I'm willing to see what ot looks like when abilities work reliably and after this healing nerf. Pretty much agree and have said from the beginning of update 25 that once abilities actually start working, we can properly focus on stamcro with BRP DW. At least BRP is getting adjusted.
SavageChain wrote: »I'm willing to see what ot looks like when abilities work reliably and after this healing nerf. Pretty much agree and have said from the beginning of update 25 that once abilities actually start working, we can properly focus on stamcro with BRP DW. At least BRP is getting adjusted.
You mean its a good adjustement, if one skill with an arena weapon can provide two 5th piece set boni (essence thief and buffer of the swift) for its whole duration when played clever?
Waffennacht wrote: »You can face tank with just about any class.
Can you face tank and kill? Probably seeing as most players are mediocre at best.
Truth be told, all Stam classes can roll with HoTs, Burst heals, protection, and expedition
MartiniDaniels wrote: »I'm curious why after PBAOE standardization procedure, Noxious breath costs twice as BB, deals twice less damage and doesn't come as damage spike off-GCD during burst?
Noxious is literally, at least 2 times worse then blighted blastbones. What happened to spreadsheet balancing?
MartiniDaniels wrote: »I'm curious why after PBAOE standardization procedure, Noxious breath costs twice as BB, deals twice less damage and doesn't come as damage spike off-GCD during burst?
Noxious is literally, at least 2 times worse then blighted blastbones. What happened to spreadsheet balancing?
It’s not twice as much. They do the same damage overall in 10 seconds that is if the DOT doesn’t get purged from Noxious and Necros never us blastbones only once every 10seconds (sarcasm). For PVP I would trade the major fractures for major defile on Noxious but not in PVE.
Blighted Blastbones is 2295
https://eso-skillbook.com/skill/blighted-blastbones
Noxious Breath is 2984
https://eso-skillbook.com/skill/noxious-breath
The main problem of the 2 new classes (Necros and Wardens) is the short burst skill (2.5 seconds) vs the original classes longer or RNG based burst skills. Not counting any ultimate’s just regular abilities.
Mag Sorcerer - Crystal Fragments, RNG based (has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka)
Stam Sorcerer – Can’t use frags and has Bound Armaments which doesn’t work to well in PVP at least for me it doesn’t, not really a burst. Maybe if all 4 daggers went off at the same times and not every 0.3 seconds.
Nigthblades have Grim focus but again you must build them up with 5 light attacks so not really a burst on demand.
Templars have Backlash but the 6 second window is to long for PVP burst compared to the 2.5 seconds for Wardens and Necros plus you have to do damage to build up the burst form the skill.
DK’s – No burst skill but the DOT class that only has 3 stronger DOTs vs Necro who has all 15% stronger on all DOT’s.
MartiniDaniels wrote: »MartiniDaniels wrote: »I'm curious why after PBAOE standardization procedure, Noxious breath costs twice as BB, deals twice less damage and doesn't come as damage spike off-GCD during burst?
Noxious is literally, at least 2 times worse then blighted blastbones. What happened to spreadsheet balancing?
It’s not twice as much. They do the same damage overall in 10 seconds that is if the DOT doesn’t get purged from Noxious and Necros never us blastbones only once every 10seconds (sarcasm). For PVP I would trade the major fractures for major defile on Noxious but not in PVE.
Blighted Blastbones is 2295
https://eso-skillbook.com/skill/blighted-blastbones
Noxious Breath is 2984
https://eso-skillbook.com/skill/noxious-breath
The main problem of the 2 new classes (Necros and Wardens) is the short burst skill (2.5 seconds) vs the original classes longer or RNG based burst skills. Not counting any ultimate’s just regular abilities.
Mag Sorcerer - Crystal Fragments, RNG based (has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka)
Stam Sorcerer – Can’t use frags and has Bound Armaments which doesn’t work to well in PVP at least for me it doesn’t, not really a burst. Maybe if all 4 daggers went off at the same times and not every 0.3 seconds.
Nigthblades have Grim focus but again you must build them up with 5 light attacks so not really a burst on demand.
Templars have Backlash but the 6 second window is to long for PVP burst compared to the 2.5 seconds for Wardens and Necros plus you have to do damage to build up the burst form the skill.
DK’s – No burst skill but the DOT class that only has 3 stronger DOTs vs Necro who has all 15% stronger on all DOT’s.
Yes, but first they nerfed all dots and gutted Noxious as some semi-aoe, semi-dot, semi-spammable. And after that they buffed all aoe dots, but forgot about Nox. Also they included helping hands (for stamfist) and poison cost reduction in their equation, but didn't included cost decrease on second cast of blast bones.
This is plain double standards, and DK would be utter under-powered class if not for leaps.
It's pretty simple:
DK carried by Leap
Sorc by Streak
Templar by Jabs
Nightblade by Cloak (when opponents don't know about detect pot existence or can't sustain w/o tri-pot)
Warden and Necro are carried by the whole list of things.
Not that I care much with all the lag, and I certainly don't call for nerfs, but original 4 classes might use some buffs to keep up with DLC ones.
And Noxious vs Blastbones look like glaring example of that all the spreadsheet balancing is just a myth. We have shalks, blastbones and jabs - all aoe abilities which have increased damage to compensate for major evasion. Noxious damage is not only distributed between 14 (lol) seconds, but that damage was not adjusted for mentioned 25%. Noxious was amazing in U23. What they did do it in U24....
MartiniDaniels wrote: »MartiniDaniels wrote: »I'm curious why after PBAOE standardization procedure, Noxious breath costs twice as BB, deals twice less damage and doesn't come as damage spike off-GCD during burst?
Noxious is literally, at least 2 times worse then blighted blastbones. What happened to spreadsheet balancing?
It’s not twice as much. They do the same damage overall in 10 seconds that is if the DOT doesn’t get purged from Noxious and Necros never us blastbones only once every 10seconds (sarcasm). For PVP I would trade the major fractures for major defile on Noxious but not in PVE.
Blighted Blastbones is 2295
https://eso-skillbook.com/skill/blighted-blastbones
Noxious Breath is 2984
https://eso-skillbook.com/skill/noxious-breath
The main problem of the 2 new classes (Necros and Wardens) is the short burst skill (2.5 seconds) vs the original classes longer or RNG based burst skills. Not counting any ultimate’s just regular abilities.
Mag Sorcerer - Crystal Fragments, RNG based (has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka)
Stam Sorcerer – Can’t use frags and has Bound Armaments which doesn’t work to well in PVP at least for me it doesn’t, not really a burst. Maybe if all 4 daggers went off at the same times and not every 0.3 seconds.
Nigthblades have Grim focus but again you must build them up with 5 light attacks so not really a burst on demand.
Templars have Backlash but the 6 second window is to long for PVP burst compared to the 2.5 seconds for Wardens and Necros plus you have to do damage to build up the burst form the skill.
DK’s – No burst skill but the DOT class that only has 3 stronger DOTs vs Necro who has all 15% stronger on all DOT’s.
Yes, but first they nerfed all dots and gutted Noxious as some semi-aoe, semi-dot, semi-spammable. And after that they buffed all aoe dots, but forgot about Nox. Also they included helping hands (for stamfist) and poison cost reduction in their equation, but didn't included cost decrease on second cast of blast bones.
This is plain double standards, and DK would be utter under-powered class if not for leaps.
It's pretty simple:
DK carried by Leap
Sorc by Streak
Templar by Jabs
Nightblade by Cloak (when opponents don't know about detect pot existence or can't sustain w/o tri-pot)
Warden and Necro are carried by the whole list of things.
Not that I care much with all the lag, and I certainly don't call for nerfs, but original 4 classes might use some buffs to keep up with DLC ones.
And Noxious vs Blastbones look like glaring example of that all the spreadsheet balancing is just a myth. We have shalks, blastbones and jabs - all aoe abilities which have increased damage to compensate for major evasion. Noxious damage is not only distributed between 14 (lol) seconds, but that damage was not adjusted for mentioned 25%. Noxious was amazing in U23. What they did do it in U24....
Is noxious like some AOE DOTs where only the initial hit is mitigated as AOE, but the DOT is then treated as single target if it's a stick to target DOT?
I thought I cared about the major defile, but it is class identity, perhaps lowering major defile same as lowering major protection is a much better fix that adjusting many skills.
It is the tankiness, plus sustain, plus heals that bugs me. They can face tank so much, that is what I think unhealthy. People expecting to survive things they really shouldn't.