BaiterOfZergs wrote: »Wonder how many people are going to just switch to divines
BaiterOfZergs wrote: »Wonder how many people are going to just switch to divines
Would tell us how many people lack any basic mathematical understanding
BaiterOfZergs wrote: »Wonder how many people are going to just switch to divines
Taleof2Cities wrote: »Just wanted to share this with everyone since the baseline number wasn't in the first PTS patch:
1,350 Crit Resist for all characters.
(Note there is a baseline impen "curve" for non-Vet characters below level 50.)
Screenshot below of my PTS character is in the Western Skyrim PvE zone, all Divines, and no Resistant CP invested in the Steed Constellation.
Enjoy one of the very few PvP buffs that ZOS has given us in a long time ...
https://forums.elderscrollsonline.com/en/discussion/524186/critical-resistance-gain-is-fixed-on-6-0-1-yet#latest
Taleof2Cities wrote: »Just wanted to share this with everyone since the baseline number wasn't in the first PTS patch:
1,350 Crit Resist for all characters.
(Note there is a baseline impen "curve" for non-Vet characters below level 50.)
Screenshot below of my PTS character is in the Western Skyrim PvE zone, all Divines, and no Resistant CP invested in the Steed Constellation.
Enjoy one of the very few PvP buffs that ZOS has given us in a long time ...
https://forums.elderscrollsonline.com/en/discussion/524186/critical-resistance-gain-is-fixed-on-6-0-1-yet#latest
Can you explain what this means. Never was good with numbers in this game or took the time to figure it out. So baseline we automatically get is 1350? What’s the cap now? Is impen not gonna be used now? Thanks.
It would have been better to instead not touch crit resistance and buff other traits to make them more appealing to use a few but this base crit resistance and the new crit resistance able to be achieved is going to make healing and tanks worse
1350 crit resistances seems a bit too much. 660-720 base crit resistances would be more overall balanced.
Especially if malacath's band becomes common. Your opponent can't crit anymore but flat out deals 25% more damage. At that point all of your critical resistance becomes nullified.
Increasing crit resistance makes everyone tankier end of story.
You were a full divine pve/ganker dmg guy you now have 1350 crit resist making you tankier, you where already in 7 inpen now you have even more inpen cause the base is so high even with the nerfed value, you trying to min max and keep the old inpen values and adding other traits to be more efficient? Now you hit the old inpen number and throw on extra sturdy for survival making you harder to kill
Especially if malacath's band becomes common. Your opponent can't crit anymore but flat out deals 25% more damage. At that point all of your critical resistance becomes nullified.
I really don't think it will be, people might use it for lols or niche builds in no CP, but crit scaling is massive and once again is both an offensive and defensive tools.
I noticed some of the new options (the massive pen set and the band) being traps, that are trying to pull people away from options that impact both offense and defense.
though I admit its nice to see them trying something to break up build diversity.
Especially if malacath's band becomes common. Your opponent can't crit anymore but flat out deals 25% more damage. At that point all of your critical resistance becomes nullified.
I really don't think it will be, people might use it for lols or niche builds in no CP, but crit scaling is massive and once again is both an offensive and defensive tools.
I noticed some of the new options (the massive pen set and the band) being traps, that are trying to pull people away from options that impact both offense and defense.
though I admit its nice to see them trying something to break up build diversity.
Yeah I should have been more clear that case is only for no cp. A lot of misunderstandings on the forums could be attributed to that I think.
In a cp environment one would never drop all of their crit rate. But in a no cp scenario.... I mean I play a lot of no cp, and at the end of matches if I look at a combat log, around only 20% of my damage comes from criticals. That's not very much, and a flat 25% increase in damage is probably worth not landing criticals.
Now is it worth losing out on my monster set or another 5 piece set? No. Absolutely not. But I mentioned it because that's the only way the ring will be viable in any scenario.
So the amount of impen I get from 7 pieces is being given to me for free, and impen on gear going forward is being reduced?
Someone explain to me why I shouldn’t just run full Divines in the future.
universal_wrath wrote: »It would have been better to instead not touch crit resistance and buff other traits to make them more appealing to use a few but this base crit resistance and the new crit resistance able to be achieved is going to make healing and tanks worse
Thank god I crafted my invagorating new moon, it is time to use. Invagorating OP, please nerf.