Both abilities have the same range and only work on npcs that are trivial to kill anyway.
Dusk_Coven wrote: »
This is about COMPARISON with the Blade of Woe. Not about whether the valid enemies are weak.
Just seems like they overpowered another expansion feature without thinking it through.
Paradisius wrote: »Dusk_Coven wrote: »
This is about COMPARISON with the Blade of Woe. Not about whether the valid enemies are weak.
Just seems like they overpowered another expansion feature without thinking it through.
I honestly think its the same, they both function similarly and its more a matter of a preference. Also I dont understand the sentiment of overpowering expansion features when Vampire rework was a base game update that everyone can use
Dusk_Coven wrote: »
Dusk_Coven wrote: »(2) By being farther, you can still be hidden from enemies which would otherwise detect you. E.g., if there's someone else near the target who's facing would see you if you get closer. Normally what happens is they aggro you, and that causes your intended target to detect and aggro you too, and you can no longer Blade of Woe your target.
So overall it makes a sneak kill easier in comparison with the Blade of Woe.
This is about COMPARISON with the Blade of Woe. Not about whether the valid enemies are weak.
The Blade of Woe is about successfully being stealthy in exchange for a quick kill. By giving too much range, it reduces that need for stealth and changes the stealth game, which is already pretty easy.
Just seems like they overpowered another expansion feature without thinking it through.
Except the blade of woe can be used from the same distance if you don't have vampirism, and unlike the blade, vampire feeding has a random chance to pull you into melee range with the target--which will agrro nearby enemies.