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Stamden or Stamcro? Why?

  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    Rhaegar75 wrote: »
    I'm really struggling to do good damage with the StamCro….blastbone, I find, is less reliable than Shalks and spamming Dizzy is just soooo dull.

    I guess it may be different from the way I play my mains and I haven't adapted

    I'm gonna break with the crowd and say Stamden for three reasons.

    1. Necro will be nerfed (I smell blastbones -> minor defile)

    Leaving access to Major Defile for four classes and excluding it from Necro would be a very rash decision. Most people writing here about OP Necro don't play BGs and are guided by their fictional world in Cyro and the Imperial city.
    ACGOG wrote: »
    If you are still doing BGs, just grind XP until you hit CP160, that's the real max level for BGs since it allows you to equip max level gear. You are just going to at a huge disadvantage until you get to CP160, so much so that you are going to have to relearn things once you can equip CP160 gear and get on an even playing field with your opponents.

    I mean, I still enjoy PvPing, even with it being difficult. Does the gear change and affect how the class ultimately plays?

    You have a low selection of MMR opponents, so it allows you to play with your gear. With the maximum gear level, you will just feel more comfortable.
    ACGOG wrote: »

    Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.

    You are already able to make good observations, regardless of your experience, trust your inner voice. The rest is just a personal skill. Here there are those who licked the walls for 6 years.
    Edited by OrderoftheDarkness on May 21, 2020 10:44PM
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):

    1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.

    2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.

    5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.

    6. The survivability on my Warden seems exponentially higher than it does on my Necro.


    Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.

    Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.

    You have all been great and thanks for the patience!

    Hiya, regarding survival, what makes stamcro stand out if healing over time. If you have spirit member, healing tether and vigor you become almost invincible, while the warden most has vigor and with some setups also vines to heal that activate while taking dmg.

    You are correct about being able to do more for the team on a warden. I have felt the same. However being able to kill so many and stay alive easy in my stamnecro does in the end more for my team as you get what I mean. Dead enemies cant hurt you team mates anymore.

    Try the healing overtime abilities on your defensive bar it is very OP. Good luck.
    Xbox EU & NA - PVP Only
  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    In games with high MMR, people try not to die, so this is not a feature of Stamcro.
    Edited by OrderoftheDarkness on May 21, 2020 10:45AM
  • Thraben
    Thraben
    ✭✭✭✭✭
    If Archer; necromancer

    If not Archer warden

    Stamdens are actually the only stamina class that can win a ranged duell against a MagSorc.

    Edited by Thraben on May 21, 2020 11:57AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    To be honest, every meta stamina build on every class is essentially the same.

    Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.

    Anyway, I'm stuck with Necro. I've played a pet class, ideally necro, since way way back in Everquest, in every game. Shaman or Necro in EQ. Hunter and Warlock in Wow. Pet mage is Rift, and now Sorc, and now Necro in ESO.


    WoppaBoem wrote: »
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):

    1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.

    2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.

    5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.

    6. The survivability on my Warden seems exponentially higher than it does on my Necro.


    Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.

    Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.

    You have all been great and thanks for the patience!

    Hiya, regarding survival, what makes stamcro stand out if healing over time. If you have spirit member, healing tether and vigor you become almost invincible, while the warden most has vigor and with some setups also vines to heal that activate while taking dmg.

    You are correct about being able to do more for the team on a warden. I have felt the same. However being able to kill so many and stay alive easy in my stamnecro does in the end more for my team as you get what I mean. Dead enemies cant hurt you team mates anymore.

    Try the healing overtime abilities on your defensive bar it is very OP. Good luck.

    Necro doesn't have any more heal over time ability than any other stam build. So no advantage there. Braided tether, Guardian (scales of magicka), maybe deaden pain, vigor. Thats about it. Stamplar
    WoppaBoem wrote: »
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):

    1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.

    2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.

    5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.

    6. The survivability on my Warden seems exponentially higher than it does on my Necro.


    Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.

    Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.

    You have all been great and thanks for the patience!

    Hiya, regarding survival, what makes stamcro stand out if healing over time.

    Try the healing overtime abilities on your defensive bar it is very OP. Good luck.

    Every bit of HOT healing and damage mitigation that Stamcro has, Magcro has. Magcro is bottom tier. So it can't be that.




  • ACGOG
    ACGOG
    katorga wrote: »
    To be honest, every meta stamina build on every class is essentially the same.

    Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.


    Okay, that makes sense. On my Magplar I use quite a few of the class abilities (in fact at such a low level it's pretty much entirely class skills). Are all the Magic classes like that?

    And you're right. On my Stamden I still unfortunately have DS and Exec on my bar though I've consciously been trying to replace DS with Dive, just to have another class ability (still not quite as good obviously... wish it would apply dizzy up close).

    What builds/classes out there rely more on their class skills than weapon skills?

    This has all been very enlightening.
  • GRXRG
    GRXRG
    ✭✭✭✭
    ACGOG wrote: »
    katorga wrote: »
    To be honest, every meta stamina build on every class is essentially the same.

    Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.


    Okay, that makes sense. On my Magplar I use quite a few of the class abilities (in fact at such a low level it's pretty much entirely class skills). Are all the Magic classes like that?

    And you're right. On my Stamden I still unfortunately have DS and Exec on my bar though I've consciously been trying to replace DS with Dive, just to have another class ability (still not quite as good obviously... wish it would apply dizzy up close).

    What builds/classes out there rely more on their class skills than weapon skills?

    This has all been very enlightening.

    Magicka classes have usually the best class identity of all classes and use the most class skills.

    For example magsorc use almost every single sorcerer class skill, while stamsorc is the current worst identity class with trash passives and only reliable on all weapon skills and few class skills.

    For stamina classes probably the best two classes with great identity are just stamina templar followed by stamina nightblade.

    The others are just Dizzy Executioner *insert delayed class burst skill here*.

    The case with stamden and stamcro as the 2 strongest classes for pvp right now is due to the fact that they really great class passives sinergies, while for example sorcerer passives benefit almost esclusively magsorc and nothing for stamina sorcerer.

    Take a look at the class passives and you will have an idea.

    My advice is to play what you like and not what is the strongest, find a class that suits your playstyle and stick with it and practice with it, at first copy a friend or youtube build and go practice and die a lot. With time you make adjustments based on your knowledge and playstyle.

  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    katorga wrote: »
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    To be honest, every meta stamina build on every class is essentially the same.

    Every build spams the same few abilities over and over...I think the average is a total of 3-4 offensive skills and one ultimate...the other slots are heals, buffs, utility.

    Anyway, I'm stuck with Necro. I've played a pet class, ideally necro, since way way back in Everquest, in every game. Shaman or Necro in EQ. Hunter and Warlock in Wow. Pet mage is Rift, and now Sorc, and now Necro in ESO.


    WoppaBoem wrote: »
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):

    1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.

    2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.

    5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.

    6. The survivability on my Warden seems exponentially higher than it does on my Necro.


    Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.

    Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.

    You have all been great and thanks for the patience!

    Hiya, regarding survival, what makes stamcro stand out if healing over time. If you have spirit member, healing tether and vigor you become almost invincible, while the warden most has vigor and with some setups also vines to heal that activate while taking dmg.

    You are correct about being able to do more for the team on a warden. I have felt the same. However being able to kill so many and stay alive easy in my stamnecro does in the end more for my team as you get what I mean. Dead enemies cant hurt you team mates anymore.

    Try the healing overtime abilities on your defensive bar it is very OP. Good luck.

    Necro doesn't have any more heal over time ability than any other stam build. So no advantage there. Braided tether, Guardian (scales of magicka), maybe deaden pain, vigor. Thats about it. Stamplar
    WoppaBoem wrote: »
    ACGOG wrote: »
    Hi Everyone,

    Thanks again for all the input!

    This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):

    1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.

    2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.

    3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.

    4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.

    5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.

    6. The survivability on my Warden seems exponentially higher than it does on my Necro.


    Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.

    Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.

    You have all been great and thanks for the patience!

    Hiya, regarding survival, what makes stamcro stand out if healing over time.

    Try the healing overtime abilities on your defensive bar it is very OP. Good luck.

    Every bit of HOT healing and damage mitigation that Stamcro has, Magcro has. Magcro is bottom tier. So it can't be that.




    I think the Stamcro is more elegant than the unholly dk from WoW(in the past, the unholly dk 2600 2vs2 and the frost dk 2300 3vs3). It is a pity that Venom skull is situational, but this is a problem for many class spammable. 😀

    P. S. Guys, understand that the released class in 2019 should not be made on the principle of original classes, although I think that the original classes are unique, for example templar tankism is sewn into the healing branch, it's awesome, and etc.

    I hope the next Eso class will also be thoughtful, because the battle gets smarter than just x y z with each new class. I wonder what the next step ZoS will choose if Lifesteal is locked behind Nb(for me, the identity of Nb and its relationship to Lifesteal is not fully disclosed).
    Edited by OrderoftheDarkness on May 21, 2020 7:02PM
  • Joinovikova
    Joinovikova
    ✭✭✭✭
    stamplar one button hero class..

    stamden for have fun stamcro to be op but have borring gameplay ...
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