Knightpanther wrote: »That big city of yours would lag like hell.
I still fail to understand why folks want to make the overland content hard mode? How often are you doing overland content? Maybe you should do more hard PVE stuff - trials dungeons or whatever (im not PVE so don't know).
A_Silverius wrote: »Knightpanther wrote: »That big city of yours would lag like hell.
I still fail to understand why folks want to make the overland content hard mode? How often are you doing overland content? Maybe you should do more hard PVE stuff - trials dungeons or whatever (im not PVE so don't know).
No one is saying* that trials and dungeons are easy. Elder Scrolls franchise has always been about exploration and questing majority of which happens to be in overland.
Myself and other players have complained that the questing and overall game outside of dungeons is way to easy. Things die way too fast and don't do any damage.
Most replies are don't wear armor, don't use cp and so on. That defeats the purpose of progression in a game and does not resolve the issue.
My solution is as follows...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Knightpanther wrote: »I still fail to understand why folks want to make the overland content hard mode? How often are you doing overland content? Maybe you should do more hard PVE stuff - trials dungeons or whatever (im not PVE so don't know).
Knightpanther wrote: »I still fail to understand why folks want to make the overland content hard mode?
A_Silverius wrote: »Elder Scrolls franchise has always been about exploration and questing majority of which happens to be in overland.
Knightpanther wrote: »I still fail to understand why folks want to make the overland content hard mode?
Because it's currently excruciatingly boring, hope that helps.
kylewwefan wrote: »Ok. One last thing, Mr game is too easy. We used to be able to go into a delve; tap steel tornado ; one time; and that killed everything around. Now you have to spam it 3,4,5 times maybe do half a rotation to kill all the baddies.
It’s already 10 times harder than it was. But better.
And the stuff that was hard. Was really hard. Craglorn was like walking around through a vet dungeon. By yourself. On a max level toon. Low levels had no chance to do anything there. You just can’t grasp the concept of how bad it was?
You mention feeling some kind of progression. I’m irritated that I have to do more than one spin to win to kill everything. That’s not how this was or should be. Where’s my easy button?
But in all seriousness, progression in this game is not upward for very long. It’s Sideways. And subject to change every single patch. The devs make some change that completely wrecks your build. You start all over again.
I don’t want the whole game open world to feel like walking through VMA. I don’t even need the devs to spend any resources on this.
In all seriousness, just get nekkid, don’t use food, grab a Resto stave, put all attributes in stam, and play for fun. There you go. Open World Hard Mode.
I am curious if you read my post. If you don't want the difficulty changed you don't have to change it. This would not affect your gameplay in any way. It would be for people like myself who do want things to be a bit of a challenge.
The delves are extremely easy and the same difficulty as the rest of overland as well. Enemies inside just melt to everything.
Grumblestiltskin wrote: »I'd just like to see the ability to remove CP at the touch of a button
Most replies are don't wear armor, don't use cp and so on. That defeats the purpose of progression in a game and does not resolve the issue.