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Ok enough is enough, unkilable players is getting worse.

  • angrydrew
    angrydrew
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    Take away their add-ons and they would die..lol
  • RPGplayer13579
    RPGplayer13579
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    Exactly how are they unkillable? Asking for a friend. o:)
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Xologamer
    Xologamer
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    angrydrew wrote: »
    Take away their add-ons and they would die..lol

    do u know what addons can do ? doenst sound like it xD
  • Sange13
    Sange13
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    Jayman1000 wrote: »
    crowfl56 wrote: »
    Ok now PC NA each week it gets worse.

    Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

    So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

    But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

    Anyone else notice this ?

    Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

    Something smells IMO.

    People with the correct build and the correct gear with good pvp skills are going to be OP, and to you (and me too) it may look like cheating because they are just so OP. But in a game like ESO the best gear is incredibly overpowered, combine this with the right build and actually great pvp skill and these guys can keep on going. Or it's cheats... but my bet is on the former.

    This.

    When I used to play WoW back in Wrath/Cata, my cousin and I would twink out various low level characters and go into BGs. Between knowing how to build correctly, play exceptionally well, and the two of us coordinating vs a group of randoms, we could frequently 2v10 a BG and win. We never had to cheat. We just knew what we were doing.
    IGN: Sange-13
  • Nirnroot420
    Nirnroot420
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    Sange13 wrote: »
    Jayman1000 wrote: »
    crowfl56 wrote: »
    Ok now PC NA each week it gets worse.

    Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

    So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

    But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

    Anyone else notice this ?

    Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

    Something smells IMO.

    People with the correct build and the correct gear with good pvp skills are going to be OP, and to you (and me too) it may look like cheating because they are just so OP. But in a game like ESO the best gear is incredibly overpowered, combine this with the right build and actually great pvp skill and these guys can keep on going. Or it's cheats... but my bet is on the former.

    This.

    When I used to play WoW back in Wrath/Cata, my cousin and I would twink out various low level characters and go into BGs. Between knowing how to build correctly, play exceptionally well, and the two of us coordinating vs a group of randoms, we could frequently 2v10 a BG and win. We never had to cheat. We just knew what we were doing.

    Haven't you heard, bro? It's 2020, and skillful, knowledgeable play is unfair and quite frankly, borderline cheating. We're going to have to further raise the skill floor and lower the ceiling so the legions of crafters and RP'ers don't get their feelings hurt when doing their daily BGs or picking flowers in Cyrodiil.

    Please play just a little bit more fair (worse) or we might just have to take away bar-swapping. You wouldn't want us to simplify the game further, would you?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Admit it, you damn-well know the return of Soft-Caps would solve all these unbalanced combat issues, you may think everyone having similar stats is bad but if everyone had similar stats then combat would have a greater emphasis on player skill instead of numbers and everything being skill focused would be much better.

    The only thing it won't fix is the Ping, some players have an unfair advantage due to server proximity and since I am from Australia I like so many others get the worst end of it so cannot pull the same DPS that an American player can, many players should consider that when they go to tea-bag their opponent, are they truly as good as they think are or does the game read their inputs 3x faster?
    Edited by TX12001rwb17_ESO on May 11, 2020 5:33AM
  • Hexys
    Hexys
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    PvP is about mixing offensive and defensive time. Very good players are able to kill other players while taking/avoiding pressure. Currently there are to many players that are not mixing offensive in there at all, they just play to not die. :smile:
    Astrum | Daggerfall Covenan | EU-PC
    Noricum | Daggerfall Covenant | EU-PC
    Spectral | Ebonheart Pact | EU-PC

    DC | AR 50 | Hexys - Magicka Sorcerer (07-08-2016)
    AD | AR 50 | Hexposed - Magicka Sorcerer (27-04-2017)
    EP | AR 50 | Darth Hexys - Magicka Sorcerer (05-08-2018)
    EP | AR 50 | Grand Overload Hexys - Magicka Sorcerer (03-03-2021)
    EP | AR 39 | Legendary Hexys - Magicka Sorcerer

    EP | AR 43 | Hexyles - Stamina Nightblade
    EP | AR 49 | Hexys - Stamina Nightblade (23-02-2022)
    EP | AR 35 | Hexesy Shadowblade - Stamina Nightblade

    EP | AR 50 | Hexesy - Magicka Warden (31-01-2021)
    EP | AR 49 | Hexyra - Magicka Warden (07-03-2021)

    EP | AR 34 | Hexesy Czyterski - Magicka Necromancer

    2.5k+ Champion Points
    Earned over 640.000.000 Alliance Points!

    @Hexiss - Youtube Channel - Twitch Channel
  • Moose_Scout
    Moose_Scout
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    1) It's time to take away add-ons in pvp zones... too much uncertainty with who can get what.

    2) Classes that used to be able to try and damage tanks, like nightblades and sorcs, are nerfed to oblivion.

    3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)
    "What a Grand and Intoxicating Innocence"
  • marius_buys
    marius_buys
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    Buff-Debuff-Zerg...unkillable ist kaput
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • marius_buys
    marius_buys
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    crowfl56 wrote: »
    Guys if you do actually read my post,

    I do give credit to the good player, which imo there are many good players in pvp.

    There are, and not many that have figured out how to exploit builds.

    They are pro's at using LOS to reduce or even negate any damage.

    There is the main exploit, LOS.

    I do have reason, he he.

    With the constant lag spikes, using LOS has become meta.

    Sooooo here it come's, get rid of any LOS advantage's.

    That in it self is way way way OP.

    Easy answer - dont let the erm "enemy" set the rules of battle (including terrain)
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • VaranisArano
    VaranisArano
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    1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)

    I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.

    If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.
  • Major_Lag
    Major_Lag
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    1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)

    I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.

    If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.
    Actually, they tried doing exactly that last year - in the form of a huge overbuffing of DoTs (the "DoT meta"), since DoTs continue ticking away regardless of LoS.

    While I seriously doubt that this was the design intention behind the DoT changes, the end result was clear: an indirect nerf to LoS and a buff to Xv1.

    But then 2 things happened as a direct result of those changes:
    1. There was a lot of QQ, since players were suddenly finding themselves hit with multiple stacks of every ranged DoT in the game, and they could not freely mitigate that damage through LoS.
    They couldn't even realistically purge the DoTs away, either - because purge is very expensive and only removes a few debuffs at a time, while a sizable zerg can easily (re)apply them far faster than they can be purged.
    2. Despite the abovementioned issue, classes with class access to purge were still clearly superior over those which did not, with a lot of people switching over to Templars for that reason alone.

    TL;dr: if ZOS really wanted to "nerf LoS", they wouldn't even need to remove any trees/rocks/etc. - just nerf purges and/or make some DoTs unpurgeable, there, done.
  • beadabow
    beadabow
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    "I used to be unkillable like you, until I took an arrow to the knee..."
  • Glurin
    Glurin
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    beadabow wrote: »
    "I used to be unkillable like you, until I took an arrow to the knee..."

    Let me guess. It was a hacker using some kind of Snipe exploit, right? ;)
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Ryath_Waylander
    Ryath_Waylander
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    1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)

    I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.

    If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.

    Good advice as always, however you're wasting it in this thread. The egos need to hear that it's the game's/cheater's/universe's fault, that they're not good enough to kill the Tower farmer. Heaven forbid we suggest they just walk away from the battle and win the war instead.
  • Glurin
    Glurin
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    Admit it, you damn-well know the return of Soft-Caps would solve all these unbalanced combat issues, you may think everyone having similar stats is bad but if everyone had similar stats then combat would have a greater emphasis on player skill instead of numbers and everything being skill focused would be much better.

    Would also have a positive impact on PvE IMO.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • BNOC
    BNOC
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    1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)

    I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.

    If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.

    Good advice as always, however you're wasting it in this thread. The egos need to hear that it's the game's/cheater's/universe's fault, that they're not good enough to kill the Tower farmer. Heaven forbid we suggest they just walk away from the battle and win the war instead.

    When you forget about LOS (because that's not actually the underlying problem), the 'egos' are right, some of these builds are far beyond where they should be, especially by comparison.

    It's undeniable that stam can build to hit 35k+ burst in a second, on any of the classes that have basic burst setups (stamden, stamdk, stamcro), there's next to no setup involved like a magdk, a magplar or a sorc, it's just press dizzy, press ult, press execute.

    It must be mind numbing doing that combo over and over on PvE players in Cyro and using BRP & staminas universally superior mobility to bounce when you're in trouble, maybe a few roll dodges on the way that cost absolutely nothing.

    I'm probably one of the most recognised Templars on XboxEu, 5 years I've played that. I have never done as much burst damage in the entire time I've played, that I am doing on a 1 week old Tyro Stamcro that's not even close to finished. Oh and my survivability, although not as easy as mist forming 4 years ago with major mending etc, is very close and if I couple in LOS etc, I do not die.

    Anyone who thinks you can't build in clever ways that are damaging to the game is insane and I welcome you to come see me in game
    Edited by BNOC on May 11, 2020 10:07AM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • ultimnib16_ESO
    ultimnib16_ESO
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    It is hilarious to read how everything is SKILL and how exceptionally SKILLED the poster is himself and how incredibly UNSKILLED the "zerglings" are :)
    There is nothing or at least not much about any skill in ESO PvP.

    Just look at what you need.
    - 2 bars with 6 skills each
    - a few potions
    - some food
    - an add on which will tell you the timers, display all effects and warnings
    - then hit a key among 6 when the add on tells you to do so or a combination of them (always the same) to get a burst
    - oh yes and do not to forget the supreme SKILL which is to click a mouse button preferrably (but not necessarily) in less than 1 second

    Ok, there is a learning curve to learn what these 12 buttons do but this is nothing that, say a monkey, couldn't learn.
    You don't need a PhD to do that.
    It is quite carricatural to separate the 1vX situations systematically in 1 trained monkey and X untrained monkeys :)

    The point being, and here I join the OP, that in a well balanced PvP there should never appear a situation where 1 guy could live for 5 minutes against 5 or more guys of comparable level, gear, add on and button clicking.
    I don't know if some guys I met cheat but if they don't, then there are builds which are not well balanced.

  • LadyNalcarya
    LadyNalcarya
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    1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)

    I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.

    If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.

    This. There is a very easy way to avoid getting farmed: just don't chase 1vXers. ZOS cannot really "balance" player psychology. Tower farming and kiting people around rocks was a thing for a very long time, because people just seem to lose their heads when they feel "powerful" in a 10+ man zerg, and their confidence is just used against them. False sense of security is a thing, after all, and zerg players are usually not very good at bursting opponents and optimizing their builds, they mostly rely on numbers, which gives their enemies an opportunity to kite them and pick them off one by one. You cannot really 1vX against a coordinated group of good players.
    Edited by LadyNalcarya on May 11, 2020 10:31AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Hi there traveller,

    Today I would like to talk about lag-combat :wink:

    Skills that go off during lag from 5PM - 1 AM - PVP alliance locked 30day CP - PC EU:

    - Dawn breakers
    - Spamming one offensive skill on any class....
    - Siege...we've never seen so much of it, because it works in lag!

    Sorcerer - seems be the most efficient class in lag:
    - Overload (Can TP back 28 meters and cast light attacks into adverse group and lag away)
    - Endless Fury (Can TP back 28 meters and cast into adverse group and lag away without mêlée lag issues)
    - Crystal Fragments (It procs you shoot, same as above)
    - Hurricane (Aoe)
    - Haunting Curse (Just sits on target, can leave it and lag away)

    Necromancers:
    - They run around with the Thurvokun (15% dmg reduction+15% healing de-buff) monster set which will be nerfed next patch
    - Attack them when they go on the offensive, otherwise you won't do much (They are indeed somewhat overpowered)
    - Watch out for dizzying swings as they are cast quite fast and with lag your character sometimes just doesn't respond
    - If they turn into a big boy colossus you'll have a hard time finishing them, just wait until it's over, stay buffed apply dots

    Remember, some of these 'unkillable' players are fighter-farmers. They won't necessarily be the ones attacking main-gates and taking your forts. If you choose to follow them into towers or chase them with little or less fighting knowledge and low resistances you will ultimately get 'farmed'. The best way to deal with them is in open field and use meat-bags for the healing de-buff.
  • NocturnalSonata
    NocturnalSonata
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    Sanctum74 wrote: »
    - Troll Tanks in cyro/bg i can understand. They can take a beating but hit like a wet noodle

    however...

    - certain builds utilizing certain sets are over-performing hugely, not even by a small margin, but into absurd territory. They are capable of taking massive amounts of Dmg and still having ample int he tank left to set-up a huge combo, that kills almost everything except another build like theirs or a troll tank. If they fail the burst, well no problem, they can sustain for days.

    and...

    - factor in the lag

    =

    There is nothing balanced about cyro/bg at all. Remove a few grossly over performing sets that people are relying on for "skill" (max sarcasm intended), and things might feel a little bit less absurd. However, all things said and done.

    Lag wins, not the sets, not the player. Its not skill, its just lag. You can actually build for lag in mind, and this is what ruins pvp experience for everyone.

    Thats a very common misconception. The same builds are used by bad players too and it doesn’t make them magically better. Understanding game mechanics and learning every class does. Even if they removed sets good players will still be good, you cant nerf skill. Now lag thats a completely different discussion, but it affects everyone equally.

    there is no misconception, as skill was not being used as a metric. All that is implied is that there are sets that are being used as a hard carry. balance said sets... and end the carry. That good players could go naked and beat bad players fully geared, is irrelevant. The point is that players who dont have carrots for fingers and utilise these carry sets (no blame on those who do as why on earth would you not use the best you can), can build themselves to be absurdly tanky and deal silly amounts of dps at the same time.

    ^^ it think this is in essence what OP is complaining about (Huge tanky while being able to dish out massive dps) - it is an imbalance.

    Really good players will still shine, and still appear OP, but so they should. What pvp does need however are the types of builds mentioned above. Balance is give and take, not i have everything with almost no loss.
  • NocturnalSonata
    NocturnalSonata
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    Youyouz06 wrote: »
    Hi there traveller,

    Today I would like to talk about lag-combat :wink:

    Skills that go off during lag from 5PM - 1 AM - PVP alliance locked 30day CP - PC EU:

    Sorcerer - seems be the most efficient class in lag:
    - Overload (Can TP back 28 meters and cast light attacks into adverse group and lag away)
    - Endless Fury (Can TP back 28 meters and cast into adverse group and lag away without mêlée lag issues)
    - Crystal Fragments (It procs you shoot, same as above)
    - Hurricane (Aoe)
    - Haunting Curse (Just sits on target, can leave it and lag away)
    .

    hmmm

    - if streak actually fires (if you are lucky) you will probably be going in a direction you had no intention of going. Like streaking into a zergs aoe instead of away... why? LAG
    - If you can actually get overload to trigger, you still need to spam LA to make it worthwhile. rather spam meteor until it actually triggers instead.
    - lots of classes have dots, so curse is a moot point.
    - frags... many a time i have spammed frags so much that it ended up just hard casting one instead as the proc timer had ended. And if someone see's me hard casting a frag and gets hit by it... well i hope they were lagging, because if not they have the reflexes of frozen lettuce.
    - hurricane. yup this is one that sorc can actually use without issue in extreme lag.
    - wrath. this is all we got left, int he hope that we can actually hit the same person as omeone else and the trigger kills them. because so help me FP/curshing is erratic as i can smash it and get nothing.

    imho - any build that requires high mobility, (sorc included) is absolutely garbage in lag.
  • Thogard
    Thogard
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    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.
    Edited by Thogard on May 11, 2020 11:14AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Sarousse
    Sarousse
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    There is only one problem making players unkillable in this game. I've been reporting this since day ONE.

    CCs arent CCs (hard and soft). You can break any hard CC and stay perma immune to soft ones.

    This leads to uncontrolled situations where people are unkillable.

    And still the devs are adding game breaking items like the future snow treaders.

    God, I wish I could be a hidden camera during one of their PvP meetings, facepalming the whole duration.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Youyouz06 wrote: »
    ahahaha

    i have faced once 6 "pro" ep players.. i killed them using just ONE ROCK - to use lane of sight as my defense... wearing medium armor and vamp on stamcro... soo much fun... but then two of thoose pro players... cursed my family - wished me cancer and ofc reported me :)

    LEARN TO PLAY or GO MINECRAFT!

    Haha!

    Two worst fighting mechanics in PVP:

    Sorcs using TP -> you disengage as the sneaky spell slinger zooms off into the distance -> 'Oh fark this....' -> Sorc comes charging back/i] -> Repeat and oh..add jumping up and down for extra bonus points!

    Rock huggers -> Now add the above class + this tactic -> 'Oh fark this'

    Next ZOS will be adding the ability to construct walls from stone and wood you farm on the map. Welcome to Fort-nite! ;)

    ok mr superman :) if u fight 6 ppl u will run into them and win? or slowly back ewentually counterattacking them and using enviroment as ur advantage? i though using enviroment as advantage is a human beeing awesome perk... but looks like some just cant understand it.

    You want platforms, admit it, curious! :3

    Yeah I do use rocks and trees as a last resort. Some people over do it and just go round and round and round...*thinks of certain players who use crates in forts and do the same old up and down routine* ;)
  • Thogard
    Thogard
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    Seriously though, whenever you fight one of these unkillable people who 1v6s your whole group, have you ever bothered to whisper that person “good fight! You’re really good! Do you have any advice on what I can do better next time?”

    Being a solo PvPer is actually pretty lonely and I don’t know anyone on PC NA who’s capable of 1vX who wouldn’t appreciate that. 75% of them will even share their build if you ask (although I hear that on PC EU that’s more rare)
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • NocturnalSonata
    NocturnalSonata
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    Thogard wrote: »
    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Sure lets have everyone use the same build, the more skillful wins (some luck always involved). This would be the very definition of a balanced fight. It is the only way (over time) you can figure out skill divorced from build in a specific scenario.

    I dont know why people go on about skill vs sets. Its a moot point, as the answer is obvious. - Skill trumps sets. But that is not the point.

    the point = builds should not exist that sustain for days, have huge amounts of resists, health, and dps. no loss, no real disadvantage. Rest assured many an average pvp'er is being hard carried by them.

    Not that balance can be achieved in lag anyway, so i guess its all moot.

  • Thogard
    Thogard
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    Thogard wrote: »
    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Sure lets have everyone use the same build, the more skillful wins (some luck always involved). This would be the very definition of a balanced fight. It is the only way (over time) you can figure out skill divorced from build in a specific scenario.

    I dont know why people go on about skill vs sets. Its a moot point, as the answer is obvious. - Skill trumps sets. But that is not the point.

    the point = builds should not exist that sustain for days, have huge amounts of resists, health, and dps. no loss, no real disadvantage. Rest assured many an average pvp'er is being hard carried by them.

    Not that balance can be achieved in lag anyway, so i guess its all moot.

    Tell you what. You put on what I use (bloodspawn NMA fury) and I’ll put on a beginner setup (bloodspawn hundings shacklebreaker) and let’s see just how relative the builds are compared to skill in a 1v1.

    I run very little sustain because I know how to weave in heavy attacks. That’s one of the most important ways to separate good players from bad. No good 1vXer runs a sustain 5pc.

    I know you aren’t trying to disagree with me but I find your fundamental premise to be wrong. I don’t run sustain sets and the only defense set I have is bloodspawn (I’m an orc in medium armor). My defense AND my sustain come from skills (weaving heavies, kiting, knowing when to block, knowing when to dodge, etc) that most mediocre players haven’t bothered to learn.

    So that’s why I disagree with your main point... it’s just flat out wrong. But I do appreciate the civility with which you made it and I respect the clarity of your logic. It makes sense, it’s just an argument built on a flawed premise.
    Edited by Thogard on May 11, 2020 11:37AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • technohic
    technohic
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    *facepalm*
    Thogard wrote: »
    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Sure lets have everyone use the same build, the more skillful wins (some luck always involved). This would be the very definition of a balanced fight. It is the only way (over time) you can figure out skill divorced from build in a specific scenario.

    I dont know why people go on about skill vs sets. Its a moot point, as the answer is obvious. - Skill trumps sets. But that is not the point.

    the point = builds should not exist that sustain for days, have huge amounts of resists, health, and dps. no loss, no real disadvantage. Rest assured many an average pvp'er is being hard carried by them.

    Not that balance can be achieved in lag anyway, so i guess its all moot.

    This would be hilarious but its to the point of frustration trying to explain this stuff. Actually; a lot of those builds do have a weakness if played by someone that doesn't know what they are doing. You are talking to @Thogard no and I took a big leap when I was watching him and listening. A big factor was, I always felt I needed around 2k recovery and he made a comment a couple of months ago to learn to run with less and was running quite a bit less in favor of more damage. Thought it was nuts at first, but I actually tried it and watched how he plays and it really has helped a lot. I've applied it to my own setup to where I do not run the exact build as I generally just go for target damage and penetration minimum, but the point is to get outside your comfort zone.

  • Lady_Linux
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    Clearly there need to be sets that only work in pvp and sets that only work in pve... All sets everywhere all the time isnt working. If you go into a pvp situation with a set that is earmarked for pve,it is removed and wont allow you to put it back on until you leave pvp, and vice-versa. NOW sorting that out could be a hassle, esp with all the craftable sets out there BUT it really needs to happen.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
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