Are you referringbto stam or mag? Aside from a couple notable dead skills (like mark. I want to use it. Feels like its almost good. It just isnt) If you are strictly speaking about numbers i feel like the mag side of things is pretty decent. Not perfdct but decent. Th eff heals need to be better tuned for pvp. And the cast times and travel times really screw up the pvp gameplay. I think certain durations and secondary effects could be looked at as well. Rotation is janky as heck, and we really dont provide much if any group utility.
I dont know, im just not convinced damage is really the issue.
ExistingRug61 wrote: »This is more specific to mark rather than identity as a whole. I do like many of the previous suggestions, but another idea I had was that mark could be used as for nightblades’ new source of minor berserk. Not just simply getting the buff on cast but instead be that you gain minor berserk for a short period like a few seconds when attacking a marked target (so it would effectively be continuous as long as you keep attacking). This is similar to the suggestion by @OWLTHEMAD to front load berserk, but in this case just the minor version for attacking, and then you still get major for the kill.
Not as powerful as when it was on grim focus as you wouldn’t be able to pre-buff without alerting the target, plus it wouldn’t apply to the first strike. Additionally it could be extended to give minor berserk to anyone attacking the marked target, but this might be a bit strong, especially for a free skill. Would add a bit of lacking group utility.
A separate change which I would like, from a purely magblade pvp perspective, is some form of added off stat sustain somewhere (siphoning tree makes most sense I guess). This is because I like the idea of magblade being melee given the skills we have but I find this requires more dodgerolling, and I always feel I lack the stam sustain required for this without significant investment. This could actually be in the form of passive reductions/bonuses for dodge roll and break free rather than straight regen. I do realise this is a change to suit my specific desired play style though, so understand there are probably more important changes that could be made.
MindOfTheSwarm wrote: »ExistingRug61 wrote: »This is more specific to mark rather than identity as a whole. I do like many of the previous suggestions, but another idea I had was that mark could be used as for nightblades’ new source of minor berserk. Not just simply getting the buff on cast but instead be that you gain minor berserk for a short period like a few seconds when attacking a marked target (so it would effectively be continuous as long as you keep attacking). This is similar to the suggestion by @OWLTHEMAD to front load berserk, but in this case just the minor version for attacking, and then you still get major for the kill.
Not as powerful as when it was on grim focus as you wouldn’t be able to pre-buff without alerting the target, plus it wouldn’t apply to the first strike. Additionally it could be extended to give minor berserk to anyone attacking the marked target, but this might be a bit strong, especially for a free skill. Would add a bit of lacking group utility.
A separate change which I would like, from a purely magblade pvp perspective, is some form of added off stat sustain somewhere (siphoning tree makes most sense I guess). This is because I like the idea of magblade being melee given the skills we have but I find this requires more dodgerolling, and I always feel I lack the stam sustain required for this without significant investment. This could actually be in the form of passive reductions/bonuses for dodge roll and break free rather than straight regen. I do realise this is a change to suit my specific desired play style though, so understand there are probably more important changes that could be made.
Your point about Magicka NB's and struggling to sustain with dodging does to a degree make sense. Magicka NB's do get to keep up cloak more often though and they have access to 2 powerful shields to help offset the lack of sustained dodge rolling. Personally, I feel Stamblades have a rougher time surviving than Magblades but maybe that is just my experience. One idea they could implement is perhaps changing one of the Blur morphs into a 'Blink' ability. For Example:
Blur (Moved to Shadow Line):
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 26 seconds.
Morph 1: Mirage:
Also grants Minor Resolve and Major Evasion for the duration, increasing your Physical Resistance and Spell Resistance.
Also grants Major Expedition for a short period after activation, increasing your Movement Speed.
(Basically combining both morph into one that lets it compete with Shuffle)
Morph 2: Blink: (Changed from Double Take)
Teleport a short distance in the direction you are facing instead. Will dodge incoming attacks during and for 0.5 seconds after. Consumes additional Magicka if used again within 3 seconds.
This would essentially give NB's a Magicka 'dodge', very similar to Streak but without the offensive elements in place of evasion.
People may cry overpowered when used alongside Shadow Image and perhaps Undo. But personally, I think that could be a lot of fun.
ExistingRug61 wrote: »While I do like the idea of a Magicka dodge, and definitely agree it would be cool, unless it gets balanced perfectly right from implementation, I would be worried that the combination of Magicka dodge/blink -> cloak might be too reliable and repeatable as an escape/defence and then just lead to both getting nerfed to be worse than where we currently are. I’m also in two minds about a mag dodge/blink on nightblade in general, while I definitely love it conceptually and think it’s cool, adding blink to nightblade might be taking a little too much from sorcs uniqueness, and generally I think classes should retain their unique class identity skills as much as possible. Maybe if it just gave the dodge effect plus expedition and evasion, but not the actual teleport.
I think the 2 biggest and most significant issues with nightblades are clunkiness (cast times and wasteful gcds) and group utility (particularly in endgame.)
To solve the first issue. I would at least lower the cast time on soulharvest and morphs if not out right remove it, and lower thd travel times on bow proc and swallow soul. You know, the usual. Alternatively (not in conjunction) i would force a delay on when you can break free from fear.
In retrospect, i dislike my own comments on passive dodge.
Im just really really tired of being reminded every time i play that someone knew this class so poorly that they thought path was the best place, or even a viable place, for our only expedition buff. Its infuriating.
Im not sure what should go there but expedition aint it. Not without fundamentally changing how the skill functions.
[snip] The nightblade nerfs were very much needed and had a very positive impact on the game. Look at how many players are trying necro and warden. That is a big win. These changes are all completely logical and served the game development the most. The only thing that has to be done about the class as in terms of balance is to make cloak ramp up like streak does. Its unfair that it doesn't. Or you could remove the ramp increase in streak to make it even for sorcs.
Just my two cents. This is not a nerf nb. Buff streak pls.
[Minor Edit for Baiting]
[snip] The nightblade nerfs were very much needed and had a very positive impact on the game. Look at how many players are trying necro and warden. That is a big win. These changes are all completely logical and served the game development the most. The only thing that has to be done about the class as in terms of balance is to make cloak ramp up like streak does. Its unfair that it doesn't. Or you could remove the ramp increase in streak to make it even for sorcs.
Just my two cents. This is not a nerf nb. Buff streak pls.
[Minor Edit for Baiting]
[snip] It does not justify gutting and utterly destroying a class that was a base game staple. You hardly ever see a NB in a trial any more.
[snip] NB mains like their NBs and still want to play them regardless of whatever new class or DLC ZoS wants to sell.
[snip] Cloak is the most countered skill in the game, use one of the MANY counters to it.
Dont even talk to me about sorcs, they cry and cry they are so weak but yet I see them wipe 3 people at a time in Cyro, and eat damage for breakfast and still survive 5 people pounding on them. I still see sorcs streaking 5,6,7 times before they finally run out of magicka, so much for the increased cost per use. It doesnt need a buff.
In retrospect, i dislike my own comments on passive dodge.
Im just really really tired of being reminded every time i play that someone knew this class so poorly that they thought path was the best place, or even a viable place, for our only expedition buff. Its infuriating.
Im not sure what should go there but expedition aint it. Not without fundamentally changing how the skill functions.
If path had a snare clear it would be an interesting choice vs race against time. A little bit of healing and major expedition to help get you out of a bad spot, or a snare clear with minor force to go offensive.
MindOfTheSwarm wrote: »In retrospect, i dislike my own comments on passive dodge.
Im just really really tired of being reminded every time i play that someone knew this class so poorly that they thought path was the best place, or even a viable place, for our only expedition buff. Its infuriating.
Im not sure what should go there but expedition aint it. Not without fundamentally changing how the skill functions.
If path had a snare clear it would be an interesting choice vs race against time. A little bit of healing and major expedition to help get you out of a bad spot, or a snare clear with minor force to go offensive.
Not so sure on the snare option for Path. For me Wardens should be the snare focussed class with their Frost abilities. I did think about Path quite a bit yesterday and I wondered about more about whether NB's identity can be actually be worked around their very name 'NIGHTblade'.
Bear with me for a moment.
So Nightblade's are all about misdirection, slight of hand and deception. Well, why not focus on the 'Night' aspect of things.
For example (and this is just an idea): Imagine that Nightblades got a passive that caused them to say deal 5% more damage at night time. Obviously the first alarm bell that rings is "But what about during the day?". Well there are the NB's Shadow abilities to cover that. This passive could also apply to Path of Darkness, Consuming Darkness and for a few seconds after Aspect of Terror. Consuming Darkness being an Ultimate should absolutely grant invisibility while you are in it (could someone see in complete darkness?). I am not sure how this would work with the other skill lines and I will think on it more. But I do agree that Path giving Expedition feels a clunky and 'off'.
Czekoludek wrote: »Nb damage wise is not bad in PvE, the problem is, they are completely unreliable in high lag/delay/ping situations. Too much of their power depends on LA weaving and timing. Compare it to stamplar one button rota to see what i mean by that. In PvP they are a mess.
I think many Nb mains agree that class at this point needs solid rebalance
Czekoludek wrote: »Nb damage wise is not bad in PvE, the problem is, they are completely unreliable in high lag/delay/ping situations. Too much of their power depends on LA weaving and timing. Compare it to stamplar one button rota to see what i mean by that. In PvP they are a mess.
I think many Nb mains agree that class at this point needs solid rebalance
Pretty much this, considering curent state of servers. I just hope devs will take this as an opportunity and make nbs less dependable on LA weaving. I mean, I don't want braindead rotation as stamplars have, I just want it to be reliable
Czekoludek wrote: »Nb damage wise is not bad in PvE, the problem is, they are completely unreliable in high lag/delay/ping situations. Too much of their power depends on LA weaving and timing. Compare it to stamplar one button rota to see what i mean by that. In PvP they are a mess.
I think many Nb mains agree that class at this point needs solid rebalance
Pretty much this, considering curent state of servers. I just hope devs will take this as an opportunity and make nbs less dependable on LA weaving. I mean, I don't want braindead rotation as stamplars have, I just want it to be reliable
MindOfTheSwarm wrote: »Czekoludek wrote: »Nb damage wise is not bad in PvE, the problem is, they are completely unreliable in high lag/delay/ping situations. Too much of their power depends on LA weaving and timing. Compare it to stamplar one button rota to see what i mean by that. In PvP they are a mess.
I think many Nb mains agree that class at this point needs solid rebalance
Pretty much this, considering curent state of servers. I just hope devs will take this as an opportunity and make nbs less dependable on LA weaving. I mean, I don't want braindead rotation as stamplars have, I just want it to be reliable
Apologies for quoting you twice but I just had an idea after I replied to you.
You mention that you don't want a brain dead rotation and also not want to have to rely on Light Attacks so much. That's fair enough, no argument there. So how about an Assassination skill line that works around building up damage on one skill.
The skill in question could be Grim Focus.
Currently you get the Spectral Bow by using Light Attacks, but let's be honest. It is very clunky. Why not simply have the skill be available at all times BUT its damage increases after using an Assassination skill (assuming Veiled Strike gets swapped with Blur and moved to Assassination Line.) This way you build up your finisher by using your abilities. Making the line more synergistic. Obviously, the base damage would need to be nerfed, but with say 3 stacks max you could hit quite hard at the end of your combo.
At then end of the day the community needs to decide what a NB is and what it should offer. Right now it is a hodgepodge of skills that don't synergise which is why the class is having an identity crisis right now.
Czekoludek wrote: »MindOfTheSwarm wrote: »Czekoludek wrote: »Nb damage wise is not bad in PvE, the problem is, they are completely unreliable in high lag/delay/ping situations. Too much of their power depends on LA weaving and timing. Compare it to stamplar one button rota to see what i mean by that. In PvP they are a mess.
I think many Nb mains agree that class at this point needs solid rebalance
Pretty much this, considering curent state of servers. I just hope devs will take this as an opportunity and make nbs less dependable on LA weaving. I mean, I don't want braindead rotation as stamplars have, I just want it to be reliable
Apologies for quoting you twice but I just had an idea after I replied to you.
You mention that you don't want a brain dead rotation and also not want to have to rely on Light Attacks so much. That's fair enough, no argument there. So how about an Assassination skill line that works around building up damage on one skill.
The skill in question could be Grim Focus.
Currently you get the Spectral Bow by using Light Attacks, but let's be honest. It is very clunky. Why not simply have the skill be available at all times BUT its damage increases after using an Assassination skill (assuming Veiled Strike gets swapped with Blur and moved to Assassination Line.) This way you build up your finisher by using your abilities. Making the line more synergistic. Obviously, the base damage would need to be nerfed, but with say 3 stacks max you could hit quite hard at the end of your combo.
At then end of the day the community needs to decide what a NB is and what it should offer. Right now it is a hodgepodge of skills that don't synergise which is why the class is having an identity crisis right now.
So buff for stamnb and gigantic nerf to magblade.
MindOfTheSwarm wrote: »Czekoludek wrote: »MindOfTheSwarm wrote: »Czekoludek wrote: »Nb damage wise is not bad in PvE, the problem is, they are completely unreliable in high lag/delay/ping situations. Too much of their power depends on LA weaving and timing. Compare it to stamplar one button rota to see what i mean by that. In PvP they are a mess.
I think many Nb mains agree that class at this point needs solid rebalance
Pretty much this, considering curent state of servers. I just hope devs will take this as an opportunity and make nbs less dependable on LA weaving. I mean, I don't want braindead rotation as stamplars have, I just want it to be reliable
Apologies for quoting you twice but I just had an idea after I replied to you.
You mention that you don't want a brain dead rotation and also not want to have to rely on Light Attacks so much. That's fair enough, no argument there. So how about an Assassination skill line that works around building up damage on one skill.
The skill in question could be Grim Focus.
Currently you get the Spectral Bow by using Light Attacks, but let's be honest. It is very clunky. Why not simply have the skill be available at all times BUT its damage increases after using an Assassination skill (assuming Veiled Strike gets swapped with Blur and moved to Assassination Line.) This way you build up your finisher by using your abilities. Making the line more synergistic. Obviously, the base damage would need to be nerfed, but with say 3 stacks max you could hit quite hard at the end of your combo.
At then end of the day the community needs to decide what a NB is and what it should offer. Right now it is a hodgepodge of skills that don't synergise which is why the class is having an identity crisis right now.
So buff for stamnb and gigantic nerf to magblade.
Not at all. I mean you could have the Siphoning abilities also count towards building up the damage too for the Magicka morph. Or simply have the Magicka Morph work differently so it does not need to count on the skills so much.
That being said, let us look at things from another angle here. Currently ranged skills deal comparable damage to melee abilities. Is this fair? I would argue, not at all. This is why in PVP Magicka builds are more successful, as they are safer and can deal as much burst as melee builds can without having to worry about closing the distance on an opponent. Yes, you can build around it and stick to them like glue, but people really underestimate the advantage of ranged combat. This is why you see so many Bows in PVP.
I can get on my Magblade and just stay away from everyone while melting everyone down, they can chase me sure. But 9 times out of 10 they are dead before they get close. Melee builds are riskier and should be rewarded.
But yes, I see your point from a PVE angle.