Is removing the mechanic from the game okay?
Percentage dodge chance or just raw value?
For someone who played the game at it's finest time making such changes is just unforgivable. Nowadays ESO is getting based on values. Damage mitigation is already too high but getting additional 25% protection from AOE? At the end of the day, those values are keeping you alive. Same time keeping tank META alive. But don't you rather have cool looking things? Didn't it look good to dodge random incoming attack? It was also way more helpful in 1vX situation where you would rather want dodge the actual direct attack instead of AOE that is so much easier to evade when you keep on being mobile. Since we are having Skyrim theme patch we should also remove the dodge roll mechanic so we can get closer to Skyrim gameplay. Doesn't that sound awesome? Role players will love it.
Now seriously. Game has so many RNG mechanics, what was actually wrong with Dodge chance? Was is buggy? Overpowered? Cheesy? I am really trying to understand the reasoning behind it.
Would you prefer to have random dodge chance back? Would you like Major Evasion changes to be reverted?
Less talking, more raiding
Mayor Evasion, but not literally anymore 37 votes
Major Evasion buff should provide dodge chance as it used to
Major Evasion buff should provide percentage value as it does right now