OrderoftheDarkness wrote: »
I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
No I wasnt Always worried About them. Does that mean that Im not allowed to say that taking away an Option that helps them have an experience even to mine is bad? I dont get your Point here.
OrderoftheDarkness wrote: »Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
No I wasnt Always worried About them. Does that mean that Im not allowed to say that taking away an Option that helps them have an experience even to mine is bad? I dont get your Point here.
Native animation displays AoE animation skills, sets, etc, with a pronounced red frame. If the color change function only changed the AoE border and the entire AoE animation remained native, there would be no questions. When you turn on the AoE color change function, you, in turn, color any AoE with different colors with a well-defined border.
Still, do you agree that this makes the AoE game less effective?
VaranisArano wrote: »OrderoftheDarkness wrote: »Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
No I wasnt Always worried About them. Does that mean that Im not allowed to say that taking away an Option that helps them have an experience even to mine is bad? I dont get your Point here.
Native animation displays AoE animation skills, sets, etc, with a pronounced red frame. If the color change function only changed the AoE border and the entire AoE animation remained native, there would be no questions. When you turn on the AoE color change function, you, in turn, color any AoE with different colors with a well-defined border.
Still, do you agree that this makes the AoE game less effective?
I think you mean that Red is the default setting.
ZOS now offers native support for all the colors on their color wheel.
phileunderx2 wrote: »Worst thread ever.
OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
No I wasnt Always worried About them. Does that mean that Im not allowed to say that taking away an Option that helps them have an experience even to mine is bad? I dont get your Point here.
Native animation displays AoE animation skills, sets, etc, with a pronounced red frame. If the color change function only changed the AoE border and the entire AoE animation remained native, there would be no questions. When you turn on the AoE color change function, you, in turn, color any AoE with different colors with a well-defined border.
Still, do you agree that this makes the AoE game less effective?
I think you mean that Red is the default setting.
ZOS now offers native support for all the colors on their color wheel.
Native AoE animation is a native AoE animation and no buts.
VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
No I wasnt Always worried About them. Does that mean that Im not allowed to say that taking away an Option that helps them have an experience even to mine is bad? I dont get your Point here.
Native animation displays AoE animation skills, sets, etc, with a pronounced red frame. If the color change function only changed the AoE border and the entire AoE animation remained native, there would be no questions. When you turn on the AoE color change function, you, in turn, color any AoE with different colors with a well-defined border.
Still, do you agree that this makes the AoE game less effective?
I think you mean that Red is the default setting.
ZOS now offers native support for all the colors on their color wheel.
Native AoE animation is a native AoE animation and no buts.
Native support means its a part of the base game, without needing additional plug-ins or addons to support it.
For example, Multicrafting is now natively supported by ESO, because ZOS added that functionality to the base game, expressly to make refining easier. It used to be an add-on that was not natively supported.
Likewise, color customization of AOEs is natively supported by ESO because it was added to the base game options with Horns of the Reach two years ago. It used to not be an option at all, with Red as the only color used. ZOS changed it expressly to make AOEs easier to see.
Both of those are now part of the base game of ESO as sold to new and existing players.
You keep saying "native," but you mean default or, perhaps, "classic."