Hello, and I hope you’re having a wonderful day. I have come to this forum to implore ZOS fix some very game breaking instances with their bounty system for some skills. Many of you as well very well may know, in town or in the wild if a justice system none playable character sees you using the form you will gain considerable bounty depending on how many NPC’s see it. During quests, I have been accumulating a very large amount of bounties by simply using the Bone Goliath in a boss fights or NPC fights in cities, delves, and in the wilds simply wherever fighting whenever a justice system NPC is. I am asking, no quite frankly begging that Zenimax removes the chance of gaining a bounty during quests, period.
With the vampire and werewolf justice system coming in the next expansion I am having a lot of anxiety regarding these changes because they will literally impede my fun in questing and destroy my characters that are built around these play styles.It is fine that in none questing areas in cites will gain you a bounty, but in questing areas this must turned off. I will leave the short, but I very much hope that Zenimax will fix these problems in the near future. With COVID-19 I understand that there will be a little time to fix many problems such as these at this time.
Thank you for developing a fun game that I very much enjoy. Farewell.
OneForSorrow wrote: »I quite enjoy the bounty system, adds to the RP-ness of it all.
What could use some substantial cleaning up is what counts as a witness.
Me opening a lockbox and a guard sees me so I get a bounty = cool
Me opening a lockbox and a goat sees me so I get a bounty = what?
Getting bounty from a friendly npc because fighting enemy of said npc in a town is an error in game design.There is a fine line between roleplaying elements and stupid.
Daemons_Bane wrote: »I have yet to see someone reporting me for being a werewolf, or transforming.. But it would make sense, since they are feared creatures