Right now as I see it keeping 7 inpen in PvP I now have even more crit resistance for free even post nerfs vs taking a few pieces of divines lowering my potential tankiness only todo less burst dmg on people cause they have a lot of crit resistance for free. Some of the traits like sturdy will see more use because of how strong blocking with SnB is and possibly a few more well fitted if you like to dodge roll/run a lot but overall everyone is just going to get tankier where if you made other traits more appealing and buffed them people would try to opt out of inpen making everyone less tanky but giving them something that rewards their build such as sustain or increasing the % of divines, infused, well fitted etc.
I think the Impen nerf from 258 to 172 is great, finally makes other traits worth considering.
But 1350 base resist is too much - I'd probably advise not going over ~900 for base crit resist.
Whether or not this ideal is yet to be seen. Especially if malacath's band becomes common. Your opponent can't crit anymore but flat out deals 25% more damage. At that point all of your critical resistance becomes nullified.
I always thought that the best way to adress the tank meta is to make everyone tankier. Just like adressing playstyle variety is to force everyone to play the same way. That is ZEN level.
Huh? Being tankier and doing more damage I definitely see, but how would you get around the 20% healing nerf?I always thought that the best way to adress the tank meta is to make everyone tankier. Just like adressing playstyle variety is to force everyone to play the same way. That is ZEN level.
This coming patch will be golden...So many players will become weak, and those in the know will become tankier, heal more, and do more damage. You can't make it up...