VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.
Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.
ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.
See: https://www.elderscrollsonline.com/en-us/news/post/26111
"We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."
OrderoftheDarkness wrote: »
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.
Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.
So you want to place People with impared Vision and/or Color blindness at a disadvantage compared to other People because you dont like People having an Advantage? Logic doesnt check out Im afraid.
OrderoftheDarkness wrote: »
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.
Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.
ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.
See: https://www.elderscrollsonline.com/en-us/news/post/26111
"We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."
I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.
OrderoftheDarkness wrote: »Sanguinor2 wrote: »OrderoftheDarkness wrote: »
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.
So you want to place People with impared Vision and/or Color blindness at a disadvantage compared to other People because you dont like People having an Advantage? Logic doesnt check out Im afraid.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
Sanguinor2 wrote: »OrderoftheDarkness wrote: »
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
Good for you. Might not be the same for others.
VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.
Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.
ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.
See: https://www.elderscrollsonline.com/en-us/news/post/26111
"We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."
I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.
What?
Its not a cheat. It's literally a part of the base game now.
Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?
VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.
Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.
ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.
See: https://www.elderscrollsonline.com/en-us/news/post/26111
"We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."
I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.
What?
Its not a cheat. It's literally a part of the base game now.
Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?
Honestly, at this point they're just blatantly posting misinformation and wallowing in the 'conspiracy' about it being a 'cheat'. They're clearly not going to read the documentation. I commend you at least sticking up for those with the disability though!
OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »OrderoftheDarkness wrote: »VaranisArano wrote: »A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
B. Everyone has the option to change the colors. Its in the base game settings.
Given (A), it would be pretty jerkish of ZOS to remove it now.
I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?
It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.
Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.
You think that's fair?
I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.
Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.
ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.
See: https://www.elderscrollsonline.com/en-us/news/post/26111
"We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."
I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.
What?
Its not a cheat. It's literally a part of the base game now.
Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?
Honestly, at this point they're just blatantly posting misinformation and wallowing in the 'conspiracy' about it being a 'cheat'. They're clearly not going to read the documentation. I commend you at least sticking up for those with the disability though!
If the native AoE animation had a modified landscape of colors, with the addition of a color-changing feature, I would agree with you.
First off its not a cheat or exploit, its a game setting everyone has access to. Secondly most people don't even change the setting they've just learned to move out of the way. Thirdly aoe’s are not very effective in pvp unless its a choke point so either adapt your strategy or work on a proper rotation that doesn’t rely heavily on aoe’s.