in light armor... i mean with reactive armor, if ppl try to innterupt a plar that is spamming jabs, and its an elf, that would be about 38% dmg reduction.. now all you'd have to do is figure out how to tack on minor maim, or god forbid, major maim, and you could be pretty stupid tanky for a bit, long enough to destroy some peeps in a xv1 after you destroy someone with your combo burst
but ppl will just blockheal through obvious pvp mechanics, which is why burst should be stupid on point haha
oh yeah, my heals really suck right now at 7k... i'm used to them being much higher ah well
now that i think about it, it may be time to switch over to dark elf if i'm going to play vamp in pvp and run reactive... that way i can get my magicka sustain back and have a decent stam pool.. hmmmmmm
I would be interested to know what sets you are using as rn I am struggling to come up with a build (6+ hours on the build editor website) xD
New moon armour for damage. A defensive set like fortified brass and an offensive monster set. Hes playing a vamplar which covers most of vampires weaknesses and toggling frenzy to spam jabs. I recommend going for s&b if you havent already on your magicka toon. Its still the best mitigation of damage. Slot a major expedition skill you got it.
shrekt4303 wrote: »soniku4ikblis wrote: »shrekt4303 wrote: »For solo play its definately a nerf to self sustain. For group play its going to be healthier.
BGs everyone who played the meta will shift to heavy armour and run a dps monster set. Sit in s&b, wait for ult, dump ult. Medium armour might be good might not. If everyone goes heavy, speed builds could be viable. They could also run like 4 well-fitted and benefit alot from it. Overall damage is going to be lower for medium armour builds. Wouldnt be suprised if medium builds suffer from needing to bring more recovery and less weapon damage. Light armour is still gonna be poopy on most classes.
I predict dw bleed builds becoming more relevent.
Cyrodil meta wont change much i feel.
lol no, i still see wardens running around in light armor wrecking ppl and with it being easy to toggle 630 s/w damage for burst on vamp, yeah
i was getting 6K jabs in my combo on my magplar and melting ppl this evening, pop scion ULT, tanking with jabs like a beast, so 3v1 is pretty decent, and it seems like vamp skills all nicely synergize with templar right at the moment
the youtubers are going to be super hard about the numbers here in about 2 weeks lol
I guess Reactive Armor might be the heavy armor for some to go to, and thus no one would need to run immovable pots in order to force trigger 33% dmg reduction.. and you'd get 4 seconds of that after a CC break, but i'd still rather run that set in light armor... i mean with reactive armor, if ppl try to innterupt a plar that is spamming jabs, and its an elf, that would be about 38% dmg reduction.. now all you'd have to do is figure out how to tack on minor maim, or god forbid, major maim, and you could be pretty stupid tanky for a bit, long enough to destroy some peeps in a xv1 after you destroy someone with your combo burst
but ppl will just blockheal through obvious pvp mechanics, which is why burst should be stupid on point haha
oh yeah, my heals really suck right now at 7k... i'm used to them being much higher ah well
now that i think about it, it may be time to switch over to dark elf if i'm going to play vamp in pvp and run reactive... that way i can get my magicka sustain back and have a decent stam pool.. hmmmmmm
I would be interested to know what sets you are using as rn I am struggling to come up with a build (6+ hours on the build editor website) xD
New moon armour for damage. A defensive set like fortified brass and an offensive monster set. Hes playing a vamplar which covers most of vampires weaknesses and toggling frenzy to spam jabs. I recommend going for s&b if you havent already on your magicka toon. Its still the best mitigation of damage. Slot a major expedition skill you got it.
My magplar (currently not a vamp) runs NMA , Swift and Grothdarr/balorgh/Bloodspawn/scoria/zaan depending on what I want at the time. this is exactly what I was running 2 days ago and my build lacks soooo much now thanks to the healing nerf (was my main way of staying alive with Swoard n Board ultimate or remembrance in BGs). If I end up going vamplar stage 3/4 w=while running NMA (I am also a Breton already) I am afraid that my sustain will lack to much even with heavy attacks on my Lightning staff. I did play around with the build editor and stats are as follows:
1800 mag recovery
2400 spelldmge
28-30K magicka depending on monster set
this is in 5 light 2 heavy or 5/1/1
dunno about heavy armour , do you think it's better to go 5 heavy now with vamp?
an alternative set I could use would be Auroran with malacath band of brutality and run that with swift or pariah or whatever not sure tho….
I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
While ZOS doesn't have a good track on updates/balance/performance/communication (you get my point), give it at least a week, very least - not just few hrs. Like really, the meta just went 180, 360 backwards - let it adjust, learn new builds, try new builds or if you are just a fotm person just wait for someone to come up with a new build.
Or just take a break like I am, I am a bit tired of the constant meta change, and the decline of performance with the so called performance improvement patches.
I decided to give feedback right away:)
As for break, that's what I am doing now, I was ESO plus member, but canceled my sub(expires today) to see if this new expansion is worth it, but it seems I will be playing something else in the meanwhile, because it's just unplayable for me. As for builds, I like to create my own, but I just don't see how I can deal more damage or even take less damage, my build was meant for survival, even though it didn't always did it's job, but it was still enjoyable, ah well, good thing I have back up games:)
War Maiden doesn't work on a necro, the only skill that are magic damage is scythe and the Goliath ultimate. So the 5 piece is completely wasted on blastbones/skulls (fire), Boneyard/Colossus (frost), siphon/mage (lightning), all of the healing skills.
MurderMostFoul wrote: »War Maiden doesn't work on a necro, the only skill that are magic damage is scythe and the Goliath ultimate. So the 5 piece is completely wasted on blastbones/skulls (fire), Boneyard/Colossus (frost), siphon/mage (lightning), all of the healing skills.
folks have some learning to do
I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
While ZOS doesn't have a good track on updates/balance/performance/communication (you get my point), give it at least a week, very least - not just few hrs. Like really, the meta just went 180, 360 backwards - let it adjust, learn new builds, try new builds or if you are just a fotm person just wait for someone to come up with a new build.
Or just take a break like I am, I am a bit tired of the constant meta change, and the decline of performance with the so called performance improvement patches.
I decided to give feedback right away:)
As for break, that's what I am doing now, I was ESO plus member, but canceled my sub(expires today) to see if this new expansion is worth it, but it seems I will be playing something else in the meanwhile, because it's just unplayable for me. As for builds, I like to create my own, but I just don't see how I can deal more damage or even take less damage, my build was meant for survival, even though it didn't always did it's job, but it was still enjoyable, ah well, good thing I have back up games:)
MasterSpatula wrote: »What do you expect from a company that "raises the floor and lowers the ceiling" with a blanket nerf on Sustain that ends up making things harder for the players on the floor and leaves the ceiling pretty much untouched?
Of course they're going to deal with unkillable HA tank builds by nerfing heals, thereby reducing the survivability of everyone but tanks. Of course they would.
EtTuBrutus wrote: »I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
While ZOS doesn't have a good track on updates/balance/performance/communication (you get my point), give it at least a week, very least - not just few hrs. Like really, the meta just went 180, 360 backwards - let it adjust, learn new builds, try new builds or if you are just a fotm person just wait for someone to come up with a new build.
Or just take a break like I am, I am a bit tired of the constant meta change, and the decline of performance with the so called performance improvement patches.
I decided to give feedback right away:)
As for break, that's what I am doing now, I was ESO plus member, but canceled my sub(expires today) to see if this new expansion is worth it, but it seems I will be playing something else in the meanwhile, because it's just unplayable for me. As for builds, I like to create my own, but I just don't see how I can deal more damage or even take less damage, my build was meant for survival, even though it didn't always did it's job, but it was still enjoyable, ah well, good thing I have back up games:)
How do you consider war maiden and slime craw made for survival?
It's an odd combination too. I would go either for all magicka, because I'm using shields, or if investing in spell damage, I wouldn't use War Maiden, since that doesn't buff heals.
JanTanhide wrote: »Sorry but this is what happens when forum thread after forum thread complains about Tanky builds with super heals in PVP.
ZOS always goes nerf happy overboard and hurts everyone but this time they did the right thing and applied these healing nerfs to PVP only.