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Which accomplishment will be taken next?

spartaxoxo
spartaxoxo
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So now that the Maelstrom patch has been pushed through and everyone's hardwork has been invalidated....

What achievement do you think will be watered down and wasted next? Do you feel comfortable even trying to grind stuff out anymore, or will you just wait for ZOS to hand it out later?

My guess is they will put monster helms in normal dungeons.

Me, personally, this has killed off a lot of my motivation to run new or vet content.
Edited by spartaxoxo on May 27, 2020 1:42AM
  • Atreidus
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    spartaxoxo wrote: »
    So now that the Maelstrom patch has been pushed through and everyone's hardwork has been invalidated....

    What achievement do you think will be watered down and wasted next? Do you feel comfortable even trying to grind stuff out anymore, or will you just wait for ZOS to hand it out later?

    Fixing and rolling back it. No one pays for stuff which isnt working like this 1st tiral and then this free for all..
  • dem0n1k
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    The achievement/titles didn't change though did they? You can still only get Stormproof & Flawless from vMA right?
    I am at work so can't check.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • zergbase_ESO
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    dem0n1k wrote: »
    The achievement/titles didn't change though did they? You can still only get Stormproof & Flawless from vMA right?
    I am at work so can't check.

    You can. Just [snip] complaints.

    [edited for bashing]
    Edited by ZOS_Lunar on May 27, 2020 2:06PM
  • The_Old_Goat
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    What exactly was taken away from you?
  • nud3_voxel
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    No achievement was taken away in maelstrom arena. If you care about the abysmal gain from perfected weapons then it means you're good enough to farm vma. Otherwise less time on the forum and more time gitting gud.
  • Darkenarlol
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    getting a Stradivari violin won't make you play like Paganini anyway
    Edited by Darkenarlol on May 27, 2020 1:28AM
  • spartaxoxo
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    I don't mean literal achievement points people, geeze Louise
  • AlnilamE
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    You know, at the rate you guys are complaining, ZOS should just have deleted everyone's Maelstrom/Master weapons, so you'd have an actual reason to complain.
    The Moot Councillor
  • Austinseph1
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    The dps is the same as before, if an mmo isn't always pushing you to accomplish more it isn't doing its job. If it can do so with little to no dev time then all the better :D
  • Drako_Ei
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    Make Gryphon Heart, Tick Tock Tormentor, Immortal Redeemer and Godslayer for normal trials, thats the next step
  • Tannus15
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    a maelstrom inferno staff isn't an accomplishment, it's an item.
    stormproof or flawless conqueror are the accomplishments.

    do i care that people not as good at the game as me can now get their hands on a maelstrom inferno staff? not at all.
  • idk
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    I still have my vMA weapons. They were not taken away. I do look forward to a vMA obtaining the new vMA weapons that are unlike any vMA weapon that has been in the game before.

    I think some forest they when Zos removed the static damage stat they made it so the weapon could be enchanted while still keeping the effect that altered the ability. We can now get a weapon that as all three instead of just two. That is a big plus.
  • Kadoin
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    *sips tea* Ah, lovely day...
  • MartiniDaniels
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    OP, you may try looking on it another way... VMA weapons were incentive to learn how to roll-dodge, how to nuke, how to block, how to sustain. All those set of skills which are needed in harder content and PVP, despite that VMA is very different from PVP or vDLC PVE.
    Now all those who didn't complete VMA will grab their +3-4k from MA weapons and go to trial progression groups to be carried. They'll be standing near boss doing their borderline minimum dps with vma staff/bow+relequen/siroria+zaan, while experienced players will do all mechanics... and after that they won't have chance to learn how to play ever. Because VMA/VDSA farm was important stage of learning mechanics of this game and skipping that stage will forever turn player into dummy parser.
    So ZOS is actually making disservice to them and you are not losing anything from this change, nothing to be demotivated about.
    /to take with bit of salt
  • ForzaRammer
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    at least make the perfected version better, why 600 some crit instead of 800 some crit, really zos, 3 quarter of the perfected bonus of those 5 piece sets?
  • Apox
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    eh, not a big deal. most guilds require parses for people to be taken to content. even though more players now have maelstrom weapons their parses will still be low because theyre not great players. because they couldnt complete vma to begin with. and thats a pretty low bar
  • spartaxoxo
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    OP, you may try looking on it another way... VMA weapons were incentive to learn how to roll-dodge, how to nuke, how to block, how to sustain. All those set of skills which are needed in harder content and PVP, despite that VMA is very different from PVP or vDLC PVE.
    Now all those who didn't complete VMA will grab their +3-4k from MA weapons and go to trial progression groups to be carried. They'll be standing near boss doing their borderline minimum dps with vma staff/bow+relequen/siroria+zaan, while experienced players will do all mechanics... and after that they won't have chance to learn how to play ever. Because VMA/VDSA farm was important stage of learning mechanics of this game and skipping that stage will forever turn player into dummy parser.
    So ZOS is actually making disservice to them and you are not losing anything from this change, nothing to be demotivated about.
    /to take with bit of salt

    Having to regrind VMA to have the VMA weapons is losing an accomplishment. Now, power wise, it's the same as if I had never done it.

    It took me months to beat VMA the first time. Months. And now it's just being handed out to every one and I'M the one expected to work my bum off all over again.

    It will be easier this time because I have VMA down, but the sense of accomplishment will be gone. The feeling of fairness will be gone.

    That should matter too. It's worse than if they had just nerfed VMA.
    Edited by spartaxoxo on May 27, 2020 3:04AM
  • MartiniDaniels
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    spartaxoxo wrote: »
    OP, you may try looking on it another way... VMA weapons were incentive to learn how to roll-dodge, how to nuke, how to block, how to sustain. All those set of skills which are needed in harder content and PVP, despite that VMA is very different from PVP or vDLC PVE.
    Now all those who didn't complete VMA will grab their +3-4k from MA weapons and go to trial progression groups to be carried. They'll be standing near boss doing their borderline minimum dps with vma staff/bow+relequen/siroria+zaan, while experienced players will do all mechanics... and after that they won't have chance to learn how to play ever. Because VMA/VDSA farm was important stage of learning mechanics of this game and skipping that stage will forever turn player into dummy parser.
    So ZOS is actually making disservice to them and you are not losing anything from this change, nothing to be demotivated about.
    /to take with bit of salt

    Having to regrind VMA to have the VMA weapons is losing an accomplishment. Now, power wise, it's the same as if I had never done it.

    It took me months to beat VMA the first time. Months. And now it's just being handed out to every one and I'M the one expected to work my bum off all over again.

    Re-grind for what? For 1200 pen or for 600 crit on back bar? I personally will just wait for Orsinium event for double drops.
    Maybe I will run VMA several times just for fun, but certainly I don't plan to grind it now. I'm interested to try new vampire magblade for VMA... Not sure how it'll work with increased costs and health drain, but it is interesting to try.
    VDSA - yes, that's another story, I guess some hardcore grind awaits.
  • sbr32
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    I have no doubt that Monster Hems being available from normal dungeons will be next.
  • sbr32
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    The only "good news" is that the perfected vMA weapons are trash.
  • Skykaiser_Ọlọrun
    Monster helms in normal dungeons?

    But that would invalidate the back-breaking labor from all those people who got their helms from the Golden Vendor.
  • Milli_Rabbit
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    If you want to min/max, then expect to grind, regrind, and grind some more to hit the highest damage. Min/maxing is INHERENTLY grindy. People who do it are exceptional players who have dedication. If you don't want to grind, then don't. Particularly in this instance, the grind isn't even necessary. The perfected benefits are small enough to not matter in the grand scheme of things.
  • Tsar_Gekkou
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    I couldn't care less about vMA weapons dropping from normal, and it's not like giving someone with toddler dps better weapons will make them better anyway. I'm mad that I have to go back into the same old boring content and basically sit in a solo penalty box for 45 minutes each run to hope that rng won't be absolute garbage as usual. I still needed 2 more fire staffs anyway, but now i'll need 5 more, plus the bows. At least vDSA isn't bad because you can have fun with friends and you get 4 chances to get the drop you need at the end instead of only 1.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Raevyness
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    NONE! because players cant play anymore. EVERYONE is stuck waiting in 40min queues!!
  • shaielzafine
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    Let's put monster masks on normal dungeons to make it easier for all our new players and a perfected one for veteran mode. Let's be real the combat team will keep going the rate they are going anyway and keep nerfing & unnerfing every set you work on for "balance". I'm totally okay with not farming any set and just chilling with the sets I already have instead of doing DLCs or trials when those sets will probably be useless in a future patch
  • spartaxoxo
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    If you want to min/max, then expect to grind, regrind, and grind some more to hit the highest damage. Min/maxing is INHERENTLY grindy. People who do it are exceptional players who have dedication. If you don't want to grind, then don't. Particularly in this instance, the grind isn't even necessary. The perfected benefits are small enough to not matter in the grand scheme of things.

    I have never been made to regrind content I already farmed to min-max before.
  • Aleinzzs
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    logging in..................
  • kyle.wilson
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    spartaxoxo wrote: »
    So now that the Maelstrom patch has been pushed through and everyone's hardwork has been invalidated....

    What achievement do you think will be watered down and wasted next? Do you feel comfortable even trying to grind stuff out anymore, or will you just wait for ZOS to hand it out later?

    My guess is they will put monster helms in normal dungeons.

    Me, personally, this has killed off a lot of my motivation to run new or vet content.

    With the amount of complaining about this, ZOS could have made this much simpler by increasing armor level to CP180 and making all the gear trash. I got my Inferno staff a while back, and I will eventually go get the perfected version.

    They wanted to bring vMA into the same bracketing as other weapon sets to allow less skilled players to earn them.
  • kyle.wilson
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    spartaxoxo wrote: »
    If you want to min/max, then expect to grind, regrind, and grind some more to hit the highest damage. Min/maxing is INHERENTLY grindy. People who do it are exceptional players who have dedication. If you don't want to grind, then don't. Particularly in this instance, the grind isn't even necessary. The perfected benefits are small enough to not matter in the grand scheme of things.

    I have never been made to regrind content I already farmed to min-max before.

    You haven't played this game that long then. When level went from VR10-VR12 then VR12-VR16 we had to regrind all the gear, not just one set. And at least you don't have to grind each char up to VR16 which was 100 times longer than the 1-50grind with cp sharable.
  • zaria
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    Monster helms in normal dungeons?

    But that would invalidate the back-breaking labor from all those people who got their helms from the Golden Vendor.
    Now vet DLC is far easier than vMA. You don't need HM for helmet after all and can be carried.

    They might make perfected versions of Craglorn trials gear however.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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