Sturmfaenger wrote: »I would like at least some of the furniture to be deconstructable like armor and weapons are. So that you can turn it back into at least a part of the ressources it took to craft them, and store those ressources in the crafting bag for later use.
Thats a intresting idea.Sturmfaenger wrote: »Thats why I would like at least some of the furniture to be deconstructable like armor and weapons are. So that you can turn it back into at least a part of the ressources it took to craft them, and store those ressources in the crafting bag for later use. Would make a lot of sense to me.
But no idea if that will ever happen.
Sturmfaenger wrote: »It was something about the fact that for the crafting bag, you need amount X of ressources (1 space for ancestor silk, one space for corn flower etc, and if you add to them its just the numbers that are growing, so no matter if you have 1 corn flower or 3000 its the one space, and the number of different ressources grows only slowly, because it only adds a new rune or a new alchemy ingredient like dragon blood now and then.
But the number of different furniture items is growing constantly, every week with the luxury furniture trader at least one new thing, every time a dlc or chapter launches, something new in the crown shop etc. etc. - that it would be too much is at least the reason they gave.
Thats why I would like at least some of the furniture to be deconstructable like armor and weapons are. So that you can turn it back into at least a part of the ressources it took to craft them, and store those ressources in the crafting bag for later use. Would make a lot of sense to me.
But no idea if that will ever happen.