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Why are there no new character slots with Greymoor ?

Àdhamh_Creag
Àdhamh_Creag
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Would actually make Zenimax more money [snip]

[Minor Edit for Bashing]
Edited by Psiion on May 29, 2020 7:16PM
  • Kiralyn2000
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    There was no new character class? Just a guess.
  • Micke3rd
    Micke3rd
    because no new class with greymoor
    I'm glad that they try to be economically.
  • Dusk_Coven
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    Maybe they don't think everyone on PC is already running max farming alts with Lazy Writ Crafter.
    Or maybe they don't want to make that situation even worse by giving out more toon slots.
  • zaria
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    There was no new character class? Just a guess.
    Yes, only reason was the new start quest.
    Who I find kind of stupid, why not not have an continuation of the teaser quest
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Oreyn_Bearclaw
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    Because 18 is more than you possibly need (says the guy with 18 max level toons).
  • Arunei
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    Dusk_Coven wrote: »
    Maybe they don't think everyone on PC is already running max farming alts with Lazy Writ Crafter.
    Or maybe they don't want to make that situation even worse by giving out more toon slots.
    You act like the addon does things a person who's dedicated to crafting can't do without it. Even so, it's a daily, like any other daily, so what does it matter if a person spends their time doing writs to get money and mats? It's not like people aren't out there making more money doing PvP and selling Gold Jewelry, or selling trial/dungeon/arena runs, or farming dungeons to get rare motif drops to sell, etc. It's not like people aren't getting mats by spending hours and hours a day farming nodes at any given route they have.

    Blaming not getting more alts on a single aspect of the game like daily writs is just ridiculous. Whatever reason ZOS has for not wanting to give more slots, I'd be willing to bet money it's not because of a trivial matter like this.
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  • Iccotak
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    ESO doesn't have 12 classes, 13 races + 10 more races = 23 (current) playable races, on top of class & race restriction.

    Also ESO is not a rush to end game.

    3 characters per class is optimal - 18 works, you don't need 30 let alone 50 or 100
  • Haquor
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    Dusk_Coven wrote: »
    Maybe they don't think everyone on PC is already running max farming alts with Lazy Writ Crafter.
    Or maybe they don't want to make that situation even worse by giving out more toon slots.

    I have 18 characters, all maxed and geareed up for specific roles with diverse class/role combinations. I play them all. I also do writs on and off. But dont assume that people only use slots to farm writs.
    Edited by Haquor on May 29, 2020 11:27PM
  • Àdhamh_Creag
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    @Oreyn_Bearclaw I have 18 maxed too lol, @Iccotak you're not taking into account there is 3 factions
  • robertthebard
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    Just a few thoughts here, but:

    They never said there would be any.
    With Cadwell's Silver and Gold, something surely everyone with 18 maxed out characters has done already, and with the new Alliance Tokens, what difference does the number of factions make?
    As someone already mentioned, in each of the threads on this so far, there was no new class to necessitate a new slot?
  • amapola76
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    I can't lump myself in with some of the saltiness of the OP and follow-up comments, but do count me in as someone who would like at least one more alt per expansion-- even if I have to buy it-- so that I can experience _all_ of the new content (without having to delete characters I'm attached to).
  • Àdhamh_Creag
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    @robertthebard because maybe people want to play the same class on all 3 factions without having to spent money everytime they want to swap campaign ?
  • Lady_Linux
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    Because 18 is more than you possibly need (says the guy with 18 max level toons).

    this is true... 18 toons is close to two hours for daily writ crafting as it is...
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Lady_Linux
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    Just a few thoughts here, but:

    They never said there would be any.
    With Cadwell's Silver and Gold, something surely everyone with 18 maxed out characters has done already, and with the new Alliance Tokens, what difference does the number of factions make?
    As someone already mentioned, in each of the threads on this so far, there was no new class to necessitate a new slot?

    well the vamp revamp kinda sorta is a new class unlike the old vamp
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • amapola76
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    Lady_Linux wrote: »
    Because 18 is more than you possibly need (says the guy with 18 max level toons).

    this is true... 18 toons is close to two hours for daily writ crafting as it is...

    More than you possibly need... for crafting.

    As we have said many times, crafting is far from the only reason one might want additional characters.
  • robertthebard
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    @robertthebard because maybe people want to play the same class on all 3 factions without having to spent money everytime they want to swap campaign ?

    A lot of people want a lot of things. Some things are easily done, others not so much, and others are, as of this time, off the table. I'm a dedicated altaholic, I have three accounts in DDO, and two of them are maxed for characters, which are way more than I need for anything there. Here? I have 8, so far, and I'm not having any problems doing what I need, yet. I also keep a couple that are just "feeders". They get mats, motif drops, etc. for the crafters and serve no other function than being "placeholders". When I am deciding what I want to do, and how much, I have to look at "what's the limit I can have for characters" and plan accordingly. If one looks at what's offered, and decides there's not enough slots, but decide to go for it anyway, they've effectively shot themselves in the foot, especially if more slots aren't likely.

    Are new slots likely? I couldn't say. As it stands, if I want to have available slots for new tutorials, or what have you, then it's on me to make sure I keep slots available for that. It is not, however, reasonable to expect that "well, I want to play every thing in every faction, so they have to give me more slots".
  • robertthebard
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    Lady_Linux wrote: »
    Just a few thoughts here, but:

    They never said there would be any.
    With Cadwell's Silver and Gold, something surely everyone with 18 maxed out characters has done already, and with the new Alliance Tokens, what difference does the number of factions make?
    As someone already mentioned, in each of the threads on this so far, there was no new class to necessitate a new slot?

    well the vamp revamp kinda sorta is a new class unlike the old vamp

    Except that there's nothing stopping any class from being a vampire. I cannot be a NB/DK, for example.
  • heaven13
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    @robertthebard because maybe people want to play the same class on all 3 factions without having to spent money everytime they want to swap campaign ?

    A lot of people want a lot of things. Some things are easily done, others not so much, and others are, as of this time, off the table. I'm a dedicated altaholic, I have three accounts in DDO, and two of them are maxed for characters, which are way more than I need for anything there. Here? I have 8, so far, and I'm not having any problems doing what I need, yet. I also keep a couple that are just "feeders". They get mats, motif drops, etc. for the crafters and serve no other function than being "placeholders". When I am deciding what I want to do, and how much, I have to look at "what's the limit I can have for characters" and plan accordingly. If one looks at what's offered, and decides there's not enough slots, but decide to go for it anyway, they've effectively shot themselves in the foot, especially if more slots aren't likely.

    Are new slots likely? I couldn't say. As it stands, if I want to have available slots for new tutorials, or what have you, then it's on me to make sure I keep slots available for that. It is not, however, reasonable to expect that "well, I want to play every thing in every faction, so they have to give me more slots".

    Unfortunately, we don't know if a chapter is going to come with a class, or new characters slots, until later in the release cycle. So, for example, we got 3 slots in Elsweyr. If you're like me and like to have things balanced between classes, that would be 3 necromancers. So...I should wait to play a necromancer--a class that came with Elsweyr--for an entire year just to be sure that I have a slot ready for the new tutorial and such in case the next chapter doesn't have slots?

    As I've said on this topic previously, all of my characters are individuals. They hold their own gear, are not inventory mules. I even make them earn gold themselves to pay for riding lessons rather than funneling gold from one of my more established characters. People shouldn't have to delete a character to experience the new start in a chapter. And just because YOU are good with your 8 characters doesn't mean that holds true for everyone else. People are limited to playing one character at a time but if they want 8 or 18 or 24 to choose from, why does it bother so many others? If you don't want them, fine.
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  • robertthebard
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    heaven13 wrote: »
    @robertthebard because maybe people want to play the same class on all 3 factions without having to spent money everytime they want to swap campaign ?

    A lot of people want a lot of things. Some things are easily done, others not so much, and others are, as of this time, off the table. I'm a dedicated altaholic, I have three accounts in DDO, and two of them are maxed for characters, which are way more than I need for anything there. Here? I have 8, so far, and I'm not having any problems doing what I need, yet. I also keep a couple that are just "feeders". They get mats, motif drops, etc. for the crafters and serve no other function than being "placeholders". When I am deciding what I want to do, and how much, I have to look at "what's the limit I can have for characters" and plan accordingly. If one looks at what's offered, and decides there's not enough slots, but decide to go for it anyway, they've effectively shot themselves in the foot, especially if more slots aren't likely.

    Are new slots likely? I couldn't say. As it stands, if I want to have available slots for new tutorials, or what have you, then it's on me to make sure I keep slots available for that. It is not, however, reasonable to expect that "well, I want to play every thing in every faction, so they have to give me more slots".

    Unfortunately, we don't know if a chapter is going to come with a class, or new characters slots, until later in the release cycle. So, for example, we got 3 slots in Elsweyr. If you're like me and like to have things balanced between classes, that would be 3 necromancers. So...I should wait to play a necromancer--a class that came with Elsweyr--for an entire year just to be sure that I have a slot ready for the new tutorial and such in case the next chapter doesn't have slots?

    As I've said on this topic previously, all of my characters are individuals. They hold their own gear, are not inventory mules. I even make them earn gold themselves to pay for riding lessons rather than funneling gold from one of my more established characters. People shouldn't have to delete a character to experience the new start in a chapter. And just because YOU are good with your 8 characters doesn't mean that holds true for everyone else. People are limited to playing one character at a time but if they want 8 or 18 or 24 to choose from, why does it bother so many others? If you don't want them, fine.

    By the same token, game developers shouldn't have to build to accommodate every playstyle. In fact, I'd go so far as to say it's impossible to do so. Do I need 3 Necromancers? I don't need one, that's why I don't have the chapter, or the class. It's fine that you want to have them, or feel like you need to have them, but the limitations weren't put in place specifically to prevent it. They exist for all of us, and have existed, except where added to by classes or expansions, or the new leveling system. If you want a slot for a potential new tutorial, yes, you do have to save a slot. What's your alternative? Coming here and insisting that they have to add a new character slot every time you want a new character?
  • Iccotak
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    @Oreyn_Bearclaw I have 18 maxed too lol, @Iccotak you're not taking into account there is 3 factions

    Because you can play any faction storyline no matter which one you choose.
    If you have the upgrade you can play on any faction with any race - along with that One Tamriel removed the need to play on a faction to play with friends and you can only PvP with one faction at a time.
  • Aptonoth
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    I want more slots damn it. I make lots of roleplay characters. You don't need to use the slots if you don't want. So stop telling others what to do when it has 0 impact on you. The slot deniers boggle my mind. They're the flat earthers of mmo society.
    Edited by Aptonoth on May 30, 2020 4:30PM
  • kojou
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    I would like to see more inventory slots given how much antiquities consumes.
    Playing since beta...
  • ck37090
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    There is definitely a demand for it and they could make it exclusively a crown store purchase, so there is money to be made. It would also be nice to have more inventory increase items like the pig. Unless it would effect server performance there really isn't an argument against it. Right now the biggest argument against is that"you don't need it". Well the same could be said of anything in the store that is purchasable.
  • Kiralyn2000
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    I know they rarely tell accurate statistics, but it'd be interesting to see a chart of accounts vs how many slots they've used. Of course, from all the 'free weekends' and similar things, there's probably a huge number at 1-2 slots used. And all f2p/b2p games are hard to tell how many current players are, since they tend to count any account ever created as a "player".

    (I imagine that "people who've filled all 18" are highly-present on the forums, if only because people active enough to make 18 characters are also likely to be forum readers.)
  • ShawnLaRock
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    I am admittedly on console, but when it was officially confirmed on PC release day that there were no new character slots available, I got a refund for the pre-purchase I made immediately after the reveal event in January. I almost cried because I love this game so much, but it’s just too much for too little, and getting worse, IMHO. :(

    S.

    Edit: grammar
    Edited by ShawnLaRock on May 30, 2020 6:39PM
  • robertthebard
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    Aptonoth wrote: »
    I want more slots damn it. I make lots of roleplay characters. You don't need to use the slots if you don't want. So stop telling others what to do when it has 0 impact on you. The slot deniers boggle my mind. They're the flat earthers of mmo society.

    Why are you here telling others what to do, insisting that others stop doing so? Then there's "nobody's telling you what to do"? Is it that you're afraid that, no matter how much people post "ZoS doesn't listen" that they'll read this thread and suddenly decide to?

    So let's keep is simple, shall we? There are no new slots with Greymoor because ZoS never even hinted that there would be. Anyone that thought there would be, or should be are, what is you called others? Oh yeah, a flat earther? You have deluded yourself into believing something that wasn't advertised, so I guess that's appropriate, yes? It's a lot politer than what I'd like to say, but hey, forum rules, ya' know.
  • SteveCampsOut
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    zaria wrote: »
    There was no new character class? Just a guess.
    Yes, only reason was the new start quest.
    Who I find kind of stupid, why not not have an continuation of the teaser quest

    Nope! New Start Quest and NEW FREE Apartment!
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  • Dusk_Coven
    Dusk_Coven
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    Haquor wrote: »
    Dusk_Coven wrote: »
    Maybe they don't think everyone on PC is already running max farming alts with Lazy Writ Crafter.
    Or maybe they don't want to make that situation even worse by giving out more toon slots.

    I have 18 characters, all maxed and geareed up for specific roles with diverse class/role combinations. I play them all. I also do writs on and off. But dont assume that people only use slots to farm writs.

    No of course it's not the only reason but farming has an effect on the in-game economy and with more slots you bet people will do it just to farm. I don't think ZOS has a handle on that yet so adding more slots would just make things worse.
    Or maybe they don't want people having too many alt mules for inventory so they can push ESO+ double inventory space.

    There are all sorts of possible side effects. And with alt slots, once you give them out, you can't really pull back the maximum allowed amount unlike other systems you can tweak. ZOS doesn't like to talk about their internal reasons, so we'll probably never really know if it's just a case of not putting in the work to expand the allowable slots.

    We may think that more alt slots are harmless (games like SWTOR let you have 100 per server even, IIRC) but gamers will invariably find a way to exploit it, even if only for seasonal events such as Jubilee.
    Edited by Dusk_Coven on May 30, 2020 11:24PM
  • heaven13
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    heaven13 wrote: »
    @robertthebard because maybe people want to play the same class on all 3 factions without having to spent money everytime they want to swap campaign ?

    A lot of people want a lot of things. Some things are easily done, others not so much, and others are, as of this time, off the table. I'm a dedicated altaholic, I have three accounts in DDO, and two of them are maxed for characters, which are way more than I need for anything there. Here? I have 8, so far, and I'm not having any problems doing what I need, yet. I also keep a couple that are just "feeders". They get mats, motif drops, etc. for the crafters and serve no other function than being "placeholders". When I am deciding what I want to do, and how much, I have to look at "what's the limit I can have for characters" and plan accordingly. If one looks at what's offered, and decides there's not enough slots, but decide to go for it anyway, they've effectively shot themselves in the foot, especially if more slots aren't likely.

    Are new slots likely? I couldn't say. As it stands, if I want to have available slots for new tutorials, or what have you, then it's on me to make sure I keep slots available for that. It is not, however, reasonable to expect that "well, I want to play every thing in every faction, so they have to give me more slots".

    Unfortunately, we don't know if a chapter is going to come with a class, or new characters slots, until later in the release cycle. So, for example, we got 3 slots in Elsweyr. If you're like me and like to have things balanced between classes, that would be 3 necromancers. So...I should wait to play a necromancer--a class that came with Elsweyr--for an entire year just to be sure that I have a slot ready for the new tutorial and such in case the next chapter doesn't have slots?

    As I've said on this topic previously, all of my characters are individuals. They hold their own gear, are not inventory mules. I even make them earn gold themselves to pay for riding lessons rather than funneling gold from one of my more established characters. People shouldn't have to delete a character to experience the new start in a chapter. And just because YOU are good with your 8 characters doesn't mean that holds true for everyone else. People are limited to playing one character at a time but if they want 8 or 18 or 24 to choose from, why does it bother so many others? If you don't want them, fine.

    By the same token, game developers shouldn't have to build to accommodate every playstyle. In fact, I'd go so far as to say it's impossible to do so. Do I need 3 Necromancers? I don't need one, that's why I don't have the chapter, or the class. It's fine that you want to have them, or feel like you need to have them, but the limitations weren't put in place specifically to prevent it. They exist for all of us, and have existed, except where added to by classes or expansions, or the new leveling system. If you want a slot for a potential new tutorial, yes, you do have to save a slot. What's your alternative? Coming here and insisting that they have to add a new character slot every time you want a new character?

    I didn't say I need, I actually specifically made sure to say want. And no, people are not insisting on a new character slot every time they want a new character but it seems reasonable to ask for one when new content comes out that can only be experienced with a new character (the tutorial, for example, or level-up rewards which did come with the release of a new slot).
    Dusk_Coven wrote: »
    Haquor wrote: »
    Dusk_Coven wrote: »
    Maybe they don't think everyone on PC is already running max farming alts with Lazy Writ Crafter.
    Or maybe they don't want to make that situation even worse by giving out more toon slots.

    I have 18 characters, all maxed and geareed up for specific roles with diverse class/role combinations. I play them all. I also do writs on and off. But dont assume that people only use slots to farm writs.

    No of course it's not the only reason but farming has an effect on the in-game economy and with more slots you bet people will do it just to farm. I don't think ZOS has a handle on that yet so adding more slots would just make things worse.
    Or maybe they don't want people having too many alt mules for inventory so they can push ESO+ double inventory space.

    There are all sorts of possible side effects. And with alt slots, once you give them out, you can't really pull back the maximum allowed amount unlike other systems you can tweak. ZOS doesn't like to talk about their internal reasons, so we'll probably never really know if it's just a case of not putting in the work to expand the allowable slots.

    We may think that more alt slots are harmless (games like SWTOR let you have 100 per server even, IIRC) but gamers will invariably find a way to exploit it, even if only for seasonal events such as Jubilee.

    HOW? How do you think that people farming on 18 characters, when you can play only one at a time, is that much more efficient than just one? There's a trade-off in having more characters: you spend more time switching, get less done, but might get more gold from doing writs. Doing writs on 18 characters (or 16 in my case) is not a quick chore even when using add-ons to make it less painful. The load screens alone substantially increase the time it takes. I could get a lot more done by just staying on one character and, if I wanted gold, I could farm actual mats or chests in high-value zones. Having more characters is not a direct correlation to a negative impact on the in-game economy so please stop making these faulty generalization arguments. Not everything is an exploit.
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    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • pod88kk
    pod88kk
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    Because there's no new class
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