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@ZOS: give me 100% health regen buff and -100% magicka regen debuff for stage 4

fxeconomisteb17_ESO
I'll be happy to go stage 4. Let's see how "useless" is that health regen. Vampires of lore are bloody strong, "heal on their own" (Mother Lamae memories), not sick and not self healing.
And don't be upset at me. After the nerf to Troll King and Orgnum Scales, I'm asking for it.
Edited by fxeconomisteb17_ESO on May 16, 2020 1:38PM
"Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

I was a vampire like you, but then I took an idea to the head...
  • Giljabrar
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    Are you the same guy from the subreddit lol
  • fxeconomisteb17_ESO
    Giljabrar wrote: »
    Are you the same guy from the subreddit lol

    No. I don't know whom you refer to.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Vevvev
    Vevvev
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    Magicka Regeneration debuff makes no sense. Extra flame damage an order or a magnitude higher would have been more lore friendly. Instead ZOS decided to lessen the extra flame damage for some reason :confused:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WoppaBoem
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    Vevvev wrote: »
    Magicka Regeneration debuff makes no sense. Extra flame damage an order or a magnitude higher would have been more lore friendly. Instead ZOS decided to lessen the extra flame damage for some reason :confused:

    Says : Breton MagDK hehe
    Xbox EU & NA - PVP Only
  • Vevvev
    Vevvev
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    WoppaBoem wrote: »
    Says : Breton MagDK hehe

    Shhhhhhhhhhhhh
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WoppaBoem
    WoppaBoem
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    Vevvev wrote: »
    WoppaBoem wrote: »
    Says : Breton MagDK hehe

    Shhhhhhhhhhhhh

    Oke I keep still.... forget I said something....

    With current state vampire numbers will fall big time, I advice to expand you horizon....
    Xbox EU & NA - PVP Only
  • Vevvev
    Vevvev
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    WoppaBoem wrote: »

    Oke I keep still.... forget I said something....

    With current state vampire numbers will fall big time, I advice to expand you horizon....

    Well I still use Elemental Weapon and Force Pulse when I want more of a ranged option. Sadly the class's sustain is based off getting flame status effects and ultimates. Hard not to use flame attacks, even if you use the vampire skills alongside them.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • fxeconomisteb17_ESO
    Vevvev wrote: »
    Magicka Regeneration debuff makes no sense. Extra flame damage an order or a magnitude higher would have been more lore friendly. Instead ZOS decided to lessen the extra flame damage for some reason :confused:

    Why does it make no sense ? Did it make sense to give up on 75% (or 50%...) of the health regen just for a pesky 10% magicka regen ?

    I've seen the live and I remember the idea that power must come at a cost. All I see is costs. Health regen cost to totaling it. Regular ability cost increase... But where is the power ? If it's about damage, it's the Frenzy. Oh, and that power has literally costs health. Extra cost. But how about power not as in damage, but power as in STRENGTH ?

    Did you see the Underworld movies ? Both vampires and lycans had good self heals. This prevalent idea that Vampires have to be flimsy is wrong and it's against the Vampire lore from all movies and literature. In fact as you can see it's a Zenimax obsession to get werewolves strong and vampires weak. And it's easy... it sounds so... I don't know, like a commercial...

    It's the reason I kept during years a single toon as Vampire. I was occasionally selling bites. I was always asking them "Man, are you absolutely sure you wanna give away your health regen for 10% magicka regen ?". And they were adamant in their decision to sell the life out of them for this. And I was happy to provide. Even at 50%. How long time was defective that passive that was supposed to alleviate the health regen cost ?

    Damage mitigation under the form of Undeath passive is just a marketing technique, 30% is really not too much when you're a few hp from dead, because if you are at that point the force that pushed you there can certainly continue to push your life down, and without healing, no matter how much is the mitigation, you still die!

    Lower magicka costs for vampire abilities... not too much even at stage 4... The only good thing is just Unnatural Movement. Undeath never made any Vampire a tank on live. Why would you have that ?

    The problem is that that Health Regen is a very good autoheal that's supposed to go away. They'll see. Most vampires will remain in stage 1, happy to use the abilities and with a small bill attached.

    How about Undeath becomes a Health Regen buff (and Health Regen cost removed) ? How about that, Zenimax ? Power comes at a cost. Ok. Fire damage.

    But how about giving up something that's more of a bait and switch for something that's real. Something that passively injects HP ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Sephyr
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    Vevvev wrote: »
    Magicka Regeneration debuff makes no sense. Extra flame damage an order or a magnitude higher would have been more lore friendly. Instead ZOS decided to lessen the extra flame damage for some reason :confused:

    This. The idea is that vampires harness the power of the blood consumed to both restore their health and raise their power to a slight degree. Nerfing Magicka Regen into the ground is quite the polar opposite. They won't have 'good self heals' if they can't cast.

    This is why fire damage is a better and more viable alternative. I'd have taken the resource cost over the -100% health regen as well. Both at once? No thanks.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    As I stated in another post, I believe I have justified the Vampirism System and it seems to follow the logic that Blood is like Skooma and as we know Skooma is not good for your health despite the few temporary buffs it may give you.

    Basically Blood is a drug for Vampires of this bloodline, drinking to much will make them Sick hence the Sickly appearance and the loss of Health Regeneration, drinking blood will also make them "Crave" more like an addict would crave Skooma, this may cloud their focus which would explain the increased cost of non-Vampire abilities.

    At the same time however their Blood powered Magic gets more effective the more Blood they consume, should be self-explanatory, these passives you gain as you rise in Vampire stage would be akin to the Temporary Skooma buffs I mentioned before, that seems to be the way ZOS wants it even though it makes Vampires look bad, they don't really even need blood and ultimately those few passives do not make up for the lack of health regeneration or increased costs, it is almost as if Lamae Bal is a dealer who just wants you to get addicted to blood which is really bad for your health, she is only saying you get stronger when it reality you really don't, maybe your Vampiric abilities get better but whether your stronger or weaker ultimately depends on whether your Vampiric Powers at their best are better then your non-Vampiric Powers, if they are then perhaps you are stronger as you feed but if not, well as far as I am concerned, we still get stronger as we starve.

    Doubt she has the power to change how an undead creature created by a Daedric Prince works anyway, she is a Vampire not a God and if she had that power then why do other Daughters of Coldharbour not have it? how is she any different physically then Serana or Valerica? all three were turned by Molag Bal.
    Edited by TX12001rwb17_ESO on May 16, 2020 10:29PM
  • Thevampirenight
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    As I stated in another post, I believe I have justified the Vampirism System and it seems to follow the logic that Blood is like Skooma and as we know Skooma is not good for your health despite the few temporary buffs it may give you.

    Basically Blood is a drug for Vampires of this bloodline, drinking to much will make them Sick hence the Sickly appearance and the loss of Health Regeneration, drinking blood will also make them "Crave" more like an addict would crave Skooma, this may cloud their focus which would explain the increased cost of non-Vampire abilities.

    At the same time however their Blood powered Magic gets more effective the more Blood they consume, should be self-explanatory, these passives you gain as you rise in Vampire stage would be akin to the Temporary Skooma buffs I mentioned before, that seems to be the way ZOS wants it even though it makes Vampires look bad, they don't really even need blood and ultimately those few passives do not make up for the lack of health regeneration or increased costs, it is almost as if Lamae Bal is a dealer who just wants you to get addicted to blood which is really bad for your health, she is only saying you get stronger when it reality you really don't, maybe your Vampiric abilities get better but whether your stronger or weaker ultimately depends on whether your Vampiric Powers at their best are better then your non-Vampiric Powers, if they are then perhaps you are stronger as you feed but if not, well as far as I am concerned, we still get stronger as we starve.

    Doubt she has the power to change how an undead creature created by a Daedric Prince works anyway, she is a Vampire not a God and if she had that power then why do other Daughters of Coldharbour not have it? how is she any different physically then Serana or Valerica? all three were turned by Molag Bal.

    Vampirism is a biological magical condition and in the Lady Of Blood Quest plus the lorebook inside Greymoor Keep we are given lore that they can in fact be altered or changed means of Magic, Alchemy and even Science creating new Vampire Strains in the Process. We are given new lore with the revamped Vampire quest that says Lamae did exactly that she altered her scions or the players version using sorcery.
    So going by this you could have some mad scientist in his basement creating Super Vampires or Franken Vampires as a more appropriate term for it. Without the need for a Daedric Prince.
    So Elder Scrolls Vampires are not just dependent on Molag Bal or other Princes to make them what they are because mortals can use chemistry to do something similar and create new forms of vampirism and the Vampire Alchemy quest in Summerset hints at this. You might not like it but that is the direction they are going with it. Magical Science does have its place in the Elder Scrolls. So a Daedric Prince can do it but so can a scientist.
    Edited by Thevampirenight on May 17, 2020 3:00AM
    PC NA
    Please add Fangs to Vampires.
  • Spectral_Force
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    You know, I lowkey wouldn't mind a hard hit to Magicka regen (still not -100% though) if we had a full kit of Vampire abilities (10+2 or maybe even 15+3), the majority of which costed Health and scaled off max Health so you could make a full "blood magic" build. Would be interesting to see how a 0/64/0 build that used Health as the primary resource would play out.
    But in the current Vampire framework, removing Magicka regen would make Stage 4 non-viable even for killing mudcrabs.
    Edited by Spectral_Force on May 17, 2020 2:54AM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    As I stated in another post, I believe I have justified the Vampirism System and it seems to follow the logic that Blood is like Skooma and as we know Skooma is not good for your health despite the few temporary buffs it may give you.

    Basically Blood is a drug for Vampires of this bloodline, drinking to much will make them Sick hence the Sickly appearance and the loss of Health Regeneration, drinking blood will also make them "Crave" more like an addict would crave Skooma, this may cloud their focus which would explain the increased cost of non-Vampire abilities.

    At the same time however their Blood powered Magic gets more effective the more Blood they consume, should be self-explanatory, these passives you gain as you rise in Vampire stage would be akin to the Temporary Skooma buffs I mentioned before, that seems to be the way ZOS wants it even though it makes Vampires look bad, they don't really even need blood and ultimately those few passives do not make up for the lack of health regeneration or increased costs, it is almost as if Lamae Bal is a dealer who just wants you to get addicted to blood which is really bad for your health, she is only saying you get stronger when it reality you really don't, maybe your Vampiric abilities get better but whether your stronger or weaker ultimately depends on whether your Vampiric Powers at their best are better then your non-Vampiric Powers, if they are then perhaps you are stronger as you feed but if not, well as far as I am concerned, we still get stronger as we starve.

    Doubt she has the power to change how an undead creature created by a Daedric Prince works anyway, she is a Vampire not a God and if she had that power then why do other Daughters of Coldharbour not have it? how is she any different physically then Serana or Valerica? all three were turned by Molag Bal.

    Vampirism is a biological magical condition and in the Lady Of Blood Quest plus the lorebook inside Greymoor Keep we are given lore that they can in fact be altered or changed means of Magic, Alchemy and even Science creating new Vampire Strains in the Process. We are given new lore with the revamped Vampire quest that says Lamae did exactly that she altered her scions or the players version using sorcery.
    So going by this you could have some mad scientist in his basement creating Super Vampires or Franken Vampires as a more appropriate term for it. Without the need for a Daedric Prince.
    So Elder Scrolls Vampires are not just dependent on Molag Bal or other Princes to make them what they are because mortals can use chemistry to do something similar and create new forms of vampirism and the Vampire Alchemy quest in Summerset hints at this. You might not like it but that is the direction they are going with it. Magical Science does have its place in the Elder Scrolls. So a Daedric Prince can do it but so can a scientist.

    And these
    As I stated in another post, I believe I have justified the Vampirism System and it seems to follow the logic that Blood is like Skooma and as we know Skooma is not good for your health despite the few temporary buffs it may give you.

    Basically Blood is a drug for Vampires of this bloodline, drinking to much will make them Sick hence the Sickly appearance and the loss of Health Regeneration, drinking blood will also make them "Crave" more like an addict would crave Skooma, this may cloud their focus which would explain the increased cost of non-Vampire abilities.

    At the same time however their Blood powered Magic gets more effective the more Blood they consume, should be self-explanatory, these passives you gain as you rise in Vampire stage would be akin to the Temporary Skooma buffs I mentioned before, that seems to be the way ZOS wants it even though it makes Vampires look bad, they don't really even need blood and ultimately those few passives do not make up for the lack of health regeneration or increased costs, it is almost as if Lamae Bal is a dealer who just wants you to get addicted to blood which is really bad for your health, she is only saying you get stronger when it reality you really don't, maybe your Vampiric abilities get better but whether your stronger or weaker ultimately depends on whether your Vampiric Powers at their best are better then your non-Vampiric Powers, if they are then perhaps you are stronger as you feed but if not, well as far as I am concerned, we still get stronger as we starve.

    Doubt she has the power to change how an undead creature created by a Daedric Prince works anyway, she is a Vampire not a God and if she had that power then why do other Daughters of Coldharbour not have it? how is she any different physically then Serana or Valerica? all three were turned by Molag Bal.

    Vampirism is a biological magical condition and in the Lady Of Blood Quest plus the lorebook inside Greymoor Keep we are given lore that they can in fact be altered or changed means of Magic, Alchemy and even Science creating new Vampire Strains in the Process. We are given new lore with the revamped Vampire quest that says Lamae did exactly that she altered her scions or the players version using sorcery.
    So going by this you could have some mad scientist in his basement creating Super Vampires or Franken Vampires as a more appropriate term for it. Without the need for a Daedric Prince.
    So Elder Scrolls Vampires are not just dependent on Molag Bal or other Princes to make them what they are because mortals can use chemistry to do something similar and create new forms of vampirism and the Vampire Alchemy quest in Summerset hints at this. You might not like it but that is the direction they are going with it. Magical Science does have its place in the Elder Scrolls. So a Daedric Prince can do it but so can a scientist.

    And how exactly did Lamae Bal change her bloodline? I fail to see the difference, we are still getting weaker as we feed unless you think a few passives that boost your ability to run and hide is a substitute for being stronger, as I said the Vampirism system functions like a Drug, she only wants you to think your getting stronger when the harsh reality is your not.

    Cheaper Normal Abilities, Reduced Fire Damage and Natural Health Regeneration is a more substantial boost in power then a few weak passives and cheaper Vampire abilities, your stronger as your starve.
  • fxeconomisteb17_ESO
    You know, I lowkey wouldn't mind a hard hit to Magicka regen (still not -100% though) if we had a full kit of Vampire abilities (10+2 or maybe even 15+3), the majority of which costed Health and scaled off max Health so you could make a full "blood magic" build. Would be interesting to see how a 0/64/0 build that used Health as the primary resource would play out.
    But in the current Vampire framework, removing Magicka regen would make Stage 4 non-viable even for killing mudcrabs.

    Removing Magicka regen with a 100% buff to Health Regen ? I could easily reach about 4k Health Regen. And people running Troll King talked about 7k.

    Do you remember when Nords used to have 20% buff to Health Regen ?
    How about you add... 1700 from old Troll King, about 1000 from Eternal Vigor, 28% from Constitution.
    So you could take a 500 base + 1000 + say 400 from food + 1700 when it procs = 3600, times 2.28 = 8208

    Are you sure you couldn't kill mudcrabs ? Oh boy, and where is the Wrath passive ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • HoyaCarnosa
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    I would be happy if health regen debuff caps at -75% and i wonder: is it really true that vampire now has no regen buffs? Like: not even + x % magicka? So Werewolf has a passive stamina regen buff and vamp has nothing? (i mean i always found it weird that vamp had a stamina regen buff, so i have nothing against losing that, but also losing magicka buff? Weird...)
  • fxeconomisteb17_ESO
    Seen this on another thread and is totally true. The cause for which tanking is being systematically destroyed.
    JanTanhide wrote: »
    One word: PVP
    Exactly.
    1. DD streamers are always wailing about tanks and healers.
    2. Streamers want to show more kills in their streams.
    3. ZOS nerfs tank and healer monster sets and buffs DD monster sets.

    The problem: ZOS nerfs monster sets not only for PvP but ALSO for PvE.
    Considering the crazy about of damage and one-shot-hits in the latest DLC Dungeons,
    this puts a crapload of more pressure especially on tanks.

    For one full year now, ZOS seems to in the hand of PVP STAM DDs.
    MagBlades, MagSorcPets, MagVampires and now also Tank/Healer monster sets got ruined.
    The result: Even more tanks will stop pugging vDLC.
    With crappy tank monster sets, you need really good people (friends) in vDLC.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • MashmalloMan
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    I would be happy if health regen debuff caps at -75% and i wonder: is it really true that vampire now has no regen buffs? Like: not even + x % magicka? So Werewolf has a passive stamina regen buff and vamp has nothing? (i mean i always found it weird that vamp had a stamina regen buff, so i have nothing against losing that, but also losing magicka buff? Weird...)

    Werewolf abilities also cost 25 percent more if I'm not mistaken. It's a very high drain, but high sustain playstyle, the 15% regen won't passively overcome the 25% increased cost. That's where heavy attack sustain buffs come in to play for more active resource return.

    I think removing the 10% Regen was a good idea because it was shoe Horning PvE damage builds in to vampire. However, they simply replaced that necessity with an even larger skill gap through blood frenzy.

    Smh.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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