ChimpyChumpy wrote: »Ahh do you steal skill points from class and weapon lines once you get to level 50 and just keep them as dummy characters?
I've been approaching it from making playable characters I have only 5 at the moment. Pretty new to the game so trying to play different classes. This is good to know. Thanks for the info.
Two accounts, wow that's a lot of characters. You mail mats from one account to another?
Taleof2Cities wrote: »There’s over 500 skill points in the game now, @ChimpyChumpy.
You can definitely do both crafting and combat ... but it takes time and you have to be diligent about getting skill points from all sources.
Though I’ve never purchased skyshards from the Crown Store, that can save a lot of time on a second character and beyond. You can be gifted skyshard upgrades for in-game gold. That way you’re not out of pocket for real life money.
Taleof2Cities wrote: »There’s over 500 skill points in the game now, @ChimpyChumpy.
You can definitely do both crafting and combat ... but it takes time and you have to be diligent about getting skill points from all sources.
Though I’ve never purchased skyshards from the Crown Store, that can save a lot of time on a second character and beyond. You can be gifted skyshard upgrades for in-game gold. That way you’re not out of pocket for real life money.
Just to correct. You cannot buy skyshards with in-game gold. Since they're linked to an achievement, they are unable to be gifted.
ChimpyChumpy wrote: »Thanks tmbrinks. I think I may try this in the next double xp event in april for one or two characters. I tend to use master writs right away, not even at hundred completed yet. Alchemy and enchanting makes a lot of sense since many of the others require motifs and leveling via deconstruction. Thanks for your input.
Just curious, do you use eso+ for one account, both or none?
I think I read in comments on another thread that you may have written a guide to crafting and farming? If so I would really appreciate a link.
I made the mistake of only leveling the minimum on my alts for a long while. Then I noticed virtually all of my writs were alchemy and enchanting. It leaves a lot on the table.
In addition to the hirelings, skill points for:
- Research. My writ types are much closer to even now that I've done the traits on them. Without multiple slots and reduced times, this takes forever.
- You don't want to be producing single batches of potions/poisons, or even food.
I definitely took advantage of double XP/scrolls when possible but it doesn't give you the required skill points. 99 as I count them while doing research. They are quicker to get than you might think though.
I agree it's slightly annoying at first. But I sure love running up to the station and seeing it green without doing anythingChimpyChumpy wrote: »I hate the clutter of all those extra potions and food piled up. I often wind up selling them to a merchant but at least I got something rather than nothing at all. I suppose I should leave them in my bag so they can be used later.
ChimpyChumpy wrote: »Thanks tmbrinks. I think I may try this in the next double xp event in april for one or two characters. I tend to use master writs right away, not even at hundred completed yet. Alchemy and enchanting makes a lot of sense since many of the others require motifs and leveling via deconstruction. Thanks for your input.
Just curious, do you use eso+ for one account, both or none?
I think I read in comments on another thread that you may have written a guide to crafting and farming? If so I would really appreciate a link.
Yup, that's the reason to do those instead (and why they are much more expensive at guild traders)
I have ESO+ on both accounts, but I'll occasionally let it lapse on the alt account (that's just 18 crafters). Main account has been a constant subscriber since launch.
Mostly I've just shared all my data and drop rates along with refining rates from doing lots and lots and lots of writs and collecting tons of surveys. The link to the thread and the spreadsheet are in my signature.
@BenevolentBowd has some great guides on his website that he has put together (www.benevolentbowd.ca)
ChimpyChumpy wrote: »I made the mistake of only leveling the minimum on my alts for a long while. Then I noticed virtually all of my writs were alchemy and enchanting. It leaves a lot on the table.
In addition to the hirelings, skill points for:
- Research. My writ types are much closer to even now that I've done the traits on them. Without multiple slots and reduced times, this takes forever.
- You don't want to be producing single batches of potions/poisons, or even food.
I definitely took advantage of double XP/scrolls when possible but it doesn't give you the required skill points. 99 as I count them while doing research. They are quicker to get than you might think though.
I hate the clutter of all those extra potions and food piled up. I often wind up selling them to a merchant but at least I got something rather than nothing at all. I suppose I should leave them in my bag so they can be used later.
I totally sympathize, and I still drop or deposit everything from my main when I'm done with writs for the day. But on my alts, who I don't play much, the items just stay in their bag. Saves you time and money both.ChimpyChumpy wrote: »I hate the clutter of all those extra potions and food piled up. I often wind up selling them to a merchant but at least I got something rather than nothing at all. I suppose I should leave them in my bag so they can be used later.
ChimpyChumpy wrote: »I'm necroing my own thread to say thanks everyone. Got to 18 characters by the end of the last event all now with level 50, alchemy, enchanting and jewelry, as well as botanist, toxicologist enchanting achievements.
I'm letting gear trickle down for decon so at about 9 characters with level 50 woodworking, blacksmithing and clothing.
Getting way more master writs now and making good gold off of writs and surveys. Was able to get grand master crafter by buying a ton of motif pages.
Thanks!
Just so you know, you dont need to max out all the skills and Passives in the Crafting. Just the Material Passives, 10 for each of the Gear and Enchanting and 6 for Provisioning. Alchemy, does not really matter, so keep that at L1. Provisioning, and Alchemy for that matter, only needs to be maxed for easy to do Master Writs.
Jewelry, i see a decent gold return on even the mid tiers, so get them to Rank 2 if you can as soon as possible. Then you can take your time leveling them in that skill. I think it take like 400 intricate items deconstructed. Not sure if making things is a good source for leveling. Use Copper and Silver for early and mid level decon.
ChimpyChumpy wrote: »Just so you know, you dont need to max out all the skills and Passives in the Crafting. Just the Material Passives, 10 for each of the Gear and Enchanting and 6 for Provisioning. Alchemy, does not really matter, so keep that at L1. Provisioning, and Alchemy for that matter, only needs to be maxed for easy to do Master Writs.
Jewelry, i see a decent gold return on even the mid tiers, so get them to Rank 2 if you can as soon as possible. Then you can take your time leveling them in that skill. I think it take like 400 intricate items deconstructed. Not sure if making things is a good source for leveling. Use Copper and Silver for early and mid level decon.
Ok so here we go with another question after all! I have botany, toxicolgist and all the rune knoweldge on my wrtis. That means I can take the 14 skill points from apsect improvement, potency improvement and the 8 from solvent proficiency and put them elsewhere? Or would taking away skill pointsimpact materials given out when doing regular writs?