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Mayor Evasion, but not literally anymore

Chevaliemew
Chevaliemew
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Is removing the mechanic from the game okay?

Percentage dodge chance or just raw value?

For someone who played the game at it's finest time making such changes is just unforgivable. Nowadays ESO is getting based on values. Damage mitigation is already too high but getting additional 25% protection from AOE? At the end of the day, those values are keeping you alive. Same time keeping tank META alive. But don't you rather have cool looking things? Didn't it look good to dodge random incoming attack? It was also way more helpful in 1vX situation where you would rather want dodge the actual direct attack instead of AOE that is so much easier to evade when you keep on being mobile. Since we are having Skyrim theme patch we should also remove the dodge roll mechanic so we can get closer to Skyrim gameplay. Doesn't that sound awesome? Role players will love it.

Now seriously. Game has so many RNG mechanics, what was actually wrong with Dodge chance? Was is buggy? Overpowered? Cheesy? I am really trying to understand the reasoning behind it.

Would you prefer to have random dodge chance back? Would you like Major Evasion changes to be reverted?
Less talking, more raiding

Mayor Evasion, but not literally anymore 37 votes

Major Evasion buff should provide dodge chance as it used to
29%
MuizerCronopolyadilazimdegilxEctheliontnacilveil_VietfoxJobooAGScolossalvoidsVortienefinehairRafael0 11 votes
Major Evasion buff should provide percentage value as it does right now
70%
KikazaruStxMurderMostFoulTryxusidkTBoisSanctum74Kadoinout51d3rPapaWeebFakeFoxNyassaVFiktiusWoppaBoemiCalibanlikecatsNomad1098MellowMagicKeburisuScarkii 26 votes
  • robertthebard
    robertthebard
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    I haven't run into any Mayors, so it must be working ok.
  • Blaqk_EyeD
    Blaqk_EyeD
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    Yeah my mayor evasion must be maxed. Haven't seen any either.
    MagSorc JuliNecroIlam 7TraitCrafter
    XboxNA: "Blaqk EyeD"
  • PapaWeeb
    PapaWeeb
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    Major Evasion buff should provide percentage value as it does right now
    % chance to dodge was frustrating. Missing your attacks when the player has done nothing to dodge is frustrating. Being hit by all the heavy damage skills and dodging a few light attacks is frustrating.

    I think it's okay as an AoE damage reduction, that is the dodge roll/high mobility weakness after all... but the % is too high. Medium has become meta (which is fine) but it's even tankier than heavy and that's not right. Jabs, leap, crescent sweep, meteor, sub assault, blast bones, they're all neutered. No class that relies on their spammable should be doing 25% less damage with it just because someone decided to wear medium.
    PC EU
  • MartiniDaniels
    MartiniDaniels
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    PapaWeeb wrote: »
    % chance to dodge was frustrating. Missing your attacks when the player has done nothing to dodge is frustrating. Being hit by all the heavy damage skills and dodging a few light attacks is frustrating.

    I think it's okay as an AoE damage reduction, that is the dodge roll/high mobility weakness after all... but the % is too high. Medium has become meta (which is fine) but it's even tankier than heavy and that's not right. Jabs, leap, crescent sweep, meteor, sub assault, blast bones, they're all neutered. No class that relies on their spammable should be doing 25% less damage with it just because someone decided to wear medium.

    If you look at tooltips, you'll see that all those abilities with exception of meteor, have overblown damage/cost ratio. It's not like major evasion neuters them. You are wrecked by them if you don't use major evasion.
  • Nomad1098
    Nomad1098
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    Major Evasion buff should provide percentage value as it does right now
    So, 25% mitigation from AOE abilities is bad, and 100% mitigation randomly from any type of attack is good?
  • TBois
    TBois
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    Major Evasion buff should provide percentage value as it does right now
    I used to run Hist Bark when it stacked with major evasion. It was a broken mechanic.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • idk
    idk
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    Major Evasion buff should provide percentage value as it does right now
    This ship pretty much sailed long ago. I think it has been close to 2 years, if not longer. It works fine.
  • MurderMostFoul
    MurderMostFoul
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    Major Evasion buff should provide percentage value as it does right now
    Less RNG is fine by me!
    “There is nothing either good or bad, but thinking makes it so.”
  • Chevaliemew
    Chevaliemew
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    Nomad1098 wrote: »
    So, 25% mitigation from AOE abilities is bad, and 100% mitigation randomly from any type of attack is good?

    From solo PVP perspective? Correct

    You may as well get rid the cloak since it guarantees 100% mitigation too. How about that?
    Less talking, more raiding
  • idk
    idk
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    Major Evasion buff should provide percentage value as it does right now
    Nomad1098 wrote: »
    So, 25% mitigation from AOE abilities is bad, and 100% mitigation randomly from any type of attack is good?

    From solo PVP perspective? Correct

    You may as well get rid the cloak since it guarantees 100% mitigation too. How about that?

    Cloak does not guarantee any mitigation. It can easily be countered. I enjoy hunting NBs that try to cloak because of how easy it is to pull them out of cloak.
  • Scarkii
    Scarkii
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    Major Evasion buff should provide percentage value as it does right now
    i prefer the current major evasion, makes me super tanky against bursty stuff like shalks or jabs
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • Ectheliontnacil
    Ectheliontnacil
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    Major Evasion buff should provide dodge chance as it used to
    At the very least rename it. You're not evading anything.
  • Kadoin
    Kadoin
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    Major Evasion buff should provide percentage value as it does right now
    Sorry, passive dodge chance was a carry for bad players and the worst mechanic in the game besides reflect on wings at the time (Now replaced by are succeeded by heal stacking/ damage reduction stacking/ and massive damage stacking - all out of control because there is no sensible cap on either of them).

    At one point I was invincible face-tanking over 70 because on my medium armor templar because the passive dodge mechanic was so carry. Passive dodge + HoT + stacked damage reduction + heal proc sets (though combat physician or whitestrake's also worked better) = unkillable build that let you push full damage. With resto ult and major protection at the time, even an idiot with combat physician on or whitestrakes could become a god.

    Now, without passive dodge no one would be caught alive in either of those sets now

    Sad, that such builds needed to appear and be spread around before OP mechanics get worse. But don't worry, ZOS introduced some more broken stuff this patch that will get nerfed very soon...
  • Vaoh
    Vaoh
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    I feel like the game was just much better the way it used to be, so I’m inclined to say it should still be dodge chance.

    But I also think it’s a good idea to have a Major/Minor buff that reduces area damage too.
    Edited by Vaoh on May 30, 2020 1:37AM
  • ArchMikem
    ArchMikem
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    Dodge should only happen WHEN you roll. I've seen so many people with Dodge Dodge Dodge Dodge around them in fights constantly it's atrocious at times.
    CP2,200+ Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • dhboy123
    dhboy123
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    I try to avoid local mayors.
  • MurderMostFoul
    MurderMostFoul
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    Major Evasion buff should provide percentage value as it does right now
    Every good politician knows how to evade questions.
    “There is nothing either good or bad, but thinking makes it so.”
  • NyassaV
    NyassaV
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    Major Evasion buff should provide percentage value as it does right now
    As it used to be it was a very unhealthy skill for the game. If you really want to back to how it used to be than it should give a chance to dodge 50% of an abilities damage rather than just the entire ability.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Chevaliemew
    Chevaliemew
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    idk wrote: »
    Nomad1098 wrote: »
    So, 25% mitigation from AOE abilities is bad, and 100% mitigation randomly from any type of attack is good?

    From solo PVP perspective? Correct

    You may as well get rid the cloak since it guarantees 100% mitigation too. How about that?

    Cloak does not guarantee any mitigation. It can easily be countered. I enjoy hunting NBs that try to cloak because of how easy it is to pull them out of cloak.

    Ever heard of sarcasm?

    Less talking, more raiding
  • Chevaliemew
    Chevaliemew
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    The problem with you people is that you don't really see what I am trying to communicate.

    GAME MECHANIC WAS REMOVED

    Do not care if it is bad or not. It was designed by people who made this game so you can enjoy it. Those aren't even working for Zenimax anymore, yet their heritage is being thrown into garbage with every patch.
    Less talking, more raiding
  • out51d3r
    out51d3r
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    Major Evasion buff should provide percentage value as it does right now
    Do not care if it is bad or not. It was designed by people who made this game so you can enjoy it. Those aren't even working for Zenimax anymore, yet their heritage is being thrown into garbage with every patch.

    I don't care about 'heritage'. I care about having a good game. The game is better without random dodge chance.

    They've changed the game in alot of bad ways over the years. This is one of the good ones though.
  • likecats
    likecats
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    Major Evasion buff should provide percentage value as it does right now
    The main problem with the old major evasion was that it worked in time windows, not on individual skills.
    So every second there was a 20% chance it will dodge all attacks for that second which sucked. Which is why it felt like all your attacks are being dodged against enemies with shuffle and was super unhealthy for the game.

    If they do bring dodge chance back, they should make sure it works on individual skills rather than time periods.
    Edited by likecats on May 30, 2020 9:05PM
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