BrownChicken wrote: »Honestly, I do not fully understand the community’s discontent over the vampire’s changes. I understand that many do not like the increase in resource costs for non-vampire abilities. But people should have the choice of being NOT VAMPIRE. Prior to this, people had no such choice and many took vampirism for the sake of 10% regeneration. Fortunately, now, it’s not necessary to be a vampire. HOWEVER! This is still a must-have for pvp-nb.
Yeah it was never a necessity to be a Vampire per say although I think I know what you mean. It sounds like majority of the community took Vampire for the benefits which was not a bad move however you never had to be a Vampire per say. WW has been steadily gaining in popularity anyways ever since their issues were mostly fixed.
There are some new Vamp abilities that I feel are must haves, especially for PvP Stamblade. However there will also be a notable difference going forward on why players choose Vamp and especially how it is used. I think one of the issues with Vamp -overall- is players just taking Vamp for the skill sake and nevermind what it's actually about. That's why all the pain now however we will get thru it eventually.
The issue I think runs deeper than that though. While most took the line for just the passives, you have people like myself who just took the line for simply the ability to spread the bite for free. The thing is, though, why I don't like it? Is because it's not really all that visceral or intuitive. Here's why;
I don't like the feeding mechanic. Not because I don't want to do it, on the contrary. I want to have my character rip out the necks of people in Cyrodiil randomly. The fact is, I'm yet again being punished for doing so with the -100% health regeneration that should be on a Stage 1. There's no real incentive to feed even with the vampire cost reduction because those abilities are STILL cheap. Does Frenzy/Fury hurt less the further advanced in stage you are? Sure. But at Stage 4, you're healing yourself more than the healer at that point if you have any kind of pressure put on your character.
So yes, while the majority are probably upset that their resources have been cut--the truth is, most of us wanting to actually PLAY a vampire have built around that for years. The line's a step in the right direction, but has completely fell short of any reasonable expectation of what a proper universal vampire feeding and skill system should feel like.
No one is saying Supernatural Recovery should be removed.
That's not so much the point of my post though.
Ok but it is the point in a way because everything is centered around Supernatural Recovery and Undeath. The people who want the skill/passives to support their rotations don't want this changed, the people who play Vamp for being a Vamp don't want this to go away or be significantly altered because it's their thing.
All I'm saying is we should be able to keep the best parts of Vamp now that there are constraints for being a Vampire. Your post discussed people being upset over resources being cut vs people who play a Vampire building around the same. So I'm saying don't remove it. Just add the constraints, make a few changes and leave Vampire with just a few changes. I think they are moving too fast and to ambitious on the current changes. I have no issues with your post however that is what I'm saying.
Yeah, again--not the point dude. It's okay though. I don't care.