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My solution to game difficulty
Myself and other players have complained that the questing and overall game outside of dungeons is way to easy. Things die way too fast and don't do any damage.
Most replies are don't wear armor, don't use cp and so on. That defeats the purpose of progression in a game and does not resolve the issue.
My solution is as follows.
Reenable cadwell silver or gold for every map. Not just the base game but for all zones in the game. You can have a toggle you can enable when logging in for bronze, silver or gold. That way people can play to there preferred difficulty.
Now this will of course come with the con that players are more spread out. Considering you don't need other players outside of some world bosses this should not be divided enough to hurt that.
Also an easy solution to bring players together is a new "town map". This would be a large city that everyone can go to and is shared regardless of what difficulty you are on.
The city would contain very large crafting stations, a large bank and large everything to fit people in. There could be game rooms where they add darts, or connect 4 or other mini games players can join in and have fun. Add a large arena where people can do duels. This would be true gathering hub for people.
I think by doing this we can still keep players connected and social while being able to enjoy more of a challenge when we go back to the zones.
What would be all your thoughts on something similar?
Also instead of bronze, silver and gold maybe to separate less just have standard and hard (which would be just like base and cadwell gold).