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Bards skill line

r34lian
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Could be some think like this
https://youtu.be/P2zuwEZYvjM
DE did great job there
What do you guys think?
2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Nemesis7884
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    I'd LOVE a new class - at the same time, since bards are a guild and guilds are usually implemented with a skill line i think that would make more sense...

    a bards guild skill line

    + a new class :-)
  • Vevvev
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    Warframes use the power of the void to break the laws of physics in that universe. It's the same here and that's why the players have never been able to use music magic in the Elder Scrolls. The Dwemer used tonal architecture, and illusion mages can make people hear things, but music magic in the Elder Scrolls is basically like String Theory.

    You're basically talking about things like the Sword Singers at this point who could make an almost infinite supply of floating weapons to strike their foes down. They had mythical levels of power but their practice died off after Yokuda fell into the sea and the Redguards came to Tamriel.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Nemesis7884
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    Vevvev wrote: »
    Warframes use the power of the void to break the laws of physics in that universe. It's the same here and that's why the players have never been able to use music magic in the Elder Scrolls. The Dwemer used tonal architecture, and illusion mages can make people hear things, but music magic in the Elder Scrolls is basically like String Theory.

    You're basically talking about things like the Sword Singers at this point who could make an almost infinite supply of floating weapons to strike their foes down. They had mythical levels of power but their practice died off after Yokuda fell into the sea and the Redguards came to Tamriel.

    eh not sure i'd agree with that...

    you can always argue that bards inspire people with their songs or battle crys... battle crys arent exactly something new in elder scrolls, nords had them for a long time...(not meaning shouts) and as you mentioned yourself, illusion magic has been a thing for a long time....and bards are even classes in older elder scrolls games...
    Edited by Nemesis7884 on May 16, 2020 7:42PM
  • Vevvev
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    ]

    eh not sure i'd agree with that...

    you can always argue that bards inspire people with their songs or battle crys... battle crys arent exactly something new in elder scrolls, nords had them for a long time...(not meaning shouts)

    True, but he's specifically talking about reality altering music magic which is almost at divine levels of power. And we do have a couple of battle cry skills everyone has access to already, so a Bard's skilline would probably look like the Thieve's Guild, Dark Brotherhood, Or the new Antiquities skill lines
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Nemesis7884
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    from oblivion:

    ards have the gift of a silver tongue and work very well with people, but should not be underestimated as fighters for their blades are as sharp as their mind and tongue. They are also adept at the magical school of illusion magic and are capable alchemists.
  • Rave the Histborn
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    from oblivion:

    ards have the gift of a silver tongue and work very well with people, but should not be underestimated as fighters for their blades are as sharp as their mind and tongue. They are also adept at the magical school of illusion magic and are capable alchemists.

    That doesn't mean their music is magic.
  • Bradyfjord
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    Oblivion was a wonderful game. Different concept from eso though.

    Bard skill line would be be nice. Especially if we finally get the magic/melee hybrid skill some have also been asking for.
  • Casterial
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    I'm good, please focus on the broken classes, gameplay, and mechanics that currently exist before adding more crap.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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    Member since: August 2013
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  • TheShadowScout
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    I'd LOVE a new class - at the same time, since bards are a guild and guilds are usually implemented with a skill line i think that would make more sense...
    I'd HATE a new class... but I would appreciate more guilds, starting with bards!
    But... I would say that, would I not, considering the things I post:
    https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
    ;)
    That doesn't mean their music is magic.
    No, it doesn't.
    And honestly, I would be just as happy with a non-musical-magic bard guild skill line. Perhaps as something like a crafting skill, except you don't craft a thing, but instead a -performence-!

    On the other hand... IF the powers that be wanted to make "musical magic", they could. The lore supports it, we even have some questings with that theme, be it a cursed spellsong putting people to sleep in Eastmarch so that rieklings can ambush 'em, or another cursed lute enthralling a whole isle in a spell that can only be broken with the right song... or a altmer in grahtwood looking for his wife and sending you a musical magic seeker spell to go and find her... well, or various dwemer tonal shennannigans.
    The fact is, "musical magic" is a thing in the elder scrolls setting.
    Do they want it to be a player skill thing?
    Up to ZOS!
    Bradyfjord wrote: »
    Bard skill line would be be nice. Especially if we finally get the magic/melee hybrid skill some have also been asking for.
    Yes!
    In fact, I would think more weapon options for everyone would be even better then a bardic guild... though once again, I would say that, would I not, considering the other things I also post:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    ;)
  • rikimm16_ESO
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    I heard a Bard class is coming by the end of the year... but in another game :(
  • Nemesis7884
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    from oblivion:

    ards have the gift of a silver tongue and work very well with people, but should not be underestimated as fighters for their blades are as sharp as their mind and tongue. They are also adept at the magical school of illusion magic and are capable alchemists.

    That doesn't mean their music is magic.

    thats trure...i think a bard skill line could be simply centered arund illusion magic and bard for me also means performer and not necessarily music only...it could include things like

    smoke grenades
    shouts / war crys
    songs
    throwing knives
    frightening
    charming
    etc.etc.


    I'd expect to see a lot of buffs and debuffs and maybe synergies - so a support skill line that would hepl a party a lot...that would be fun
  • Nanfoodle
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    I will drop my Warden like a bad habit if they drop a bard class. If it's a skill line I will spend much time considering what class best to play it with. ESO needs something new. Bards or a major story with Dwarfs coming back. And be a playable race :) Or better yet a Bard Dwarf :)
  • Bradyfjord
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    Nanfoodle wrote: »
    I will drop my Warden like a bad habit if they drop a bard class. If it's a skill line I will spend much time considering what class best to play it with. ESO needs something new. Bards or a major story with Dwarfs coming back. And be a playable race :) Or better yet a Bard Dwarf :)

    Bard Dwarves might cause a singularity. But I do hope that we get something 'lighter' in tone after Greymoor.
  • TheShadowScout
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    Nanfoodle wrote: »
    I will drop my Warden like a bad habit if they drop a bard class.
    See, that is exactly the issue I have with "new classes".

    Back when they did warden, I myself felt two great vexations - one of the "Gah, now I have to make another couple alts to enjoy this new class" kind, and the other of the much worse - "Nooooooo, this new class would have made so much more sense for the backstory I did for this old character of mine..."; and when necromancer came out, I got another dose of those.

    Now, maybe its easy to drop a character you never played much, just did some grinding to 50 and gave it a spin, then let it sit in some town as mule... but for those of us who invested some time in our alts, new classes without classchange is a bit of a torture. So, I am really hoping they would never ever add another class, and instead add new character options in ways that -everyone- can enjoy... with new skill lines, or perhaps even with some sort of class specialization system like I often post-link about:
    https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1 ;)
    Nanfoodle wrote: »
    If it's a skill line I will spend much time considering what class best to play it with.
    ...and that is as it should be, for bards and many other options.
    I do exactly the same for TG and DB and Psijic... I don't dop those on everyy alt, only those where it makes sense to me. I would so the same if a "bard" guild of sorts becomes available someday.
    Nanfoodle wrote: »
    ESO needs something new. Bards or a major story with Dwarfs coming back...
    Agreed to the need for something new, a lot of something new. And it should be new things that everyone can "refit" to their characters, like guild skill lines, crafting options, weapon skills, class specializations, new races, or whatever...

    ...however, the dwemer coming back is so lorebreaking, it would make a complete and utter mess of the setting. Since their vanishment is one of the great mysteries, any glimpse as to where they went would be a huge thing among scholars... and we -know- from the dialouge with the last dwemer in TES-III:Morrowind that in all the times, no such hint was -ever- found. And considering Yagrum is buddies with Divarth Fyr, argubly one of the the most powerful mages around, if not THE most powerful... if any such thing had happened, he would have heard of it. He didn't, so it didn't happen. Best we could get is a "flashback" style quest someday to see them in their glory days...

    Also, the dwemer were not dwarves unless you are a giant. ;)
    Nanfoodle wrote: »
    Or better yet a Bard Dwarf :)
    That could actually happen - as long as it wasn't a dwemer, but a breton, imperial, redguard or nord with dwarfism. :p;)
    Which totally could be a thing, they -could- look into adjusting their game system to allow for non-standard character mesh options, then sell such "structural unlocks" in the crown store for those who want to play their gaming like Tyrion Lanister of GoT... and there could be more of the sort... but I posted that before:
    Of course, they -really- ought to be selling something like "structural unlocks" in the crown store for this and many other character build ideas, so we too can play as such or other "non-standard body feature" archetypes!
    Let us pay to play taller then possible "titanbborn" nords!
    Let us pay to play stouter then possible imperial matrons that make the best pasta!
    Let us pay to play shorter then possible breton dwarves who drink wine and know things!
    Let us pay to play more muscular then possibe orcs people wouldn't like if they got angry!
    Let us pay to play fatter then possible redguard haren guards who gave up -much- for their job!
    Let us pay to play tinier then possible petite dunmer assassins that can squeeze through any arrowslit!
    Let us pay to play skinnier then possible necromancers that look like they -really- need a sammich right now!
    Yeah, I for one would enjoy all those character diversifications!
    (And buy appearance change tokens to refit them to characters of mine!)

    They could even do something special with all those... like, make them an extra racial trait that has both positive and negative effects. Titanborn? Sure, you get a bit to weapon damage, but you also get less critical resistance since your vital areas are just so much larger... Dwarf? Sure, you maybe get the opposite - more critical resistance because your vitals are harder to hit, but also a penalty to weapon damage for your stubby arms... extra-fat character? Sure, you get an HP bonus for all that blubbler, but you also get a penalty for sprinting stamina drain because... of the same. Extra-skinny character? The opposite. Extra-muscular character gets a bonus to armor penetration due to heavy blows, but a penalty to critical hits because of all that muscle costing in agility, extra petite character the opposite. Et cetera...
  • Chaos2088
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    No skill line please

    Want a full blown class :)
    @Chaos2088 PC EU Server | AD-PvP
  • TheShadowScout
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    Chaos2088 wrote: »
    No skill line please

    Want a full blown class :)
    No new classes please.
    Want a neat skill line to refit for everyone! :p;)

    But really, "Bard" isn't exactly enough for a class, and it would make a LOT more sense to have it as a added skill line just like Psijic, packaged into a "guild-sized DLC" like TG or DB, with lots of missions (both storyline quests and daily "entertain them there" jobs for bardic guild advancement) that can take you all over the old maps... thus they could do it for cheap, which would make it more likely to get done...

    And that way, every character could become a bard if their player wanted them to, which would be a good selling point for those who already made characters more on the flamboyant and musicially inclined side... no matter iof nightblade, templar or whatever, it would be neat to be able to refit this that way.
  • Nemesis7884
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    why not both... skill line and a class and everyone is happy... guilds have always been implemented as skill lines not classes....so bard skill line and xyz class
  • khajiitNPC
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    Personally I wouldn’t mind a bard’s guild skill line — Class, no. Ideally I’d like it to be like the thieves guild and dark brotherhood, where you get passives that allow you to “charm” an NPC common merchant allowing you to buy stuff at 10 percent off. Or instead of pick pocketing you can talk a NPC out of their stuff.
  • Nemesis7884
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    khajiitNPC wrote: »
    Personally I wouldn’t mind a bard’s guild skill line — Class, no. Ideally I’d like it to be like the thieves guild and dark brotherhood, where you get passives that allow you to “charm” an NPC common merchant allowing you to buy stuff at 10 percent off. Or instead of pick pocketing you can talk a NPC out of their stuff.

    eh id be really disappointed if it wasnt a universally / combat useful skill line tbh... outside of their respective quests i cant remember the last time i used dbh or tg skills.....
  • TheShadowScout
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    why not both... skill line and a class and everyone is happy... guilds have always been implemented as skill lines not classes....so bard skill line and xyz class
    Classes would amke me rather unhappy.
    And really... what's left that isn't already covered by other classes? Since the classes in ESO are more like "flavors of magic" rather then anything else, due to free armor/weapons selection... that means a LOT of the "classic" class ideas are out the window...
    As for the magic flavors, well, we have all those already, from holy light-ish to dark and daedric, from death to nature, from blood to draconic... there's not much left that would be good fopr another class. Most of what's still around would make more sense for guild lines like Psijic... well, OR sub-class specializations adding more ability options to the already existing flavors like I keep mentioning... ;)
  • Chaos2088
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    There could be materiel to have it as a class.

    Tanking skill lines could give alot of buffs or deuffs to grp

    DPS: could use wind and voice to sound like a banshee and use knock back effects, closest thing we could get to dragon shouts in the game so far.

    Healing: using the art of music and song to give buffs and heal allies.

    In my opinon it would be a perfect class to fit with the others so far.

    This is an MMO there are going to be new classes if you like it or not. I do think we are not going to get another class for quiet some time. :)
    @Chaos2088 PC EU Server | AD-PvP
  • r34lian
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    Chaos2088 wrote: »
    There could be materiel to have it as a class.

    Tanking skill lines could give alot of buffs or deuffs to grp

    DPS: could use wind and voice to sound like a banshee and use knock back effects, closest thing we could get to dragon shouts in the game so far.

    Healing: using the art of music and song to give buffs and heal allies.

    In my opinon it would be a perfect class to fit with the others so far.

    This is an MMO there are going to be new classes if you like it or not. I do think we are not going to get another class for quiet some time. :)

    This sounds interesting ^_^
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • TheShadowScout
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    Chaos2088 wrote: »
    This is an MMO there are going to be new classes if you like it or not.
    Wrong.
    That is NOT neccessarily a thing for MMORPGs. Some do add new classes, others don't and add other things to breathe the always needed new life into their game.
    ESO?
    Well, that's up to ZOS!
    I mean, it was no suprise they did some new classes... since they had rows of three in CharGen and the lower row "unfinished". But... now it is filled, and let's be honest, necromancer already felt a little "pulling things out of our ar... uhm... noses to fill the class".
    And while of course any idea could maybe be streched into a whole class... it does wear thin, and most of the ideas left are more something for a skill line like the "Psijic" that came with Summerset.
    And a great many more ideas are ill-thought of as they seem to be mentioned by people who never thought it through and realized that stuff like "monk" or "spellsword" would not work for a system with free weapons selection... (those would be some unarmed combat weapon skill line and a mixed melee/magic weapon skill line respectively)

    So, we had the two new classes to fill the row in chargen, okay, and I really would like to see a lot more other new stuff... and never ever yet another class unless they actually go and do some class-change token, which they still have on numerous occasion spoken out against...

    But, that IS up to ZOS, I can only say that as a player, I am nearing the point where I might give up if they make me make more alts just to try a new class again...

    And thus I keep thinking up ways of how they could add nifty new stuff, but without getting to that point. New weapon skill lines, new guild skill lines, new races to play, new religions to follow, new character passives... and yeah, new classes but not as statting classes, but as "specializations" to branch out from the existing base classes - in my opinion, that would be a much better way to go, since ALL of that could be taken up by ANY character, no matter if newly made or played since launch, so... win-win for everyone? But I'd say so, wouldn't I? ;)
  • Chaos2088
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    Chaos2088 wrote: »
    This is an MMO there are going to be new classes if you like it or not.
    Wrong.
    That is NOT neccessarily a thing for MMORPGs. Some do add new classes, others don't and add other things to breathe the always needed new life into their game.
    ESO?
    Well, that's up to ZOS!
    I mean, it was no suprise they did some new classes... since they had rows of three in CharGen and the lower row "unfinished". But... now it is filled, and let's be honest, necromancer already felt a little "pulling things out of our ar... uhm... noses to fill the class".
    And while of course any idea could maybe be streched into a whole class... it does wear thin, and most of the ideas left are more something for a skill line like the "Psijic" that came with Summerset.
    And a great many more ideas are ill-thought of as they seem to be mentioned by people who never thought it through and realized that stuff like "monk" or "spellsword" would not work for a system with free weapons selection... (those would be some unarmed combat weapon skill line and a mixed melee/magic weapon skill line respectively)

    So, we had the two new classes to fill the row in chargen, okay, and I really would like to see a lot more other new stuff... and never ever yet another class unless they actually go and do some class-change token, which they still have on numerous occasion spoken out against...

    But, that IS up to ZOS, I can only say that as a player, I am nearing the point where I might give up if they make me make more alts just to try a new class again...

    And thus I keep thinking up ways of how they could add nifty new stuff, but without getting to that point. New weapon skill lines, new guild skill lines, new races to play, new religions to follow, new character passives... and yeah, new classes but not as statting classes, but as "specializations" to branch out from the existing base classes - in my opinion, that would be a much better way to go, since ALL of that could be taken up by ANY character, no matter if newly made or played since launch, so... win-win for everyone? But I'd say so, wouldn't I? ;)

    Dude you can agree or disagree, but being rude and calling be wrong. Me and you both dont work for ZOS, its their game they can add what they like.
    @Chaos2088 PC EU Server | AD-PvP
  • khajiitNPC
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    @Nemesis7884 i respect that, but bards in TES really aren’t too different than most classes — I suppose if it were a skill line it could have some combative abilities. This is what I envision for bards in TES games:

    Bard Skill Line

    1. Calm: Reduces the damage of enemies by 5%.
    (A) Frenzied Song: Increases the damage of you and your group by 5% but applies minor fracture and minor cowardice to your group.
    (B) Encumbered Serenity: Reduces the damage of a single player by 5% for 3 seconds, and causes the enemy’s armor to weigh more, reducing enemy speed by 30%.

    2. Clairvoyance: Summon a mote of light that anticipates and absorbs the next projectile casted at you.
    (A). Blinding Clairvoyance: Summon a mote of light that builds in intensity for 4 seconds, at 4 seconds it explodes causing a single target to miss their melee attack and take x amount of magic damage.
    (B) Healing Sight: Summon a mote of light that anticipates and absorbs the next projectile casted at you, if a projectile isn’t absorbed you or the lowest health party member restores 3000 health and 100 magicka and stamina

    3. Paralyze: Stun an enemy in their tracks.
    (A) Draining Stun: Stun an enemy in their tracks, when they break free heal for 2500 health.
    (B) Alchemical Stun: Stun an enemy in their tracks, when enemy breaks free, the damage of your alchemical poisons are increased by 4% for 3 seconds.

    4. Chameleon: Briefly become transparent and blend into the background, reducing the cost of sneak by 10% for 5 seconds.
    (A) Enchanted Chameleon: Briefly become transparent and blend into the background. If attacking from stealth you have a chance to apply burning, concussed, chilled, diseased, or a poisoned status effect.
    (B). Poisonous Shroud: Briefly become
    transparent and blend into the background. When pulled out of a stealth by an attacker you put a leeching poison on them that deals x amount of poison damage, and restores 50 stamina per second for 6 seconds.

    5. Sanctuary: Create an aura around your body that grants minor protection and minor heroism to you and one member in your party for 6 seconds.
    (A): Black Winter: Create an aura around your body that deals x amount of frost damage every time you deal light or heavy attack damage for 6 seconds.
    (B): Gentle Sanctuary: Create an aura around your body that heals you and up to 2 other party members, while the aura holds their healing is increased by 2%.

    6. Tonal Destruction (Ultimate): Summon a Dwemer Tonal Fork that deals x amount of damage, causing the ground to split beneath your enemies and immobilizing enemies in a 8m radius.
    (A). Tonal Rejuvenation: Summon a Dwemer Tonal Fork that increases your groups resource regeneration by 25% for 2 seconds.
    (B). Tonal Shell: Summon a Dwemer Tonal Fork that applies a shield onto you and up to 12 allies, when the last shield is depleted it causes the ground to split open at that location immobilizing enemies at that location and dealing x amount of damage.

    Obviously to get the tonal Dwemer fork would be part of the bard guild quest. The passives would still be similar to thief and brotherhood guilds. Allowing to maybe charm and epic quality item off an npc once a day, or use speechcraft to get out of fines, ect. Hell they could even add in NpC disposition and based upon whether they like you or not determines the item you get off them.
  • TheShadowScout
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    Chaos2088 wrote: »
    Dude you can agree or disagree, but being rude and calling be wrong.
    Well, the fact is, you were wrong in saying:
    Chaos2088 wrote: »
    This is an MMO there are going to be new classes if you like it or not.
    ...and I only remarked that this is wrong, as there are many MMORPGs that do NOT add new classes. Yes, there are some who do, but there are also many which do not.
    Thus saying "there are going to be new classes" is plain and simply wrong.
    Since when was it rude to point out someone elses mistakes???
    Chaos2088 wrote: »
    Me and you both dont work for ZOS, its their game they can add what they like.
    True enough.
    We cannot EVER say what they at ZOS will choose to do.
    I cannot say "there are never going to be new classes", I can only hope there won't be.
    You cannot say "there are going to be new classes"... and me pointing out that was what started this?
    Eh.
    So, lets just agree to disagree on the question of new classes - I would hate them for the reasons cited, you maybe would like them because of your own reasons... and carry on with the parts we might not start areguing over? ;)
  • khajiitNPC
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    @TheShadowScout youre going to be disappointed because theres still a battlemage class asset that was datamined after the rerelease of the warden class. So there’s still one out there.
  • TheShadowScout
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    khajiitNPC wrote: »
    youre going to be disappointed because theres still a battlemage class asset that was datamined after the rerelease of the warden class. So there’s still one out there.
    Oh, I am often disappointed.
    Most of the times when I trust in people making the right choices, or being kind, or being honest... but I guess arguing over which choices are the right ones has been a source of conflict and disappointment since the very beginning... and trusting in peoples kindness or honesty just tells me I am still way too naive sometimes...
    ...and that is actualyl why I play ESO so much, to distract myself from the severe disappointment I always find IRL. And I guess someday ESO will likely disappoint me so much that I have to find distraction elsewhere, to keep holding on to whatever remains of my sanity.

  • Nemesis7884
    Nemesis7884
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    why not both... skill line and a class and everyone is happy... guilds have always been implemented as skill lines not classes....so bard skill line and xyz class
    Classes would amke me rather unhappy.
    And really... what's left that isn't already covered by other classes? Since the classes in ESO are more like "flavors of magic" rather then anything else, due to free armor/weapons selection... that means a LOT of the "classic" class ideas are out the window...
    As for the magic flavors, well, we have all those already, from holy light-ish to dark and daedric, from death to nature, from blood to draconic... there's not much left that would be good fopr another class. Most of what's still around would make more sense for guild lines like Psijic... well, OR sub-class specializations adding more ability options to the already existing flavors like I keep mentioning... ;)

    If you look at the "old" thematic classes you are right that a lot is thematically already covered...

    The only thing i could see still open if one would argue that the nightblade covers more of a darker aspect would be a class that is more of a leader, buffer, debuffer more of a chaotic-good scoundrel type class like a bard, acrobat, agent so the old elder scrolls game classes whos primary stat are usually speech...that isn't covered yet...

    As said they might also want to do a bard skill line.... or they could make a bards college skill line that works rather similar to thieves guild and dbh and is rather a fluff skill line or introduces some other type of mini game like antiquities and have than a class that covers these themes but has a different name....

    I could see room for such a class as it is thematically not yet covered.... another one you might argue is a barbarian class....if you focus more on the "frenzy" aspect of a barbarian and not the "nature" aspect
  • Chrysa1is
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    Nobody wants a bard, it would look and be so so crap for the game. As i said before, it'd be like adding a my little pony mount into the game for a meme.

    Meanwhile, adventurers are fighting for their lives against Velidreth in the Cradle of Shadows...

    "Quick! Use you Ult Bard!"

    *Pulls out his magic drum and starts singing shockwave notes everywhere that damages enemies*

    Bards are capped in the head.

    Edited by Chrysa1is on May 18, 2020 4:12AM
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