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I think the AoE color change in the game settings should go away, because it gives a slight advantag

OrderoftheDarkness
OrderoftheDarkness
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When you have the ability to improve the visibility of AoE borders it's kind of a cheat. Because it allows you to better see the boundaries of AoE. Thanks to this setting, players adapt better and avoid AoE stacking, which makes the AoE game less successful. The key point when fighting AoE in all games was attentiveness, but not changing the landscape of AoE fields, with a clearly visible border.
I understand that at certain points this helps for FPS, but this does not negate the fact that it helps to better avoid AOE stacking.
  • cheemers
    cheemers
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    Change your settings too? Problem solved /thread
    Youtube channel: https://youtube.com/channel/UCDQ7FrJ0AjMt2auffLEf_Pw

    PS4 EU - 18 characters, all DC
  • VaranisArano
    VaranisArano
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.
  • OrderoftheDarkness
    OrderoftheDarkness
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    This does not change the fact or they need to change the easy visibility of the border.
    Edited by OrderoftheDarkness on May 15, 2020 12:44PM
  • Joxer61
    Joxer61
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    lol,what?
  • OrderoftheDarkness
    OrderoftheDarkness
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    Joxer61 wrote: »
    lol,what?
    Sorry dude I don't have anything to say you speak for yourself in standard dial.
  • technohic
    technohic
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    Just go pick some flowers. They wont move out of the way
    Edited by technohic on May 15, 2020 12:52PM
  • Nestor
    Nestor
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    It is not an advantage if everyone has access to it.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • OrderoftheDarkness
    OrderoftheDarkness
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    technohic wrote: »
    Just go pick some flowers. They wont mive out of the way
    Deserves to exist, but no thanks.
  • OrderoftheDarkness
    OrderoftheDarkness
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    Nestor wrote: »
    It is not an advantage if everyone has access to it.

    This is an advantage against an AoE game, but not against a specific person
  • OrderoftheDarkness
    OrderoftheDarkness
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
    Edited by OrderoftheDarkness on May 15, 2020 1:08PM
  • VaranisArano
    VaranisArano
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.
  • OrderoftheDarkness
    OrderoftheDarkness
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths. Death in the game is not a problem, but having an advantage over an AoE game is a small problem.
    Edited by OrderoftheDarkness on May 15, 2020 1:30PM
  • VaranisArano
    VaranisArano
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?
  • OrderoftheDarkness
    OrderoftheDarkness
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
    The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.
    Edited by OrderoftheDarkness on May 15, 2020 1:44PM
  • technohic
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    It goes the other way as well. A lot of AOEs are not very threatening at all but you could get a reaction that causes the enemy to back off pressure and waste some resources.
  • VaranisArano
    VaranisArano
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.

    I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.

    Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.

    ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.

    See: https://www.elderscrollsonline.com/en-us/news/post/26111
    "We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."

    Edited:
    Also https://forums.elderscrollsonline.com/en/discussion/comment/4231750#Comment_4231750
    "Also, the customizable telegraphs that were mentioned will allow you to choose a different color for telegraphs (which will, in turn, allow our friends that aren't able to see certain colors as well to have an easier time playing!)"
    Edited by VaranisArano on May 15, 2020 2:17PM
  • OrderoftheDarkness
    OrderoftheDarkness
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.

    I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.

    Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.

    ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.

    See: https://www.elderscrollsonline.com/en-us/news/post/26111
    "We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."

    I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
    If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
    Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
    I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.
    Edited by OrderoftheDarkness on May 15, 2020 2:25PM
  • Sanguinor2
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    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
    The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.

    So you want to place People with impared Vision and/or Color blindness at a disadvantage compared to other People because you dont like People having an Advantage? Logic doesnt check out Im afraid.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • OrderoftheDarkness
    OrderoftheDarkness
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    Sanguinor2 wrote: »

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
    The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.

    So you want to place People with impared Vision and/or Color blindness at a disadvantage compared to other People because you dont like People having an Advantage? Logic doesnt check out Im afraid.

    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.
  • Sanguinor2
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    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    Good for you. Might not be the same for others.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • VaranisArano
    VaranisArano
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.

    I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.

    Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.

    ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.

    See: https://www.elderscrollsonline.com/en-us/news/post/26111
    "We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."

    I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
    If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
    Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
    I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.

    What?
    Its not a cheat. It's literally a part of the base game now.

    Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?
  • Dagoth_Rac
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    "Don't stand in the red," has been a running joke in video games for decades. The idea that people used to avoid AoE through some sophisticated pattern recognition of 3-dimensional animations is simply not true. They avoided AoE by not standing in the red. The idea that being able to see the red is a cheat is an ... uh ... "interesting" interpretation.
  • VaranisArano
    VaranisArano
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    Sanguinor2 wrote: »

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.
    The fact is that setting up AoE fields colors any AoE animation and creates a pronounced landscape. The native AoE animation only displays the AoE borders in red.

    So you want to place People with impared Vision and/or Color blindness at a disadvantage compared to other People because you dont like People having an Advantage? Logic doesnt check out Im afraid.

    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    Good for you! A brief perusal of past threads on colorblindness would be sufficient to inform you that this is not the case for everyone who plays ESO.
  • OrderoftheDarkness
    OrderoftheDarkness
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    Sanguinor2 wrote: »

    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    Good for you. Might not be the same for others.

    I suppose you always worried about people with color impairments, and you still worry about them. In addition, in PvP, most players probably have color anomalies. In general, I understand.
    Edited by OrderoftheDarkness on May 15, 2020 2:41PM
  • Sephyr
    Sephyr
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    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.

    I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.

    Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.

    ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.

    See: https://www.elderscrollsonline.com/en-us/news/post/26111
    "We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."

    I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
    If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
    Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
    I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.

    What?
    Its not a cheat. It's literally a part of the base game now.

    Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?

    Honestly, at this point they're just blatantly posting misinformation and wallowing in the 'conspiracy' about it being a 'cheat'. They're clearly not going to read the documentation. I commend you at least sticking up for those with the disability though!
    Edited by Sephyr on May 15, 2020 2:41PM
  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    Sephyr wrote: »
    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.

    I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.

    Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.

    ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.

    See: https://www.elderscrollsonline.com/en-us/news/post/26111
    "We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."

    I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
    If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
    Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
    I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.

    What?
    Its not a cheat. It's literally a part of the base game now.

    Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?

    Honestly, at this point they're just blatantly posting misinformation and wallowing in the 'conspiracy' about it being a 'cheat'. They're clearly not going to read the documentation. I commend you at least sticking up for those with the disability though!


    If the native AoE animation had a modified landscape of colors, with the addition of a color-changing feature, I would agree with you.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    First off its not a cheat or exploit, its a game setting everyone has access to. Secondly most people don't even change the setting they've just learned to move out of the way. Thirdly aoe’s are not very effective in pvp unless its a choke point so either adapt your strategy or work on a proper rotation that doesn’t rely heavily on aoe’s.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sephyr wrote: »
    A. This was implemented in response to complaints from a number of players with red/green colorblindness, a fairly common condition.
    B. Everyone has the option to change the colors. Its in the base game settings.

    Given (A), it would be pretty jerkish of ZOS to remove it now.

    I really did not know this, your version is the most worthy, thank you! This can only be done for PvP. You will see for yourself how many people use this to facilitate the task of fighting AoE, just by the comments, imagine in your mind how many people do not use the forum and etc.
    Even if it was meant to help people with a color anomaly. This can be exploited by people who have no problem with it and they get to control the fight against AoE more easily.
    P. S. I myself have a small color anomaly, received from my father, but this is not a problem for me.

    So...people with red/green colorblindness can change it in PVE, but don't deserve to be able to see red AOE circles on Cyrodiil's green grass?

    It's a perfectly reasonable accommodation that allows players with red/green colorblindness to fully participate in PVP. You don't get to make it harder for them to play just because you think you'd get more kills if the accommodation didn't exist. That's a jerk move.

    I don't need to complicate anything. There is a fact of advantage over AoE game and it remains a fact. If you are talking about the number of kills, you can say the same about the number of deaths.

    Er, yes, I'm arguing that it would be unfair to remove a gameplay option that makes it possible for red/green colorblind players to not die to something they cannot see.

    You think that's fair?

    I think if this makes the AoE game less successful, that's fair. We are talking about a game, not about the philosophy and meaning of the word justice.
    I also think that other games are played by people with color blindness, but AoE fields do not become a problem for them.

    I think you are putting your favored style of gameplay over the ability of players to actually play. You can adapt. They cannot overcome genetics.

    Just think about sieging in Cyrodiil and being unable to see when you are standing in the AOE from a coldfire ballista. Or fighting another player and being unable to see that you are standing in an AOE circle. That's a massive handicap that you'd reintroduce to the game for a fairly substantial amount of players: up to 8% of men of European ancestry have colorblindness, of which red/green is by far the most common type.

    ZOS made the smart decision to improve the quality of life for colorblind players who want to PVP. They aren't likely to remove that benefit just because it makes it easier for players to see AOEs. That was pretty much the entire point of the change.

    See: https://www.elderscrollsonline.com/en-us/news/post/26111
    "We're also adding customizable combat cues for ability and attack telegraphs. This will allow you to customize the colors displayed so that you can better identify attacks in game, making it easier for everybody to play and enjoy ESO."

    I did not even read further. You’ve already made a mistake, I don’t play AoE. I came across a cheat and decided to report it, then you can decide for yourself, trying to uncover the principle of thinking on the Internet.
    If this were not a cheat and would not help to fight AoE, people would not use this opportunity.
    Buddy I played GW2 WwW when you haven't even heard of teso yet, there were no problems with AoE fields for people with color blindness.
    I do not dispute the fact that ZoS copes well with caring for players with color blindness, but for now it makes it possible to improve the AoE field display landscape for everyone, this makes the AoE game less successful.

    What?
    Its not a cheat. It's literally a part of the base game now.

    Moreover, I just posted two examples of ZOS' reasoning for deliberately implementing the ability to change the combat cue colors for AOEs, which they knew was going to make it easier for everyone to play. Not a cheat. Try reading?

    Honestly, at this point they're just blatantly posting misinformation and wallowing in the 'conspiracy' about it being a 'cheat'. They're clearly not going to read the documentation. I commend you at least sticking up for those with the disability though!


    If the native AoE animation had a modified landscape of colors, with the addition of a color-changing feature, I would agree with you.

    It does. The current native AOE animation is what has the customizable color cues. ZOS changed the base game in the Horns of the Reach patch to support this. Its been a part of Vanilla ESO for over two years now.

    Are you seriously arguing that ZOS should revert this because ESO didn't have it at launch?
  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    Native animation displays AoE animation skills, sets, etc, with a pronounced red frame. If the color change function only changed the border of AoE, while the entire animation of AoE remained native, there would be no questions. When you turn on the AoE color change function, you also in turn paint any AoE with different colors with a well-defined border.
    Edited by OrderoftheDarkness on May 15, 2020 2:48PM
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Sanctum74 wrote: »
    First off its not a cheat or exploit, its a game setting everyone has access to. Secondly most people don't even change the setting they've just learned to move out of the way. Thirdly aoe’s are not very effective in pvp unless its a choke point so either adapt your strategy or work on a proper rotation that doesn’t rely heavily on aoe’s.

    That's too reasonable! How dare thee speaketh in reason!
This discussion has been closed.