MrDenimChicken wrote: »
(maybe that because I'm still on the original Xbox One...)
From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Eso is hands down the buggiest, most laggy game I've ever spent money on. I have never played another game where hitting the attack button yields no action for several seconds or sometimes not at all as it has become common for me in eso.Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
Nord_Raseri wrote: »Eso is hands down the buggiest, most laggy game I've ever spent money on. I have never played another game where hitting the attack button yields no action for several seconds or sometimes not at all as it has become common for me in eso.Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
Everest_Lionheart wrote: »Nord_Raseri wrote: »Eso is hands down the buggiest, most laggy game I've ever spent money on. I have never played another game where hitting the attack button yields no action for several seconds or sometimes not at all as it has become common for me in eso.Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
Fallout 4 was way worse than this game for game breaking and annoying bugs. Also happens to be another title in Bethesda’s library! There were parts of Boston that you just couldn’t walk around in for very long and where you had to quicksave every 2 minutes or else risk your progress. You learn fast in that game to quicksave early and quicksave often. And for good measure you had to manual save as well at the beginning and end of some quests because even quicksave loads would sometimes bug out. The more mods you ran and the more of the game you completed the worse it got too.
I find ESO’s bugginess tame by comparison. Only thing that really bugs me is extreme lag sometimes at the beginning of certain battle situations (which often goes away in a few seconds) and that stupid shield bug where the icon gets stuck on the screen. Also when the main quest gets locked down because of a prologue quest but after learning the fix it bothered me a lot less.
It’s not the only game with bugs and lag though. I’ve had it on several other titles as well. This phenomenon is not unique to ESO.
That was my attitude three years ago. Twelve updates later, including several major attempts by ZOS to fix various aspects of performance, and I've pretty much given up hope. Everything they do seems to make things worse. I'm done supporting this game.Nord_Raseri wrote: »Edit: despite all that I do still like and support this game as it has provide a lot of fun(along with the frustrations) and I do still have hope for the potential this game has when it does run well for me.
Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
MrDenimChicken wrote: »Nord_Raseri wrote: »From Merriam-Webster: 'Polish verb-to bring to a highly developed, finished, or refined state.' the amount of bugs, lag, and performance issues in this game show that there is much "polishing" to do with the code.Odd understanding of polish. I thought "polish" meant attention to detail, not being bug-free. And this game has attention to detail in spades when it comes to the art direction, lore, and overall design.
Fair enough, but it sounds to me like some folks are expecting not polish, but straight up perfection. That's not realistic. Having played many, many games in my years ESO is not a title I would list as "lacking polish" whether or not one is including bugs in the equation. You want lacking polish? We could talk about the AAA developers releasing half-finished, conceived games that are shallow attempts to cash in on customer's wallets with games-as-service bull crap. They've become alarmingly common. And frankly, ESO is heading in that direction, but it's not quite there yet. When it gets there, that'll be the day I quit for good.
[snip] You think I'm asking for straight up perfection? I want a game where I don't see something janky and buggy several times an hour.
Guild Wars 2 is so refined compared to ESO. I would love if ESO took the time to refine and de-bug this game to the same level as that game.
VaranisArano wrote: »Nitpick: NPCs having an aggro leash - that thing that prevents them from chasing you forever - isn't a bug. That's an intentional choice to prevent players from dragging mobs too far out of position for the quest or dragging them in a train over other players throughout the zone. If you drag them far enough, they'll just give up. Within that range, they will try to attack you at least once so you can't just waltz on by.
If you don't like the mechanic, either stop and fight them or actually leave the area.
VaranisArano wrote: »Nitpick: NPCs having an aggro leash - that thing that prevents them from chasing you forever - isn't a bug. That's an intentional choice to prevent players from dragging mobs too far out of position for the quest or dragging them in a train over other players throughout the zone. If you drag them far enough, they'll just give up. Within that range, they will try to attack you at least once so you can't just waltz on by.
If you don't like the mechanic, either stop and fight them or actually leave the area.
The mob knows their leash is too far and gives up anyways. That tells me they know they're overextended but someone couldn't program them giving up before launching me into the air. And that's after their initial hit, too. I shouldn't have to whack it for it to know it's overextended. It already knows it. It needs tweaking, intentional or not. If nothing else, it's bloody annoying and should be changed for that reason alone.
Everest_Lionheart wrote: »Bugs happen in all games and persist for years. Go check other game forums you’ll see.
That NPC thing is a problem in so many RPG’s. The worst is when 5 are talking over the quest giver. Happens is all the them though.
The biggest bug of all in this game though is probably animation cancelling. It was never an intended feature but they ran with it. Some bugs aren’t so bad after all!