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How do you feel about having to have all of your characters in the same guild?

  • kringled_1
    kringled_1
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    How do you go offline and play? Is this a console thing? There is no offline mode for PC and wasn't aware of one for console.

    You're not actually offline, you just look like you're offline in guild rosters and friends lists. It prevents incoming whispers from being received, but you can send messages (including guild and zone chat)
  • max_only
    max_only
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    How do you go offline and play? Is this a console thing? There is no offline mode for PC and wasn't aware of one for console.

    It’s on pc. In the guild window there a very small icon in the upper left to set your status.
    Nestor wrote: »
    "max_only wrote: »
    "I don’t want to see you logging through 10 crafting alts and I don’t want you to see me doing the same.

    @max_only

    This will suppress all those Friend Messages and all the other Annoying Messages the game throws at you

    https://www.esoui.com/downloads/info865-Nothankyou.html

    No more addons for me thanks. I appreciate it though.

    Also, it doesn’t stop my account from sending those messages, just from seeing other people.
    Edited by max_only on May 5, 2020 9:23PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • worrallj
    worrallj
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    Don't get why you don't like it... You don't want your friends to know your online unless your playing a specific toon? Do some of your toons have embarrassing names or something?
    Edited by worrallj on May 5, 2020 5:56PM
  • kichwas
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    MaxJrFTW wrote: »
    Much better account based than character based

    Agreed.

    It's so much more convenient. It helps cut down on drama from drama-minded players, and for everyone else it just saves you the hassle of trying to get 'Alt #17' added to a guild that only has 3 slots left because everyone else already put in their alts...

    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • Kalik_Gold
    Kalik_Gold
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    I wouldn't mind being able to mute certain guilds from showing who you're online with currently.


    . edit grammar
    Edited by Kalik_Gold on May 5, 2020 6:39PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • theyancey
    theyancey
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    Not a big deal to me either way. I could see the value in having the regular 5 guild account limit plus one additional specific guild per character.
  • Kiralyn2000
    Kiralyn2000
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    worrallj wrote: »
    Don't get why you don't like it... You don't want your friends to know your online unless your playing a specific toon? Do some of your toons have embarrassing names or something?

    Not everyone is an extrovert social butterfly every hour of the day? /shrug
  • Danikat
    Danikat
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    It seems I've gotten very lucky with the guilds I've joined. None of them have ever demanded I spend all my time with them, or even talk if I don't feel like it. There's usually a conversation going on in guild chat, but anyone who doesn't want to get involved just...doesn't. I suppose I could even turn guild chat off if I wanted to, although I usually just ignore it if I'm busy with other things. Similarly guild activities are advertised in chat and in the message of the day but there's no requirement to join in if you don't feel like it.

    I'm glad I've somehow avoided these overly demanding guilds that won't allow their members to play solo or stay quiet if they want to. I don't think I'd last a day in a guild that over bearing. It's not something I've ever encountered before, in any game I've played, I had no idea it was such a concern for some people.
    Edited by Danikat on May 5, 2020 10:30PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • pod88kk
    pod88kk
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    Sounds like a logistical nightmare and something that could be easily screwed up
  • Recent
    Recent
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    ethuiliel wrote: »
    Coming from LOTRO and SWTOR, having guilds tied to my account instead of each character separately was very, very awkward at first, but I got used to it pretty quickly. It makes more sense for ESO. The only thing I wish they'd change is let us set our social status on the character screen so I can 'appear offline' before I log in, not after.

    Yes that would help
  • Recent
    Recent
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    max_only wrote: »
    I wish.

    When I started the game I was severely disappointed that everything was account based.

    I wish my healer/crafter was in 5 guilds and my sneaky thief was in none. Some characters I create to be alone. I know I can set myself as “do not disturb” in guild but that just opens up hard feelings. I don’t want to set myself to “offline” because then I can receive whispers when I’m out in the world.

    I’ve gotten used to it now but I wish it was different. As a mitigation method I keep my friends list empty. I

    You know, it's interesting. I don't mind having an Inspect Player option in a game (which, in threads this past month, apparently triggers OMG MY PRIVACY! in a lot of players)... but I utterly avoid having anyone on "friends" lists. Because the whole "Big Brother is watching you" aspect of them seeing when you log in/log out/etc just creeps me out. :#


    That's why it's nice to have things not have account-wide guilds/friends/etc. Because even if one of your characters ends up in a guild or on someones list, you can just log in to one of your other characters when you're feeling anti-social (i.e, most of the time.)


    edit: and yeah, I don't guild either. Partially because of the not wanting to be tracked thing, and partially because - I want my playtime to be my own. If I'm going to commit to a group of companions, I'll be beholden to them - helping them if they need it, spending my effort to support the group, etc. My playime wouldn't be mine. (and that's why I can't understand this whole "5 guilds of 500 people" thing... how can you possibly know all the members of even one of your guilds, let alone all of them? It's just too many - it's not a tight-knit organization of friends, but rather a giant crowd of random people. Like trying to say you're "friends" with everyone in your highschool, or all those dozens of "followers" on Facebook or Twitter. You can barely even be passing acquaintances with many of them. Seems wrong.)

    Good point 😊
  • Recent
    Recent
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    worrallj wrote: »
    Don't get why you don't like it... You don't want your friends to know your online unless your playing a specific toon? Do some of your toons have embarrassing names or something?

    Not everyone is an extrovert social butterfly every hour of the day? /shrug

    Exactly...some of us are introverts or just need our own space sometimes withought having to go offline 😊
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Your part of the guild, not your character.

    The only guild they are part of are the guilds that have skill-lines.
    Edited by TX12001rwb17_ESO on May 10, 2020 3:01PM
  • Nestor
    Nestor
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    How do you go offline and play? Is this a console thing? There is no offline mode for PC and wasn't aware of one for console.

    @huntgod_ESO

    Look in the Group Menu, in the upper left corner you can set your status. There are a few choices, Offline means you do not appear in the Guild Roster or can be Whispered, but you can Whisper. Not sure if Group Invites work. Other statuses you are still reachable with Whispers and for sure can be invited to group.

    The danger is, if you stay in Off Line Mode, you might forget you are for some days. Some guilds who have an Inactivity Kick may think you have not logged in for a while and kick you from the guild.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Vevvev
    Vevvev
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    I personally love this system because then I don't have to deal with the pains I went through in other games. Stop looking at it as your character being in a guild and more like you being in the guild. If you don't want a character in the guild don't roleplay them as being in it, simple as that.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ElvenOverlord
    ElvenOverlord
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    How do you feel about having all your eyes on the same face?
  • Path
    Path
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    /sigh
    Were have all the role-players gone.

    I understand the desire for separate guilds. It's an old school thing and I am an old role-player.
    Fairy Tales Really Do Come True...Kinda.
  • AlnilamE
    AlnilamE
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    That would be very awkward.

    It's like that in Secret World Legends, and it's one of the reasons why I only have one character there.

    Meanwhile half the "people" in our guild are characters from one guildie who is an alt-holic.

    At the end of the day, I join guilds to interact with other people, not with other characters.

    As others have proposed, you can set certain characters up so that your chat tabs only show the one guild they are supposed to belong to and ignore all the others.
    The Moot Councillor
  • Linaleah
    Linaleah
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    I think its convenient. I personaly like it. it means that when i make a new alt, its already automatically in a guild. and I don't miss out on guild happenings just because i'm on an alt. i've played with both systems, and TBH, i prefer this one.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sephyr
    Sephyr
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    I prefer being in the same guild because it's not only efficient, it allows me to remain with the communities I have friends with in other alliances. If people bother me, I just hide offline. If I log while hiding offline, it stays that way. It's super convenient, efficient, and it's the only system that's remained efficient for this long.
  • OneForSorrow
    OneForSorrow
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    I don't have much of an issue with the guild system in this game, I just wish that the game showed my character name and only my character name. The account name thing makes me uncomfortable. It just doesn't seem very secure.

    So being in big guilds of strangers who get to see half my account info each day angers the internet junkie in me.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • max_only
    max_only
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    I don't have much of an issue with the guild system in this game, I just wish that the game showed my character name and only my character name. The account name thing makes me uncomfortable. It just doesn't seem very secure.

    So being in big guilds of strangers who get to see half my account info each day angers the internet junkie in me.

    This is true as well. I know I’m not the only one who didn’t realize that the account name I use to pay would be shown in the game. If I knew that I wouldn’t have used this account name, and I know quite a few people who used their full real legal name like they would on any other account.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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