MrDenimChicken wrote: »Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
[snip] You think I'm asking for straight up perfection? I want a game where I don't see something janky and buggy several times an hour.
Guild Wars 2 is so refined compared to ESO. I would love if ESO took the time to refine and de-bug this game to the same level as that game.
TheSeraphim wrote: »
12 Player pvp also somehow manages to lag half the time, even SWTOR was able to figure 16 Player pvp out and it couldn't even handle small scale open-world pvp at launch.
robertthebard wrote: »Everest_Lionheart wrote: »Bugs happen in all games and persist for years. Go check other game forums you’ll see.
That NPC thing is a problem in so many RPG’s. The worst is when 5 are talking over the quest giver. Happens is all the them though.
The biggest bug of all in this game though is probably animation cancelling. It was never an intended feature but they ran with it. Some bugs aren’t so bad after all!
I'm going to have to disagree, as there is a loading screen tooltip that I saw this morning that explains that you can, in fact, animation cancel.
robertthebard wrote: »MrDenimChicken wrote: »Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
Dang you are truly a fanboy. You think I'm asking for straight up perfection? I want a game where I don't see something janky and buggy several times an hour.
Guild Wars 2 is so refined compared to ESO. I would love if ESO took the time to refine and de-bug this game to the same level as that game.
...and yet, if you go over to the GW 2 forums, you're going to find threads just like this one.
robertthebard wrote: »MrDenimChicken wrote: »Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
Dang you are truly a fanboy. You think I'm asking for straight up perfection? I want a game where I don't see something janky and buggy several times an hour.
Guild Wars 2 is so refined compared to ESO. I would love if ESO took the time to refine and de-bug this game to the same level as that game.
...and yet, if you go over to the GW 2 forums, you're going to find threads just like this one.
They had some patch or something that nuked players' progress. Hilarious. Can you imagine if that happened in ESO?
Of course, every MMO has its problems and areas of improvement. But in the 600+ hours I played that game, not ONE bug. The entire experience of that game, the ethos of ArenaNet, was built around taking the hassle out of MMOs. It really shows. I managed to get GW2 working on my Mac and still found the UI and crafting inventory held up. The currency interface is something ESO could adopt.
ESO's not a piece of coal, though. There's polish for sure - the maps and their guides are really detailed, the dungeon finger is great when it works, the lorebooks, even the crafting. I find as MMOs age, the inventory management becomes a hassle. GW2 has problems with, so does ESO. GW2 handled some of it well with the currency interfaces and crafting interface.
robertthebard wrote: »robertthebard wrote: »MrDenimChicken wrote: »Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
Dang you are truly a fanboy. You think I'm asking for straight up perfection? I want a game where I don't see something janky and buggy several times an hour.
Guild Wars 2 is so refined compared to ESO. I would love if ESO took the time to refine and de-bug this game to the same level as that game.
...and yet, if you go over to the GW 2 forums, you're going to find threads just like this one.
They had some patch or something that nuked players' progress. Hilarious. Can you imagine if that happened in ESO?
Of course, every MMO has its problems and areas of improvement. But in the 600+ hours I played that game, not ONE bug. The entire experience of that game, the ethos of ArenaNet, was built around taking the hassle out of MMOs. It really shows. I managed to get GW2 working on my Mac and still found the UI and crafting inventory held up. The currency interface is something ESO could adopt.
ESO's not a piece of coal, though. There's polish for sure - the maps and their guides are really detailed, the dungeon finger is great when it works, the lorebooks, even the crafting. I find as MMOs age, the inventory management becomes a hassle. GW2 has problems with, so does ESO. GW2 handled some of it well with the currency interfaces and crafting interface.
I saw the aftermath of that, it was 2x pages long in just over a day. But yeah, there is no "Holy Grail" game to hold up as the model of perfection, or even "outstanding", they all run into problems at some point, with something. It's the nature of computer coding. I've seen visual effects patches break door closing scripts, despite having no connection. It was a simple fix, just recompile the scripts on the doors, didn't even have to change anything, but it was sure random...
MrDenimChicken wrote: »T. People are still running on their freaking horses.
Very much agree with OP.
Things that should have been fixed long, long ago:
* people running on horses
MrDenimChicken wrote: »T. People are still running on their freaking horses.Very much agree with OP.
Things that should have been fixed long, long ago:
* people running on horses
OK, let's clear something up: THEY ARE NOT ALLOWED TO FIX THE RUNNING ON HORSES BUG.
That's my favourite bug in the whole game. It brings me joy every time I see it or it happens to me.
I think it was voted as the bug most people wish ZOS never fixes.
So stop ruining other people's fun. :-P
Also, the last GW2 update with their build specs made me unable to queue for PvP because it tells me something is missing in my build, but won't tell me what it is. So until I figure it out, no PvP for me. :-/
And let's not talk about their inventory nightmares.
OK, let's clear something up: THEY ARE NOT ALLOWED TO FIX THE RUNNING ON HORSES BUG.
That's my favourite bug in the whole game. It brings me joy every time I see it or it happens to me.
I think it was voted as the bug most people wish ZOS never fixes.
So stop ruining other people's fun. :-P
Like animation cancelling? "From bug to virtue"?It's something they should just embrace. Make it official and replicable.MrDenimChicken wrote: »T. People are still running on their freaking horses.OK, let's clear something up: THEY ARE NOT ALLOWED TO FIX THE RUNNING ON HORSES BUG.Very much agree with OP.
Things that should have been fixed long, long ago:
* people running on horses
That's my favourite bug in the whole game.
robertthebard wrote: »I'm going to have to disagree, as there is a loading screen tooltip that I saw this morning that explains that you can, in fact, animation cancel.
MrDenimChicken wrote: »T. People are still running on their freaking horses.Very much agree with OP.
Things that should have been fixed long, long ago:
* people running on horses
OK, let's clear something up: THEY ARE NOT ALLOWED TO FIX THE RUNNING ON HORSES BUG.
That's my favourite bug in the whole game. It brings me joy every time I see it or it happens to me.
I think it was voted as the bug most people wish ZOS never fixes.
So stop ruining other people's fun. :-P

robertthebard wrote: »...and yet, if you go over to the GW 2 forums, you're going to find threads just like this one.
robertthebard wrote: »I'm going to have to disagree, as there is a loading screen tooltip that I saw this morning that explains that you can, in fact, animation cancel.
That's the point. it WAS a bug, never intended to be. They never managed to fix it, so now it's a feature.
robertthebard wrote: »...and yet, if you go over to the GW 2 forums, you're going to find threads just like this one.
Yeah, but they really don't know how good they have it.
A few days ago, GW2 had a major server issue. Game crashed and everyone got rolled back 3 days prior. This called for a maintenance that lasted over a day to fix things. Servers were offline for like 30+ hours. For the first time in several years, servers were offline. People went batshit crazy about compensation and whatnot, as you'd expect on every forum for every game ever.
I tried to tell them that, for most games, several hours of downtime PER WEEK is the norm. Can't say they listened, though.
Also, GW2 doesn't have crazy invisible walls everywhere to prevent you from going somewhere that looks like you could go. Either it looks like you can go, and you can go, or it looks like you can't, and you can't. The only exception being the edges of the map, to avoid falling off world if you managed to climb all the way up there. It has had inverted kinematics from day 1, and it's older than ESO. The central auction house is foolproof and hard to influence because you can see in real time the prices at which everyone buys and sells stuff. There is a built-in system to exchange gems (the equivalent of crowns) for gold that doesn't rely on trusting random strangers and gifts from the store. Loading times are MUCH shorter and don't randomly happen while you're travelling or talking to an NPC. And so on.
I'm not saying it's a better game, that's a matter of personal taste. But I've started to play it again after several years not touching it, and I'm impressed by how much more technically reliable, advanced and polished it is compared to ESO. The visuals can't compete, of course, but the tech behind it ? Feels like ESO is the older game, and by a wide margin.