https://youtu.be/P2zuwEZYvjMWarframes use the power of the void to break the laws of physics in that universe. It's the same here and that's why the players have never been able to use music magic in the Elder Scrolls. The Dwemer used tonal architecture, and illusion mages can make people hear things, but music magic in the Elder Scrolls is basically like String Theory.
You're basically talking about things like the Sword Singers at this point who could make an almost infinite supply of floating weapons to strike their foes down. They had mythical levels of power but their practice died off after Yokuda fell into the sea and the Redguards came to Tamriel.
Nemesis7884 wrote: »]
eh not sure i'd agree with that...
you can always argue that bards inspire people with their songs or battle crys... battle crys arent exactly something new in elder scrolls, nords had them for a long time...(not meaning shouts)
Nemesis7884 wrote: »from oblivion:
ards have the gift of a silver tongue and work very well with people, but should not be underestimated as fighters for their blades are as sharp as their mind and tongue. They are also adept at the magical school of illusion magic and are capable alchemists.
I'd HATE a new class... but I would appreciate more guilds, starting with bards!Nemesis7884 wrote: »I'd LOVE a new class - at the same time, since bards are a guild and guilds are usually implemented with a skill line i think that would make more sense...
No, it doesn't.Rave the Histborn wrote: »That doesn't mean their music is magic.
Yes!Bradyfjord wrote: »Bard skill line would be be nice. Especially if we finally get the magic/melee hybrid skill some have also been asking for.
Rave the Histborn wrote: »Nemesis7884 wrote: »from oblivion:
ards have the gift of a silver tongue and work very well with people, but should not be underestimated as fighters for their blades are as sharp as their mind and tongue. They are also adept at the magical school of illusion magic and are capable alchemists.
That doesn't mean their music is magic.
I will drop my Warden like a bad habit if they drop a bard class. If it's a skill line I will spend much time considering what class best to play it with. ESO needs something new. Bards or a major story with Dwarfs coming back. And be a playable raceOr better yet a Bard Dwarf
See, that is exactly the issue I have with "new classes".I will drop my Warden like a bad habit if they drop a bard class.
...and that is as it should be, for bards and many other options.If it's a skill line I will spend much time considering what class best to play it with.
Agreed to the need for something new, a lot of something new. And it should be new things that everyone can "refit" to their characters, like guild skill lines, crafting options, weapon skills, class specializations, new races, or whatever...ESO needs something new. Bards or a major story with Dwarfs coming back...
That could actually happen - as long as it wasn't a dwemer, but a breton, imperial, redguard or nord with dwarfism.Or better yet a Bard Dwarf
TheShadowScout wrote: »Of course, they -really- ought to be selling something like "structural unlocks" in the crown store for this and many other character build ideas, so we too can play as such or other "non-standard body feature" archetypes!
Let us pay to play taller then possible "titanbborn" nords!
Let us pay to play stouter then possible imperial matrons that make the best pasta!
Let us pay to play shorter then possible breton dwarves who drink wine and know things!
Let us pay to play more muscular then possibe orcs people wouldn't like if they got angry!
Let us pay to play fatter then possible redguard haren guards who gave up -much- for their job!
Let us pay to play tinier then possible petite dunmer assassins that can squeeze through any arrowslit!
Let us pay to play skinnier then possible necromancers that look like they -really- need a sammich right now!
Yeah, I for one would enjoy all those character diversifications!
(And buy appearance change tokens to refit them to characters of mine!)
They could even do something special with all those... like, make them an extra racial trait that has both positive and negative effects. Titanborn? Sure, you get a bit to weapon damage, but you also get less critical resistance since your vital areas are just so much larger... Dwarf? Sure, you maybe get the opposite - more critical resistance because your vitals are harder to hit, but also a penalty to weapon damage for your stubby arms... extra-fat character? Sure, you get an HP bonus for all that blubbler, but you also get a penalty for sprinting stamina drain because... of the same. Extra-skinny character? The opposite. Extra-muscular character gets a bonus to armor penetration due to heavy blows, but a penalty to critical hits because of all that muscle costing in agility, extra petite character the opposite. Et cetera...
No new classes please.No skill line please
Want a full blown class
khajiitNPC wrote: »Personally I wouldn’t mind a bard’s guild skill line — Class, no. Ideally I’d like it to be like the thieves guild and dark brotherhood, where you get passives that allow you to “charm” an NPC common merchant allowing you to buy stuff at 10 percent off. Or instead of pick pocketing you can talk a NPC out of their stuff.
Classes would amke me rather unhappy.Nemesis7884 wrote: »why not both... skill line and a class and everyone is happy... guilds have always been implemented as skill lines not classes....so bard skill line and xyz class
There could be materiel to have it as a class.
Tanking skill lines could give alot of buffs or deuffs to grp
DPS: could use wind and voice to sound like a banshee and use knock back effects, closest thing we could get to dragon shouts in the game so far.
Healing: using the art of music and song to give buffs and heal allies.
In my opinon it would be a perfect class to fit with the others so far.
This is an MMO there are going to be new classes if you like it or not. I do think we are not going to get another class for quiet some time.
Wrong.This is an MMO there are going to be new classes if you like it or not.
TheShadowScout wrote: »Wrong.This is an MMO there are going to be new classes if you like it or not.
That is NOT neccessarily a thing for MMORPGs. Some do add new classes, others don't and add other things to breathe the always needed new life into their game.
ESO?
Well, that's up to ZOS!
I mean, it was no suprise they did some new classes... since they had rows of three in CharGen and the lower row "unfinished". But... now it is filled, and let's be honest, necromancer already felt a little "pulling things out of our ar... uhm... noses to fill the class".
And while of course any idea could maybe be streched into a whole class... it does wear thin, and most of the ideas left are more something for a skill line like the "Psijic" that came with Summerset.
And a great many more ideas are ill-thought of as they seem to be mentioned by people who never thought it through and realized that stuff like "monk" or "spellsword" would not work for a system with free weapons selection... (those would be some unarmed combat weapon skill line and a mixed melee/magic weapon skill line respectively)
So, we had the two new classes to fill the row in chargen, okay, and I really would like to see a lot more other new stuff... and never ever yet another class unless they actually go and do some class-change token, which they still have on numerous occasion spoken out against...
But, that IS up to ZOS, I can only say that as a player, I am nearing the point where I might give up if they make me make more alts just to try a new class again...
And thus I keep thinking up ways of how they could add nifty new stuff, but without getting to that point. New weapon skill lines, new guild skill lines, new races to play, new religions to follow, new character passives... and yeah, new classes but not as statting classes, but as "specializations" to branch out from the existing base classes - in my opinion, that would be a much better way to go, since ALL of that could be taken up by ANY character, no matter if newly made or played since launch, so... win-win for everyone? But I'd say so, wouldn't I?
Well, the fact is, you were wrong in saying:Dude you can agree or disagree, but being rude and calling be wrong.
...and I only remarked that this is wrong, as there are many MMORPGs that do NOT add new classes. Yes, there are some who do, but there are also many which do not.This is an MMO there are going to be new classes if you like it or not.
True enough.Me and you both dont work for ZOS, its their game they can add what they like.
Oh, I am often disappointed.khajiitNPC wrote: »youre going to be disappointed because theres still a battlemage class asset that was datamined after the rerelease of the warden class. So there’s still one out there.
TheShadowScout wrote: »Classes would amke me rather unhappy.Nemesis7884 wrote: »why not both... skill line and a class and everyone is happy... guilds have always been implemented as skill lines not classes....so bard skill line and xyz class
And really... what's left that isn't already covered by other classes? Since the classes in ESO are more like "flavors of magic" rather then anything else, due to free armor/weapons selection... that means a LOT of the "classic" class ideas are out the window...
As for the magic flavors, well, we have all those already, from holy light-ish to dark and daedric, from death to nature, from blood to draconic... there's not much left that would be good fopr another class. Most of what's still around would make more sense for guild lines like Psijic... well, OR sub-class specializations adding more ability options to the already existing flavors like I keep mentioning...