Jayman1000 wrote: »Ok now PC NA each week it gets worse.
Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.
So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.
But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.
Anyone else notice this ?
Everyone should be killable, especially when 5 or even 10 people can't do any dmg.
Something smells IMO.
People with the correct build and the correct gear with good pvp skills are going to be OP, and to you (and me too) it may look like cheating because they are just so OP. But in a game like ESO the best gear is incredibly overpowered, combine this with the right build and actually great pvp skill and these guys can keep on going. Or it's cheats... but my bet is on the former.
Jayman1000 wrote: »Ok now PC NA each week it gets worse.
Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.
So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.
But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.
Anyone else notice this ?
Everyone should be killable, especially when 5 or even 10 people can't do any dmg.
Something smells IMO.
People with the correct build and the correct gear with good pvp skills are going to be OP, and to you (and me too) it may look like cheating because they are just so OP. But in a game like ESO the best gear is incredibly overpowered, combine this with the right build and actually great pvp skill and these guys can keep on going. Or it's cheats... but my bet is on the former.
This.
When I used to play WoW back in Wrath/Cata, my cousin and I would twink out various low level characters and go into BGs. Between knowing how to build correctly, play exceptionally well, and the two of us coordinating vs a group of randoms, we could frequently 2v10 a BG and win. We never had to cheat. We just knew what we were doing.
Guys if you do actually read my post,
I do give credit to the good player, which imo there are many good players in pvp.
There are, and not many that have figured out how to exploit builds.
They are pro's at using LOS to reduce or even negate any damage.
There is the main exploit, LOS.
I do have reason, he he.
With the constant lag spikes, using LOS has become meta.
Sooooo here it come's, get rid of any LOS advantage's.
That in it self is way way way OP.
Moose_Scout wrote: »1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)
Actually, they tried doing exactly that last year - in the form of a huge overbuffing of DoTs (the "DoT meta"), since DoTs continue ticking away regardless of LoS.VaranisArano wrote: »Moose_Scout wrote: »1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)
I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.
If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.
"I used to be unkillable like you, until I took an arrow to the knee..."
VaranisArano wrote: »Moose_Scout wrote: »1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)
I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.
If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.
TX12001rwb17_ESO wrote: »Admit it, you damn-well know the return of Soft-Caps would solve all these unbalanced combat issues, you may think everyone having similar stats is bad but if everyone had similar stats then combat would have a greater emphasis on player skill instead of numbers and everything being skill focused would be much better.
Ryath_Waylander wrote: »VaranisArano wrote: »Moose_Scout wrote: »1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)
I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.
If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.
Good advice as always, however you're wasting it in this thread. The egos need to hear that it's the game's/cheater's/universe's fault, that they're not good enough to kill the Tower farmer. Heaven forbid we suggest they just walk away from the battle and win the war instead.
VaranisArano wrote: »Moose_Scout wrote: »1) 3) Balance so there isn't such an obnoxious play-to-win meta (Build stamcro or stamden and line-of-sight enemies...what great pvp!! *sarcasm)
I remain confused about how anyone expects ZOS to balance "line of sight" tactics. I mean, unless you want ZOS to remove every rock, tree, resource tower, etc. what is ZOS really going to do about someone's ability to hide behind obstacles? Plus, the more you nerf defenses from other sources, the more important it becomes to mitigate damage through movement.
If you just want a guaranteed stand-up fight, no LOS, I suggest dueling folks by the Undaunted tents.
NocturnalSonata wrote: »- Troll Tanks in cyro/bg i can understand. They can take a beating but hit like a wet noodle
however...
- certain builds utilizing certain sets are over-performing hugely, not even by a small margin, but into absurd territory. They are capable of taking massive amounts of Dmg and still having ample int he tank left to set-up a huge combo, that kills almost everything except another build like theirs or a troll tank. If they fail the burst, well no problem, they can sustain for days.
and...
- factor in the lag
=
There is nothing balanced about cyro/bg at all. Remove a few grossly over performing sets that people are relying on for "skill" (max sarcasm intended), and things might feel a little bit less absurd. However, all things said and done.
Lag wins, not the sets, not the player. Its not skill, its just lag. You can actually build for lag in mind, and this is what ruins pvp experience for everyone.
Thats a very common misconception. The same builds are used by bad players too and it doesn’t make them magically better. Understanding game mechanics and learning every class does. Even if they removed sets good players will still be good, you cant nerf skill. Now lag thats a completely different discussion, but it affects everyone equally.
Hi there traveller,
Today I would like to talk about lag-combat
Skills that go off during lag from 5PM - 1 AM - PVP alliance locked 30day CP - PC EU:
Sorcerer - seems be the most efficient class in lag:
- Overload (Can TP back 28 meters and cast light attacks into adverse group and lag away)
- Endless Fury (Can TP back 28 meters and cast into adverse group and lag away without mêlée lag issues)
- Crystal Fragments (It procs you shoot, same as above)
- Hurricane (Aoe)
- Haunting Curse (Just sits on target, can leave it and lag away)
.
Curious_Death wrote: »Curious_Death wrote: »ahahaha
i have faced once 6 "pro" ep players.. i killed them using just ONE ROCK - to use lane of sight as my defense... wearing medium armor and vamp on stamcro... soo much fun... but then two of thoose pro players... cursed my family - wished me cancer and ofc reported me
LEARN TO PLAY or GO MINECRAFT!
Haha!
Two worst fighting mechanics in PVP:
Sorcs using TP -> you disengage as the sneaky spell slinger zooms off into the distance -> 'Oh fark this....' -> Sorc comes charging back/i] -> Repeat and oh..add jumping up and down for extra bonus points!
Rock huggers -> Now add the above class + this tactic -> 'Oh fark this'
Next ZOS will be adding the ability to construct walls from stone and wood you farm on the map. Welcome to Fort-nite!
ok mr supermanif u fight 6 ppl u will run into them and win? or slowly back ewentually counterattacking them and using enviroment as ur advantage? i though using enviroment as advantage is a human beeing awesome perk... but looks like some just cant understand it.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
NocturnalSonata wrote: »The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Sure lets have everyone use the same build, the more skillful wins (some luck always involved). This would be the very definition of a balanced fight. It is the only way (over time) you can figure out skill divorced from build in a specific scenario.
I dont know why people go on about skill vs sets. Its a moot point, as the answer is obvious. - Skill trumps sets. But that is not the point.
the point = builds should not exist that sustain for days, have huge amounts of resists, health, and dps. no loss, no real disadvantage. Rest assured many an average pvp'er is being hard carried by them.
Not that balance can be achieved in lag anyway, so i guess its all moot.
NocturnalSonata wrote: »The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Sure lets have everyone use the same build, the more skillful wins (some luck always involved). This would be the very definition of a balanced fight. It is the only way (over time) you can figure out skill divorced from build in a specific scenario.
I dont know why people go on about skill vs sets. Its a moot point, as the answer is obvious. - Skill trumps sets. But that is not the point.
the point = builds should not exist that sustain for days, have huge amounts of resists, health, and dps. no loss, no real disadvantage. Rest assured many an average pvp'er is being hard carried by them.
Not that balance can be achieved in lag anyway, so i guess its all moot.