I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
While ZOS doesn't have a good track on updates/balance/performance/communication (you get my point), give it at least a week, very least - not just few hrs. Like really, the meta just went 180, 360 backwards - let it adjust, learn new builds, try new builds or if you are just a fotm person just wait for someone to come up with a new build.
Or just take a break like I am, I am a bit tired of the constant meta change, and the decline of performance with the so called performance improvement patches.
I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
While ZOS doesn't have a good track on updates/balance/performance/communication (you get my point), give it at least a week, very least - not just few hrs. Like really, the meta just went 180, 360 backwards - let it adjust, learn new builds, try new builds or if you are just a fotm person just wait for someone to come up with a new build.
Or just take a break like I am, I am a bit tired of the constant meta change, and the decline of performance with the so called performance improvement patches.
I decided to give feedback right away:)
As for break, that's what I am doing now, I was ESO plus member, but canceled my sub(expires today) to see if this new expansion is worth it, but it seems I will be playing something else in the meanwhile, because it's just unplayable for me. As for builds, I like to create my own, but I just don't see how I can deal more damage or even take less damage, my build was meant for survival, even though it didn't always did it's job, but it was still enjoyable, ah well, good thing I have back up games:)
I told you guys that this patch would be the worst pvp patch ever and that everyone would:
do more damage
heal more
take less damage
ZOS refused to take my words seriously, and now you guys can enjoy the result. PvP is dead.
I told you guys that this patch would be the worst pvp patch ever and that everyone would:
do more damage
heal more
take less damage
ZOS refused to take my words seriously, and now you guys can enjoy the result. PvP is dead.
Wait wait wait, didn't the OP just clearly state that they
do less damage
heal less
take more damage?
shrekt4303 wrote: »For solo play its definately a nerf to self sustain. For group play its going to be healthier.
BGs everyone who played the meta will shift to heavy armour and run a dps monster set. Sit in s&b, wait for ult, dump ult. Medium armour might be good might not. If everyone goes heavy, speed builds could be viable. They could also run like 4 well-fitted and benefit alot from it. Overall damage is going to be lower for medium armour builds. Wouldnt be suprised if medium builds suffer from needing to bring more recovery and less weapon damage. Light armour is still gonna be poopy on most classes.
I predict dw bleed builds becoming more relevent.
Cyrodil meta wont change much i feel.
I tried few battlegrounds and I really hate it. I don't know why or how, but everyone is so damn tanky now, I wear full impen armor, but I still die fast, before I was compensating by healing, but now all my healing abilities are totally useless, not to mention my damage. I play magicka necromancer(don't judge) and was doing fairly well, but now my Braided Tether(heals) is totally useless, I tested it in BG while being low on health, and healed less then normal health regen as I see it. I wear damage gear, but as I said, I can't do sh*t now. And it's not like I was some kind of heal bot with high damage, that totally out healed every dps, It was just a means to survive longer and maybe able to kill something.
For those who are wondering, I am wearing full set of Necropotence, full set of War Maiden and Slimecraw set. All light except Slimecraw, which is heavy for more defense. They don't seem to be nerfed so I have no idea what is happening, so if you can shed some light on this, it would be welcome.
On the side note, thank you for ruining vampire ZOS, Increased cost on the abilities did it for me, not to mention fire damage, that in PvP is everywhere, I like animations and stuff, and would really like to finally feed with a good purpose, but it's just not worth it....
As for healing ZOS, if you didn't like heal bots, which I understand, why not set a cap on healing done instead of reducing it across the table...
Unified_Gaming wrote: »
By my build I meant my slotted abilities, they all did well and were relying on healing, now that that's out of the picture.... You know what I wrote:)
No offense but thats what you get for pretending to invent your own builds who work for your "unique" playstyle just to "opppose the meta" for no other reason than opposing it. You are using a max magicka set in no cp, an outdated spell damage set that doesnt benefit some of your spells nor heals and slimecraw. Barely any synergy between them or any thought put behind them. Meta is meta for a reason = most effective tactics. Your tactics are subpar therefore your performance is subpar aswell.
Maybe you got thrown into a high mmr game all of a sudden and noticed you just can't perform with a random salad of items anymore. I do get 30-5-x something games from time to time on my magblade aswell, but I am fully aware that the only reason i got this score cause my opponents were terrible and it doesn't prove that magblade or my build is viable.
I would suggest having few more tries with a more optimized build before deciding to take a break, to see if you feel any difference.
shrekt4303 wrote: »For solo play its definately a nerf to self sustain. For group play its going to be healthier.
BGs everyone who played the meta will shift to heavy armour and run a dps monster set. Sit in s&b, wait for ult, dump ult. Medium armour might be good might not. If everyone goes heavy, speed builds could be viable. They could also run like 4 well-fitted and benefit alot from it. Overall damage is going to be lower for medium armour builds. Wouldnt be suprised if medium builds suffer from needing to bring more recovery and less weapon damage. Light armour is still gonna be poopy on most classes.
I predict dw bleed builds becoming more relevent.
Cyrodil meta wont change much i feel.
soniku4ikblis wrote: »shrekt4303 wrote: »For solo play its definately a nerf to self sustain. For group play its going to be healthier.
BGs everyone who played the meta will shift to heavy armour and run a dps monster set. Sit in s&b, wait for ult, dump ult. Medium armour might be good might not. If everyone goes heavy, speed builds could be viable. They could also run like 4 well-fitted and benefit alot from it. Overall damage is going to be lower for medium armour builds. Wouldnt be suprised if medium builds suffer from needing to bring more recovery and less weapon damage. Light armour is still gonna be poopy on most classes.
I predict dw bleed builds becoming more relevent.
Cyrodil meta wont change much i feel.
lol no, i still see wardens running around in light armor wrecking ppl and with it being easy to toggle 630 s/w damage for burst on vamp, yeah
i was getting 6K jabs in my combo on my magplar and melting ppl this evening, pop scion ULT, tanking with jabs like a beast, so 3v1 is pretty decent, and it seems like vamp skills all nicely synergize with templar right at the moment
the youtubers are going to be super hard about the numbers here in about 2 weeks lol
I guess Reactive Armor might be the heavy armor for some to go to, and thus no one would need to run immovable pots in order to force trigger 33% dmg reduction.. and you'd get 4 seconds of that after a CC break, but i'd still rather run that set in light armor... i mean with reactive armor, if ppl try to innterupt a plar that is spamming jabs, and its an elf, that would be about 38% dmg reduction.. now all you'd have to do is figure out how to tack on minor maim, or god forbid, major maim, and you could be pretty stupid tanky for a bit, long enough to destroy some peeps in a xv1 after you destroy someone with your combo burst
but ppl will just blockheal through obvious pvp mechanics, which is why burst should be stupid on point haha
oh yeah, my heals really suck right now at 7k... i'm used to them being much higher ah well
now that i think about it, it may be time to switch over to dark elf if i'm going to play vamp in pvp and run reactive... that way i can get my magicka sustain back and have a decent stam pool.. hmmmmmm
soniku4ikblis wrote: »shrekt4303 wrote: »For solo play its definately a nerf to self sustain. For group play its going to be healthier.
BGs everyone who played the meta will shift to heavy armour and run a dps monster set. Sit in s&b, wait for ult, dump ult. Medium armour might be good might not. If everyone goes heavy, speed builds could be viable. They could also run like 4 well-fitted and benefit alot from it. Overall damage is going to be lower for medium armour builds. Wouldnt be suprised if medium builds suffer from needing to bring more recovery and less weapon damage. Light armour is still gonna be poopy on most classes.
I predict dw bleed builds becoming more relevent.
Cyrodil meta wont change much i feel.
lol no, i still see wardens running around in light armor wrecking ppl and with it being easy to toggle 630 s/w damage for burst on vamp, yeah
i was getting 6K jabs in my combo on my magplar and melting ppl this evening, pop scion ULT, tanking with jabs like a beast, so 3v1 is pretty decent, and it seems like vamp skills all nicely synergize with templar right at the moment
the youtubers are going to be super hard about the numbers here in about 2 weeks lol
I guess Reactive Armor might be the heavy armor for some to go to, and thus no one would need to run immovable pots in order to force trigger 33% dmg reduction.. and you'd get 4 seconds of that after a CC break, but i'd still rather run that set in light armor... i mean with reactive armor, if ppl try to innterupt a plar that is spamming jabs, and its an elf, that would be about 38% dmg reduction.. now all you'd have to do is figure out how to tack on minor maim, or god forbid, major maim, and you could be pretty stupid tanky for a bit, long enough to destroy some peeps in a xv1 after you destroy someone with your combo burst
but ppl will just blockheal through obvious pvp mechanics, which is why burst should be stupid on point haha
oh yeah, my heals really suck right now at 7k... i'm used to them being much higher ah well
now that i think about it, it may be time to switch over to dark elf if i'm going to play vamp in pvp and run reactive... that way i can get my magicka sustain back and have a decent stam pool.. hmmmmmm
I would be interested to know what sets you are using as rn I am struggling to come up with a build (6+ hours on the build editor website) xD