MurderMostFoul wrote: »I'm really struggling to do good damage with the StamCro….blastbone, I find, is less reliable than Shalks and spamming Dizzy is just soooo dull.
I guess it may be different from the way I play my mains and I haven't adapted
I'm gonna break with the crowd and say Stamden for three reasons.
1. Necro will be nerfed (I smell blastbones -> minor defile)
MurderMostFoul wrote: »If you are still doing BGs, just grind XP until you hit CP160, that's the real max level for BGs since it allows you to equip max level gear. You are just going to at a huge disadvantage until you get to CP160, so much so that you are going to have to relearn things once you can equip CP160 gear and get on an even playing field with your opponents.
I mean, I still enjoy PvPing, even with it being difficult. Does the gear change and affect how the class ultimately plays?
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
Hi Everyone,
Thanks again for all the input!
This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):
1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.
2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.
5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.
6. The survivability on my Warden seems exponentially higher than it does on my Necro.
Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
You have all been great and thanks for the patience!
Waffennacht wrote: »If Archer; necromancer
If not Archer warden
Hi Everyone,
Thanks again for all the input!
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
Hi Everyone,
Thanks again for all the input!
This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):
1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.
2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.
5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.
6. The survivability on my Warden seems exponentially higher than it does on my Necro.
Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
You have all been great and thanks for the patience!
Hiya, regarding survival, what makes stamcro stand out if healing over time. If you have spirit member, healing tether and vigor you become almost invincible, while the warden most has vigor and with some setups also vines to heal that activate while taking dmg.
You are correct about being able to do more for the team on a warden. I have felt the same. However being able to kill so many and stay alive easy in my stamnecro does in the end more for my team as you get what I mean. Dead enemies cant hurt you team mates anymore.
Try the healing overtime abilities on your defensive bar it is very OP. Good luck.
Hi Everyone,
Thanks again for all the input!
This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):
1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.
2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.
5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.
6. The survivability on my Warden seems exponentially higher than it does on my Necro.
Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
You have all been great and thanks for the patience!
Hiya, regarding survival, what makes stamcro stand out if healing over time.
Try the healing overtime abilities on your defensive bar it is very OP. Good luck.
To be honest, every meta stamina build on every class is essentially the same.
Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.
To be honest, every meta stamina build on every class is essentially the same.
Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.
Okay, that makes sense. On my Magplar I use quite a few of the class abilities (in fact at such a low level it's pretty much entirely class skills). Are all the Magic classes like that?
And you're right. On my Stamden I still unfortunately have DS and Exec on my bar though I've consciously been trying to replace DS with Dive, just to have another class ability (still not quite as good obviously... wish it would apply dizzy up close).
What builds/classes out there rely more on their class skills than weapon skills?
This has all been very enlightening.
Hi Everyone,
Thanks again for all the input!
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
To be honest, every meta stamina build on every class is essentially the same.
Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.
Anyway, I'm stuck with Necro. I've played a pet class, ideally necro, since way way back in Everquest, in every game. Shaman or Necro in EQ. Hunter and Warlock in Wow. Pet mage is Rift, and now Sorc, and now Necro in ESO.Hi Everyone,
Thanks again for all the input!
This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):
1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.
2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.
5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.
6. The survivability on my Warden seems exponentially higher than it does on my Necro.
Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
You have all been great and thanks for the patience!
Hiya, regarding survival, what makes stamcro stand out if healing over time. If you have spirit member, healing tether and vigor you become almost invincible, while the warden most has vigor and with some setups also vines to heal that activate while taking dmg.
You are correct about being able to do more for the team on a warden. I have felt the same. However being able to kill so many and stay alive easy in my stamnecro does in the end more for my team as you get what I mean. Dead enemies cant hurt you team mates anymore.
Try the healing overtime abilities on your defensive bar it is very OP. Good luck.
Necro doesn't have any more heal over time ability than any other stam build. So no advantage there. Braided tether, Guardian (scales of magicka), maybe deaden pain, vigor. Thats about it. StamplarHi Everyone,
Thanks again for all the input!
This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):
1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.
2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.
5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.
6. The survivability on my Warden seems exponentially higher than it does on my Necro.
Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
You have all been great and thanks for the patience!
Hiya, regarding survival, what makes stamcro stand out if healing over time.
Try the healing overtime abilities on your defensive bar it is very OP. Good luck.
Every bit of HOT healing and damage mitigation that Stamcro has, Magcro has. Magcro is bottom tier. So it can't be that.