Problem with having it based on distance is that as soon as another target comes in between you and the target you want to gapclose to, you'll use carnage instead of pounce.
A better solution would be to have pounce always apply carnage, and then lower the execute scaling down to 300% instead of the current 450%.
Problem with having it based on distance is that as soon as another target comes in between you and the target you want to gapclose to, you'll use carnage instead of pounce.
A better solution would be to have pounce always apply carnage, and then lower the execute scaling down to 300% instead of the current 450%.