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https://forums.elderscrollsonline.com/en/discussion/668861

No Death Runs in Dungeons, best setup?

Raudgrani
Raudgrani
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Me & co are in need of a few "no death's" for vet DLC's, and I want suggestions for your best set-ups for these!

Team usually consists of:

Tank: Nightblade or Dragonknight
Me: Stamcro DD
DD 2: Magblade
DD 3: Stamplar

We can of course drop Nova, Use the NB shade for Minor Maim, Barrier and Boneshield/Annulment for a little more safety, sacrificing a bit of DPS. But do you know of any other good "precautions" to avoid death, besides knowing mechanics well etc?

When I run my NB tank, I sometimes use Wall of Elements on Infused frost staff, with Weakening enchant; and wear Vykosa, Troll King or Lord Warden, and Imperium or Battalion Defender - and I offer Bone Shield synergies. I also slot Fear for some CC to avoid freak accidents. But as a DD I'm not really sure I can do much but maybe Bone Armor, Bone Shield and Barrier? Really don't want to use Barrier though, since I want to drop "Big Daddy" ultimate for quick burns of bosses. I generally feel it's a game of chance, and that you are better off just going all-in and completely wrecking everything, but there's always this one useless death from a stray brute or some unpredictable AOE popping up...

So! Any suggestions?
  • mobicera
    mobicera
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    I honestly didn't prepare my tank in any abnormal way. I run with my olo/yolna/masters set up to enable more burn.
    Occasionally some dps wear iceheart.
    That is really all I did for my no deaths.
    Really it boils down to knowing every mechanic.
    And in some cases fighting a broken game like being able to actually sneak when fighting Tracy in vmos ><
    If you can burn through it, do it!
  • Raudgrani
    Raudgrani
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    mobicera wrote: »
    I honestly didn't prepare my tank in any abnormal way. I run with my olo/yolna/masters set up to enable more burn.
    Occasionally some dps wear iceheart.
    That is really all I did for my no deaths.
    Really it boils down to knowing every mechanic.
    And in some cases fighting a broken game like being able to actually sneak when fighting Tracy in vmos ><
    If you can burn through it, do it!

    Ok. I think "being more careful" in general is a good start. As you don't need to combine speedrun with no death. ;-)

    Ignoring Frostvault no death for now, because of the game always crashing at the final boss. But many others should be pretty ok.
    Sloppy tank work in combination with reckless DD's is usually the problem I think. We missed it because of a brute manhandling one of us in Mazzatun yesterday at that "calendar" puzzle, before the last boss. It simply oneshot one of us, right out of the blue. Maybe a tank with good CC can prevent such accidents...

    And yes. Sneak at the indrik boss sure is broken now, You will be unable to enter sneak most of the time, when it disappears the first time. :-/
  • kylewwefan
    kylewwefan
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    Barrier rotations are key. You have plenty of damage with no ultimates. Self heals, off heals, shielding are all integral for no deaths.

    As a tank, don’t do barrier. Because your barrier is not strong. Maybe lay down the consuming darkness Ult or something.

    Can’t go wrong with barrier. Never a bad time to use one.
  • idk
    idk
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    You are overthinking it.

    The best setup is the classes you currently play the best and the no death will come from skillfully avoiding and mitigating damage. Nova will not save a no-death if someone is oblivious to avoiding damage with many of the dungeons.
  • FrancisCrawford
    FrancisCrawford
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    What do you guys carry for heals? Anything that would proc Earthgore?
  • Raudgrani
    Raudgrani
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    @FrancisCrawford Nothing really, normally. I know tank has Battalion Defender and the usual most common tanking sets in his inventory. It should work with Earthgore(?).

    When tank goes NB, he has Bolstering Darkness for a more defensive option - which I believe is a very good one (I know, from tanking myself). I have been leveling Reviving Barrier and Bone Surge to the full, when turning in all the pledges for a few days, and I think all have Barrier and other shield options fully leveled too.
    We slotted Bone Shield during that bombarding phase at Lair of Maarselok a few days ago, and it worked just great there. From an initial wipe to zero deaths when we did. ;-D I'm not used to utilizing shields on stamina toons in PVE, so it was pretty new to me. Frankly not even thought of the possibility before.

    Guess I will suggest a Barrier rotation for more dangerous moments. I think the damage will be ok with a couple or Barrier. I am rarely the one knowing/keeping check on what happens at certain % of bosses etc., but it's not unusual that our tank goes like "Now hold on! Slow down the damage on boss, just xxxxx now before xxxx" or whatever hahaha...

    We will see how Falkreath goes tomorrow, I'm still missing the no death for that myself - and I'll suggest that over repeating the hardmode just for an extra undaunted key.

    Thanks all for the input! This vet/hm stuff is kind of new to me. I've mostly been struggling to get certain monster sets (for PVP) until recently, and never really cared for skins and achievements etc. I got hooked though. :p


  • FrancisCrawford
    FrancisCrawford
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    Raudgrani wrote: »
    @FrancisCrawford Nothing really, normally. I know tank has Battalion Defender and the usual most common tanking sets in his inventory. It should work with Earthgore(?).

    When tank goes NB, he has Bolstering Darkness for a more defensive option - which I believe is a very good one (I know, from tanking myself). I have been leveling Reviving Barrier and Bone Surge to the full, when turning in all the pledges for a few days, and I think all have Barrier and other shield options fully leveled too.
    We slotted Bone Shield during that bombarding phase at Lair of Maarselok a few days ago, and it worked just great there. From an initial wipe to zero deaths when we did. ;-D I'm not used to utilizing shields on stamina toons in PVE, so it was pretty new to me. Frankly not even thought of the possibility before.

    Guess I will suggest a Barrier rotation for more dangerous moments. I think the damage will be ok with a couple or Barrier. I am rarely the one knowing/keeping check on what happens at certain % of bosses etc., but it's not unusual that our tank goes like "Now hold on! Slow down the damage on boss, just xxxxx now before xxxx" or whatever hahaha...

    We will see how Falkreath goes tomorrow, I'm still missing the no death for that myself - and I'll suggest that over repeating the hardmode just for an extra undaunted key.

    Thanks all for the input! This vet/hm stuff is kind of new to me. I've mostly been struggling to get certain monster sets (for PVP) until recently, and never really cared for skins and achievements etc. I got hooked though. :p


    I have a healer orientation, but anyhow the magblade could easily slot a HoT (e.g. the healing morph of Path) and wear Earthgore.

    I don't know how Earthgore's numbers look on a stamina character, so I don't know how it would work with a stamplar's Ritual of Retribution.
  • r3turn2s3nd3r
    r3turn2s3nd3r
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    The groups I run with (tank / 3 dd) don't really gear anything special other than what we normally wear. Most failed no deaths in vDLC are going to be due to one shots or failing to follow the mechanic.

    Most trash mobs in DLC content have at least one 'one shotting' add (i.e. the Mazzatun run above, that was either a Stone Shaper or an Overseer). Either will usually one shot a dd/heals even through block.

    So, pretty much to parrot everyone above, you really need to know all the mechanics well and really need to know what adds in which trash groups are priority.
  • Raudgrani
    Raudgrani
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    The groups I run with (tank / 3 dd) don't really gear anything special other than what we normally wear. Most failed no deaths in vDLC are going to be due to one shots or failing to follow the mechanic.

    Most trash mobs in DLC content have at least one 'one shotting' add (i.e. the Mazzatun run above, that was either a Stone Shaper or an Overseer). Either will usually one shot a dd/heals even through block.

    So, pretty much to parrot everyone above, you really need to know all the mechanics well and really need to know what adds in which trash groups are priority.

    Yes, the sudden "oneshot death" can probably largely be avoided by not going "Tally-***" and execute large groups of mixed mobs by Whirling Blades, that's usually when I die to it - just let it take a few more seconds instead.

    Also realized it was Bloodroot Forge today and not Falkreath, always mix these dungeons up - but seems like it's tomorrow! Will need to know the mechs way better for a no-death Bloodroot, I can just say it wasn't a no death run today at least! :D
  • Raudgrani
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    Ok, I found a good solution for no death now, just changed my build a bit. Went with Mighty Chudan and switched Barbed Trap for Deadly Cloak - oh, the difference.
    We practically ran through Fang Lair, speedrun and no death. Had a wolf blown at me at the "skelly exhibition", and it barely got me half down in health, compared to one shotting me last time it happened. Don't think we made any other changed than Blade Cloak and Bloodspawn or Chudan, and it worked great. A bit lower damage of course, but for no death it's not number one priority I guess.
  • Taunky
    Taunky
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    The best setup is communication and coordination.
  • Raudgrani
    Raudgrani
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    Taunky wrote: »
    The best setup is communication and coordination.

    Random one shot AOE's doesn't care about your coordination, especially does it ignore your communication if you are stunned och knocked back or otherwise CC'ed, when it hits.

    Not that you tried being helpful, but as I wrote above - I have found a good solution already.
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