Alright folks, let's take a moment to get into the meat of what we're actually getting with this rework. Keep in mind this is the ONLY new skill line we're getting for an entire year and that this expansion has most likely been in the works for almost a year. I will only be getting into the active skills because the passives I feel are actually fine and feel more like a proper rework.
Ultimate: Blood Scion This ultimate, when it comes down to it, is an absolute mess and a major disappoint that shows how little thought went into this rework. Don't believe me? Take a look at what you're actually getting: Base ultimate is *literally* a re-skin of the Bone Goliath, an already existing ultimate. Does nothing new that the bone goliath doesn't. Bone goliath gives 30k extra health, this one gives 10k extra of all stats. Still equals to 30k stat distribution. Blood Scion makes all spells heal for 15%, bone goliath makes all heavy/light attacks heal for a flat amount... You get the point. The player also uses weapons in this form like the goliath. The morphs are where the disappointment really is though. For one of the morphs they literally took the OLD vampire ultimate and put it onto the new ultimate. So you got a new ultimate that is a re-skin of an existing ultimate with a morph that is the exact same as the old ultimate. Meanwhile the other morph does nothing new either, just removes stat-based vampire weaknesses for 20 seconds that will immediately return once the ultimate is done. Don't know who this ult was made for. The people that didn't want a new ultimate were perfectly fine with bat swarm and didn't want a transformation ult, but the people that wanted a new ultimate wanted something like Skyrim's vampire lord. Yet this ult, instead of going one way or another, goes with 'neither'. The classic trying to take a scoop out of both bowls scenario. It had to either be all in on keeping the ult the same or completely reimagining it to be like the vamp lord everyone wanted.
Skill #1: Eviscerate This skill should of been the heavy/light attack for the Blood Scion form and no one will ever change my mind about that. The animation looks like trash (love clawing people with a staff, very visceral) and it sounds like you're hitting someone with a wet noodle. This skill SHOULD of been a proper AoE damaging ability (like the placeable bat swarm NPCs get as a basic ability) Cheap animation, cheap sound effects, feels like it should of been a part of the ult. Also design-wise makes no sense since vampires are magicka and magicka users wield staves. Why would I want to get closer to someone to deal damage when my staff and all my other magicka skills are long ranged?
Skill #2: Blood Frenzy A toggle skill that just gives a buff to weapon/spell damage. That's it. This entire skill is uninspiring and is a simple stat steroid. The animation is literally a black, less animated version of Rend Flesh from necromancer. Don't believe me? check it out. Also loooove the idea of giving vampires an ability that drains health for a stat steroid, even though the ultimate is already a stat steroid.
Skill #3: Vampiric drain Completely gutted ability and the animation is absolute trash. Looks like we're sucking pee/mountain dew from people. Really nice. Also this ability no longer CCs and deals practically 0 damage and can be interrupted and placed on a CD. Genuinely confused by this ability's existence. Also randomly has a morph that restores a whole **5%** missing stamina over 3 seconds. WOOOOO. Also oddly enough none of the skills in the vampire rework even use stamina! Yaaaay! One of the morphs is literally the same, the one that regens ultimate. Also: normal vamp NPCs get a cooler blood siphon animation that lifts people up into the air (:
Skill #4: Mesmerize Probably THE BEST skill in the entire rework in terms of creativity. Hypnosis looks very cool, way better than even the ultimate. It has a unique way of operating (targets have to be looking at you) and you can use this skill to talk to NPCs. Non-sarcastic creative points here, I actually really like this skill. Wish the rest of the rework shared this same creativity.... And just like that I'm taking away creative points because all this skill does is CC, nothing else, which is wack because every other CC in the game has some sort of other effect. Would be nice if this applied a health drain or blood curse or something.... Also taking away points because once you realize they just removed the stun from Vampiric drain and threw it into a whole new skill to fill out the skill tree, you become less impressed.
Skill #5: Mist form Yet again, another basically untouched skill. Nothing about this base skill got touched except it was made into a toggle and given a more blood-cloud like animation. neat. Cool. Elusive mist works exactly the same and even adds on the exact same visuals, nothing new. Blood mist though. Oh boi. This was the nail in the coffin for me (pun intended) here. Instead of doing what literally everyone and their mothers expected for a cool skill, they made the visuals look like you turn into a weird MIX of a cloud/pool of blood. Which looks just...weird. And feels EXTREMELY unimpactful when dealing damage. Why not take the suggestion to let people turn into a cloud of bats that siphon away hp of nearby targets? It would look very cool and this is easily the most wanted skill I've seen on the form. At the very least, why not make it the same animation as the bat-swarm DASH vampire NPCs get? With a bit of a charge up you dash forward in a cloud of bats, dealing damage and knocking over the first person you hit....
So there you have it folks. That is what skills you are getting with the rework. Keep in mind this is what you get for an *entire* chapter, no other new actives or anything this year! Doesn't really seem like a creative rework to me. Imagine giving vampire NPCs better animated and fluid/unique skills than players. Truly what a design choice. I too don't like saving money and using the same skills for the NPCs as players.
[Edit to remove bashing]
Edited by [Deleted User] on May 11, 2020 2:25AM