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Any chance to have a new race?

ad4mss
ad4mss
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Hi,

we have received two new classes so far. Should ZOS consider to add new race?

In my opinion it would be nice to see some brand new face to choose between available races.
_______________
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Whisper me in any case @ad4mss
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  • redgreensunset
    redgreensunset
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.
  • JamuThatsWho
    JamuThatsWho
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • StormeReigns
    StormeReigns
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Didn't Arena and Daggerfall start with 8? Been a while and too lazy to load them up to check lol.
  • tomofhyrule
    tomofhyrule
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Morrowind. Before that, Orcs were generic monsters and Cyrodiils (Imperials) were in-name-only NPCs.

    I'm conflicted on new races. If they added one, I'd want it to be for a lore appropriate reason, not just "lol here's some new peeps!" I'd think the Maormer could be appropriate considering how much they're around now, and also they may be able to throw in some Akaviri or something if they wanted to make a main series game that explored outside of Tamriel - that could be interesting.

    I'm not a fan though of adding the extinct races like Dwemer, Chimer, Ayleid, etc. since there's a lot of lore about them being extinct. Also the Daedra should stay Daedra, there just seems to be a bit of a lore clash if you ended up with playable Daedric races.

    Still, if we're talking for ESO, I'll take a new weapon first, and I'd love to see Spears. But I'll admit that Maormer would be a sensible addition for ESO, especially if we can get that Windjammer class too.
  • idk
    idk
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    There is a chance for a new race. Sure. There has been a recent survey Zos did that included a question about a new race.

    However, no one with any real authority on how serious Zos is considering the idea will discuss it in this thread.
  • rexagamemnon
    rexagamemnon
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    If there is a new race in ESO you can bet there will be a new race in TES:VI
  • Aptonoth
    Aptonoth
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    The support on this forum was quite positive with new races. There are a few that could be added and be loreful.
  • Rave the Histborn
    Rave the Histborn
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Lore's there for a reason and the 2 "TES" games you're talking about were before the TES series was really solidified
  • redgreensunset
    redgreensunset
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Morrowind. Before that, Orcs were generic monsters and Cyrodiils (Imperials) were in-name-only NPCs.

    I'm conflicted on new races. If they added one, I'd want it to be for a lore appropriate reason, not just "lol here's some new peeps!" I'd think the Maormer could be appropriate considering how much they're around now, and also they may be able to throw in some Akaviri or something if they wanted to make a main series game that explored outside of Tamriel - that could be interesting.

    I'm not a fan though of adding the extinct races like Dwemer, Chimer, Ayleid, etc. since there's a lot of lore about them being extinct. Also the Daedra should stay Daedra, there just seems to be a bit of a lore clash if you ended up with playable Daedric races.

    Still, if we're talking for ESO, I'll take a new weapon first, and I'd love to see Spears. But I'll admit that Maormer would be a sensible addition for ESO, especially if we can get that Windjammer class too.


    Correct. Morrowind also added Imperial as a playable race.

    So saying that TES never added new races and that ESO for that reason shouldn't do so is false.

    Not that TES never adding races in itself is a good argument for not doing in my person opinion, but as demonstrated it is also incorrect.
    @JamuThatsWho
  • Rave the Histborn
    Rave the Histborn
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    Aptonoth wrote: »
    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    The support on this forum was quite positive with new races. There are a few that could be added and be loreful.

    There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor
  • kaisernick
    kaisernick
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    Also the Daedra should stay Daedra, there just seems to be a bit of a lore clash if you ended up with playable Daedric races.
    Well technally you can already play as a daera with the polimorph (though this doesnt mean i think we should have any playable races period)
  • barney2525
    barney2525
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    You want a new race?

    How about a 150 meter dash ?


    :#
  • Sephyr
    Sephyr
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    Let me be an alfiq so I can meow after people until they flipping feed me.
  • geonsocal
    geonsocal
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    who wouldn't want to be a minotaur...seriously...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Tyrobag
    Tyrobag
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    NO.
  • OneForSorrow
    OneForSorrow
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    New races could be a lot of fun.

    Lilmothiit I'd love to see. Given the time period ESO takes place in, some could reasonably still be around. Maormer are everywhere and could be interesting additions.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • Avariprivateer
    Avariprivateer
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    Aptonoth wrote: »
    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    The support on this forum was quite positive with new races. There are a few that could be added and be loreful.

    There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor

    I would think Reachmen would meet that requirement. The Reach is its own geographical region.
  • Foefaller
    Foefaller
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    Aptonoth wrote: »
    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    The support on this forum was quite positive with new races. There are a few that could be added and be loreful.

    There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor

    I would think Reachmen would meet that requirement. The Reach is its own geographical region.

    Especially with the lore establishing that the last two emperors before Varen were Reachmen (i.e. The Longhouse Emperors)

    But my vote would be for Suthay-raht Khajit. I want digitgrade legs like in Morrowind, damnit!
  • redgreensunset
    redgreensunset
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    Aptonoth wrote: »
    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    The support on this forum was quite positive with new races. There are a few that could be added and be loreful.

    There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor

    I don't even know what the first half of your argument is supposed to mean. As for the second half why would a new race not having territory on Tamriel be a problem? For one thing the Three Banner War is largely being ignored in newer content and even assuming we follow that train of thinking what's to prevent a new race to follow in the footsteps of the Imperial race which isn't faction tied?
  • WeerW3ir
    WeerW3ir
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    I know something what you not know about new races ;) but i keep it for myself ;)
  • danielclarkb16_ESO
    danielclarkb16_ESO
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    It's not about being a lore nerd. There's plenty of variety in the races that we have without it being an absolute. Look at the state of WoW with all the playable races they have now. It's an absolute mess.
  • JamuThatsWho
    JamuThatsWho
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Morrowind. Before that, Orcs were generic monsters and Cyrodiils (Imperials) were in-name-only NPCs.

    I'm conflicted on new races. If they added one, I'd want it to be for a lore appropriate reason, not just "lol here's some new peeps!" I'd think the Maormer could be appropriate considering how much they're around now, and also they may be able to throw in some Akaviri or something if they wanted to make a main series game that explored outside of Tamriel - that could be interesting.

    I'm not a fan though of adding the extinct races like Dwemer, Chimer, Ayleid, etc. since there's a lot of lore about them being extinct. Also the Daedra should stay Daedra, there just seems to be a bit of a lore clash if you ended up with playable Daedric races.

    Still, if we're talking for ESO, I'll take a new weapon first, and I'd love to see Spears. But I'll admit that Maormer would be a sensible addition for ESO, especially if we can get that Windjammer class too.


    Correct. Morrowind also added Imperial as a playable race.

    So saying that TES never added new races and that ESO for that reason shouldn't do so is false.

    Not that TES never adding races in itself is a good argument for not doing in my person opinion, but as demonstrated it is also incorrect.
    @JamuThatsWho

    Yeah, that's my bad. I never played Arena or Daggerfall and assumed Imps and Orcs were always playable.

    I can see an argument for Maormer, and them having Shock/Concussion resistance. And even Reachmen being a Stamina variant for Bretons.

    How about Naga Argonians?
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • angrydrew
    angrydrew
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    DWARF's RULE...:))
  • Chaos2088
    Chaos2088
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    Imperials got added to the game, so I do think at some point more will be added but not any time soon.

    In the early Elder scrolls games you couldn't play as an Orc or Imperial, so the whole 10 races rule might not be a rule. lol

    You could have more races and even sub races (different types of khajiit or argonian).

    Think they have plenty of other things to come our way before this is even touched. :)
    @Chaos2088 PC EU Server | AD-PvP
  • KyleTheYounger
    KyleTheYounger
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Didn't Arena and Daggerfall start with 8? Been a while and too lazy to load them up to check lol.

    Yep. You're absolutely right. Both Orsimer and Imperials were non existent footnotes in TES I: Arena

    http://en.uesp.net/wiki/Arena:Races

    Imperials weren't introduced until later in Morrowind as someone pointed out.

    And since Bethesda has never bothered to allow exploration of the massive Akaviri continent, there are also 4 lore based races the fan base has yet to meet and experience to date.

    http://en.uesp.net/wiki/Lore:Akaviri

    But at least they were somewhat true to the lore in Elsweyr with the different types of Khajiit sub species you encounter there and throughout Tamriel.

    http://en.uesp.net/wiki/Lore:Khajiit#Ohmes

    But then, they organically brain farted. No Ohmes-Raht. BOO! Why none of the human like felines like in Arena? What about the non shoes wearing Khajiit like the Suthay-raht? When the moons continuously change phases all the time in game?? I swear ZoS believes the fan base is too thick to notice the inconsistencies.

    And it still irks me how they only featured 5 of 17 Khajiit sub species. Why? They also marginalized the Senche and Senche-raht as non sentient mounts outside Elsweyr. Again why? They took ten steps forward by debuting the highly intelligent, clothes wearing Alfiq in the banker role. But then took ten steps backward when they decided to lock these two Khajiit sub species behind the store paywall. :s

    Not going to get started with the berry driven Indrik "evolution" and those unsettling Murkmire themed shapeshifter mounts. Neither of which are lore friendly or promising from a creative perspective where new humanoid races/fauna are concerned.

    TL DR
    Anyhow, don't really care what "new" races are introduced as long as they're lore based. Just as long as they're NOT some freakish, hybrid offspring of a Behemoth-Wamasu-Gryphon-Indrik---that barks like a kagouti in what passes for speech while farting rainbows out its rear end. :D

    Edited by KyleTheYounger on May 10, 2020 11:50PM
  • Foefaller
    Foefaller
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Didn't Arena and Daggerfall start with 8? Been a while and too lazy to load them up to check lol.

    Yep. You're absolutely right. Both Orsimer and Imperials were non existent footnotes in TES I: Arena

    http://en.uesp.net/wiki/Arena:Races

    Imperials weren't introduced until later in Morrowind as someone pointed out.

    And since Bethesda has never bothered to allow exploration of the massive Akaviri continent, there are also 4 lore based races the fan base has yet to meet and experience to date.

    http://en.uesp.net/wiki/Lore:Akaviri

    But at least they were somewhat true to the lore in Elsweyr with the different types of Khajiit sub species you encounter there and throughout Tamriel.

    http://en.uesp.net/wiki/Lore:Khajiit#Ohmes

    But then, they organically brain farted. No Ohmes-Raht. BOO! Why none of the human like felines like in Arena? What about the non shoes wearing Khajiit like the Suthay-raht? When the moons continuously change phases all the time in game?? I swear ZoS believes the fan base is too thick to notice the inconsistencies.

    And it still irks me how they only featured 5 of 17 Khajiit sub species. Why? They also marginalized the Senche and Senche-raht as non sentient mounts outside Elsweyr. Again why? They took ten steps forward by debuting the highly intelligent, clothes wearing Alfiq in the banker role. But then took ten steps backward when they decided to lock these two Khajiit sub species behind the store paywall. :s

    Not going to get started with the berry driven Indrik "evolution" and those unsettling Murkmire themed shapeshifter mounts. Neither of which are lore friendly or promising from a creative perspective where new humanoid races/fauna are concerned.

    TL DR
    Anyhow, don't really care what "new" races are introduced as long as they're lore based. Just as long as they're NOT some freakish, hybrid offspring of a Behemoth-Wamasu-Gryphon-Indrik---that barks like a kagouti in what passes for speech while farting rainbows out its rear end. :D

    It's likely less of a "they don't care" thing and more of a "we can only get our animators to make so many unique model skeletons and animations per year before they start to threaten violence, so we have to stick to those that are most unique/stand out or already use models we have" thing. Am a bit disappointed that there aren't more Senche/Senche-raht NPCs though.

    The lack of Ohmes/Ohmes-raht though, I suspect is either something Bethesda/ZoS would like to forget (as the whole furstocks thing was originally made to explain away why Khajiit in Morrowind were so cat-like without retconning the race's appearance in Arena and Daggerfall) or discomfort at the sort of attention from certain sections of the internet would give to Khajiit, particularly female Khajiit, that look more human/elf than cat.
  • Xologamer
    Xologamer
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    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    Which TES game added a new playable race? They've always had the same 10.

    Morrowind. Before that, Orcs were generic monsters and Cyrodiils (Imperials) were in-name-only NPCs.

    I'm conflicted on new races. If they added one, I'd want it to be for a lore appropriate reason, not just "lol here's some new peeps!" I'd think the Maormer could be appropriate considering how much they're around now, and also they may be able to throw in some Akaviri or something if they wanted to make a main series game that explored outside of Tamriel - that could be interesting.

    I'm not a fan though of adding the extinct races like Dwemer, Chimer, Ayleid, etc. since there's a lot of lore about them being extinct. Also the Daedra should stay Daedra, there just seems to be a bit of a lore clash if you ended up with playable Daedric races.

    Still, if we're talking for ESO, I'll take a new weapon first, and I'd love to see Spears. But I'll admit that Maormer would be a sensible addition for ESO, especially if we can get that Windjammer class too.

    there already 4 deadric polymorphs where u look exactly like a daedra why shouldnt it be a class so ?
  • Rave the Histborn
    Rave the Histborn
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    Aptonoth wrote: »
    Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.

    The support on this forum was quite positive with new races. There are a few that could be added and be loreful.

    There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor

    I would think Reachmen would meet that requirement. The Reach is its own geographical region.

    Reachmen are Breton/Nords so pick 1, roll a warden (nature magic is reach magic) boom you've got a reachman! Their territory isn't notable, it's a subsection of Skyrim and they're not really that far removed from the races that are currently playable just more primitive
  • TheShadowScout
    TheShadowScout
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    ad4mss wrote: »
    Any chance to have a new race?
    Been there, posted that:
    https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)

    Basically, there are a handful "possibles" and quite a few more that are iffy, either due to lore, or due to having non-humanoid bodies that would likely be way too much effort for them to code to work with the animation & gear system ESO has... (or that would clip through too much of the landscape)
    Hear the lore nerds have a total meltdown if they do...
    Nah, just some of us who are not so much TES lore-nerds but Skyrim kids... because those of us who have been with the setting a while do in fact remember when suddenly orcs (and imperials) were no longer a expee source, but a playable race...

    Sure, we lore nerds would indeed scream bloody murder if they invented a race out of the blue, but... there are quite a few races in the TES lore that -would- totally be possible as a player character race -points to discussion linked above-
    Which TES game added a new playable race? They've always had the same 10.
    Not so.
    TES:Arena and TES-II:Daggerfall has only 8, no imperials or orcs. TES:Battlespire even only had six, also missing khajiit and argonians. And TES:Redguard obviously had only one, not that this one really counts as its a "premade character" thing...
    Only TES-III:Morrowind, TES-IV:Oblivion and TES-V:Skyrim had the "same 10"... so... about half of the TES series? :p;)
    Even ESO is sort of a special case to begin with, having more of an "3/3/3 +1" setup - and thus there is no reason not to make that one +2, +3, +whatever... as long as it brings ZOS the profits they need to keep the show going!
    Still, if we're talking for ESO, I'll take a new weapon first, and I'd love to see Spears.
    Agreed. But I would say that, would I not, considering:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
    There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor
    Just like imperials, huh?
    Yeah, EXACTLY like that!
    I mean, lets take a look... Imperials in the ESO storyline exist to be an oppositon to the alliances (check Bangkorai & Reapers march stories, as well as how they work in cyrodil), check. Notable territories? So-so, ever since the empire fell, and so far we only ever saw the remnant regions as source for invasions into alliance territory or other trouble. Form of power? Definitely there - as antagonists and invaders.
    And yet... they -are- indeed playable for the alliances - for an extra cost, with a "deserter joined the alliance..." background. Without any issues when an imperial character plays through the "imperial invaders" stories in the mentioned regions (or elsweyr for that matter)...

    Exactly the same background that could be used for some other races... maormer, reachmen (if they want to depict them as seperate race), perhaps akaviri races, maybe even gobbos... IF the powers that be at ZOS so choose.
    Will they so choose?
    Up to them. I reckon they might be thinking about it... and I suspect that someday they will at least do one or two races to see if the players spend enough on new races to make it profitable... and if thatz works out, they might do more as time goes by.
    Lilmothiit I'd love to see. Given the time period ESO takes place in, some could reasonably still be around.
    True, but very few. If they did those, I would expect them to either massively overcharge, or more likely hide the racial unlock in crown crates, radian apex mount rarity... which would make sense, as sad as it is.
    Maormer are everywhere and could be interesting additions.
    True, they would by my guess for "most likely" if ZOS wants to test the waters to see how many would spend crowns on new races. I mean, they already have the visuals and a crafting style, all they need is some passives (and they could easily copy the dunmer passives and just shift them from fire to shock...)
    Also, there are two maormer in the restored dragonguard as I recall, which might just be a hint that maaaaybe they are considering them.
    Reachmen are Breton/Nords so pick 1, roll a warden (nature magic is reach magic) boom you've got a reachman! Their territory isn't notable, it's a subsection of Skyrim and they're not really that far removed from the races that are currently playable just more primitive
    That is for ZOS to decide.
    The lore supports both the notion that reachmen are just primitive bretons with a slavic accent and wierd magics... or that they might be a seperate sub-race of breton with different passives. And "the Reach" as their "territory" is as much one as the "territory" of orcs for that matter, so, no help there in this argument.
    So... up to ZOS. Either way would be plausible, and they can decide if they ever want to go there...
  • Eifleber
    Eifleber
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    I don't really see the added value of a new race.

    Looks? They are already indiscernable behind all the armour (and often pokemon neon colours).
    Stats? Already half the races are subpar stats wise so a new one would either make an existing one redundant or be redundant itself.

    There's 1000 more urgent matters that i would like ZOS see fix or improve first.

    Playing since dec 2019 | PC EU
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