I don't really see the added value of a new race.
Looks? They are already indiscernable behind all the armour (and often pokemon neon colours).
Stats? Already half the races are subpar stats wise so a new one would either make an existing one redundant or be redundant itself.
There's 1000 more urgent matters that i would like ZOS see fix or improve first.
Indoril_Nerevar wrote: »The question you asked was if there was 'any chance' of this being possible.
The answer is a big fat YES. It is very possible.
Dwarven Race
Snow Elf Race
Ayleid Race
Chimer Race
Daedric Race
These are most likely the viable options that we could ever get in the future.
That's NOT a new race, in exactly the same way a polymorph is not a new race.I think new polymorph and skin options are the only acceptable way of introducing new playable races.
...exactly like the imperials would be in the current political climate of the second era. Or cross-alliance races.Most of the races that exist within the lore and haven't been added to the playable roster yet are regarded as hostile and met with severe prejudice...
...which is a very valid point, and the reason not even I as someone who'd love to see new race options would ever argue for dwemer, ayleid or snow elf characters. (Kothringi and Lilmothiit are a "maybe", since their "extinction" happened only twenty years before ESO, so... they -could- work the "lone survivor of a doomed race" shtick)...or are extinct to the point where bringing any of them back would mess with established lore...
Issues with that are... well, any Khajiity furstocks they might pick (and the list is even more limited, since they also need them to work with all the animations and gear visuals in game, so... no wierd body shapes or digitigrade legs...) would be a dominion race, needing them to add a pact and a covenant race to balance... But, since those would most likely be sharing the same passives as our already in-game khajiit... it might make more sense to do that sort of thing as character appearance options.The only real options that are worth considering in this are different furstock for the Khajiit and other tribes for the Argonians, as well as the Imga.
Eh. Monkey see, monkey do. If people can see them, some will want to play as one of them I reckon. Tho they -would- once again be a dominion-only race, so...As for the Imga I haven't seen anyone really hyped about playing one, only people wanting to meet them, which is different.
Unless you just copy something from the already existing ones. Like... making maormer with something -just- like the dunmer passives just shifted to shock instead of fire, yes?Not to mention that balancing more racials and trying to make them all unique and desireable but not oppressive, is going to be an increasingly difficult task with each added race.
Uhm... you -are- aware you listed EXACTLY the LEAST LIKELY options???Indoril_Nerevar wrote: »...These are most likely the viable options that we could ever get in the future.
Indoril_Nerevar wrote: »The question you asked was if there was 'any chance' of this being possible.
The answer is a big fat YES. It is very possible.
Indoril_Nerevar wrote: »Dwarven Race
Indoril_Nerevar wrote: »Snow Elf Race
Indoril_Nerevar wrote: »Ayleid Race
Indoril_Nerevar wrote: »Chimer Race
Indoril_Nerevar wrote: »Daedric Race
Indoril_Nerevar wrote: »These are most likely the viable options that we could ever get in the future.
I think they are planning on adding playable sea elves at some point. Yay. It's the one that makes most sense, but I am open to more in the future if they fit.
Edit
in a recent tweet Bethesda said ES 6 is many many many years away. So my prediction of it being at least a decade out is right. ESO is Elder Scrolls now. When Starfield comes out I bet it will be worse than Fallout 76. Zenimax should just design a single player Elder Scrolls for Bethesda now because its clear all Bethesda is good for is...? I don't even know. They should be folded in with Zenimax (the publisher) and let other dev's work on their products.
redgreensunset wrote: »Rave the Histborn wrote: »redgreensunset wrote: »Hear the lore nerds have a total meltdown if they do, never mind that TES games have added new races in the past. I liked the idea of Reachmen as playable that someone flew a while back.
The support on this forum was quite positive with new races. There are a few that could be added and be loreful.
There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor
I don't even know what the first half of your argument is supposed to mean. As for the second half why would a new race not having territory on Tamriel be a problem? For one thing the Three Banner War is largely being ignored in newer content and even assuming we follow that train of thinking what's to prevent a new race to follow in the footsteps of the Imperial race which isn't faction tied?
So naive with nu-Bethesda.starkerealm wrote: »I think they are planning on adding playable sea elves at some point. Yay. It's the one that makes most sense, but I am open to more in the future if they fit.
Edit
in a recent tweet Bethesda said ES 6 is many many many years away. So my prediction of it being at least a decade out is right. ESO is Elder Scrolls now. When Starfield comes out I bet it will be worse than Fallout 76. Zenimax should just design a single player Elder Scrolls for Bethesda now because its clear all Bethesda is good for is...? I don't even know. They should be folded in with Zenimax (the publisher) and let other dev's work on their products.
Reasonable timetable guesses puts Starfield in 2021, with TES6 being, at the earliest, 2024.
TheShadowScout wrote: »Been there, posted that:Any chance to have a new race?
https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1
Basically, there are a handful "possibles" and quite a few more that are iffy, either due to lore, or due to having non-humanoid bodies that would likely be way too much effort for them to code to work with the animation & gear system ESO has... (or that would clip through too much of the landscape)Nah, just some of us who are not so much TES lore-nerds but Skyrim kids... because those of us who have been with the setting a while do in fact remember when suddenly orcs (and imperials) were no longer a expee source, but a playable race...redgreensunset wrote: »Hear the lore nerds have a total meltdown if they do...
Sure, we lore nerds would indeed scream bloody murder if they invented a race out of the blue, but... there are quite a few races in the TES lore that -would- totally be possible as a player character race -points to discussion linked above-Not so.JamuThatsWho wrote: »Which TES game added a new playable race? They've always had the same 10.
TES:Arena and TES-II:Daggerfall has only 8, no imperials or orcs. TES:Battlespire even only had six, also missing khajiit and argonians. And TES:Redguard obviously had only one, not that this one really counts as its a "premade character" thing...
Only TES-III:Morrowind, TES-IV:Oblivion and TES-V:Skyrim had the "same 10"... so... about half of the TES series?
Even ESO is sort of a special case to begin with, having more of an "3/3/3 +1" setup - and thus there is no reason not to make that one +2, +3, +whatever... as long as it brings ZOS the profits they need to keep the show going!Agreed. But I would say that, would I not, considering:tomofhyrule wrote: »Still, if we're talking for ESO, I'll take a new weapon first, and I'd love to see Spears.
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1Just like imperials, huh?Rave the Histborn wrote: »There's none that could be added as any other races they exist are only there to be in opposition to established races and they don't have any form of power in Tamriel (no notable territories on the continent) which is the other major factor
Yeah, EXACTLY like that!
I mean, lets take a look... Imperials in the ESO storyline exist to be an oppositon to the alliances (check Bangkorai & Reapers march stories, as well as how they work in cyrodil), check. Notable territories? So-so, ever since the empire fell, and so far we only ever saw the remnant regions as source for invasions into alliance territory or other trouble. Form of power? Definitely there - as antagonists and invaders.
And yet... they -are- indeed playable for the alliances - for an extra cost, with a "deserter joined the alliance..." background. Without any issues when an imperial character plays through the "imperial invaders" stories in the mentioned regions (or elsweyr for that matter)...
Exactly the same background that could be used for some other races... maormer, reachmen (if they want to depict them as seperate race), perhaps akaviri races, maybe even gobbos... IF the powers that be at ZOS so choose.
Will they so choose?
Up to them. I reckon they might be thinking about it... and I suspect that someday they will at least do one or two races to see if the players spend enough on new races to make it profitable... and if thatz works out, they might do more as time goes by.True, but very few. If they did those, I would expect them to either massively overcharge, or more likely hide the racial unlock in crown crates, radian apex mount rarity... which would make sense, as sad as it is.OneForSorrow wrote: »Lilmothiit I'd love to see. Given the time period ESO takes place in, some could reasonably still be around.True, they would by my guess for "most likely" if ZOS wants to test the waters to see how many would spend crowns on new races. I mean, they already have the visuals and a crafting style, all they need is some passives (and they could easily copy the dunmer passives and just shift them from fire to shock...)OneForSorrow wrote: »Maormer are everywhere and could be interesting additions.
Also, there are two maormer in the restored dragonguard as I recall, which might just be a hint that maaaaybe they are considering them.That is for ZOS to decide.Rave the Histborn wrote: »Reachmen are Breton/Nords so pick 1, roll a warden (nature magic is reach magic) boom you've got a reachman! Their territory isn't notable, it's a subsection of Skyrim and they're not really that far removed from the races that are currently playable just more primitive
The lore supports both the notion that reachmen are just primitive bretons with a slavic accent and wierd magics... or that they might be a seperate sub-race of breton with different passives. And "the Reach" as their "territory" is as much one as the "territory" of orcs for that matter, so, no help there in this argument.
So... up to ZOS. Either way would be plausible, and they can decide if they ever want to go there...
That is for ZOS to decide.Rave the Histborn wrote: »Reachmen are Breton/Nords so pick 1, roll a warden (nature magic is reach magic) boom you've got a reachman! Their territory isn't notable, it's a subsection of Skyrim and they're not really that far removed from the races that are currently playable just more primitive
TheShadowScout wrote: »That's NOT a new race, in exactly the same way a polymorph is not a new race.I think new polymorph and skin options are the only acceptable way of introducing new playable races.
It would work for sub-races, but not for new races! Since a -different- race would also have to have different passives as well...
OneForSorrow wrote: »New races could be a lot of fun.
Lilmothiit I'd love to see. Given the time period ESO takes place in, some could reasonably still be around. Maormer are everywhere and could be interesting additions.
[quote="Rave the Histborn;c-6765255"]
[/quote]
[/quote] [quote="Rave the Histborn;c-6765255"]
starkerealm wrote: »@Rave the Histborn, the trick is to pull the initial Quote tag from someone at the beginning of their post.
For example, this is the post I'm referencing[quote="Rave the Histborn;c-6765255"]
In front of the tag, type:[/quote]
Then add a couple line breaks. (My preference is five.)
Example:[/quote] [quote="Rave the Histborn;c-6765255"]
Then you can just copy and paste it in to break up the post. You can use the Preview button to make sure the tags are all properly configured before you post.
It's a lot easier to parse out who's saying what when the quotes are clearly quotes.
Actually... the ones with the "strong opinions" are the altmer, and its mutual. Most others care a lot less... yes, they know of them, and know they are pirates... but that's about it. Khajiit lived happily as good neighbors with them on a certain starter isle, until the altmer came with an offer to join the dominion, which drove the maormer to some extreme measures to try and prevent their hated altmer cousins stealing a march on them there... we all played through it, did we not?starkerealm wrote: »Maomer are a possibility, but they seem unlikely, simply because many people on Tamriel have very strong opinions about the Sea Elves, and it would seriously mess with a number of interactions during the course of the game.
Weeeeeelllll... that depeneds.starkerealm wrote: »The Akiviri races are highly unlikely.
Two decades to be exact.starkerealm wrote: »Same problem for the Lilmothi, though we don't have hard conformation that they're all dead, it's been decades since anyone saw them.
Wrong. -ish.Rave the Histborn wrote: »Imperials are an established lore race with a base of power on the continent of Tamriel. They exist in game as both protagonists and antagonists, (there are tons of friendly imperial towns including in Bangkorai & Reapers March, the Gold Coast is all Imperials).
Weeeeellllll... that depends on which map you look at.Rave the Histborn wrote: »Their notable territory is Cyodiil and much of the surrounding provinces. So far we've only seen the Gold Coast which even if that's their only held territory is still a significantly larger territory than a place like the Reach.
Exactly!Rave the Histborn wrote: »At this point in the ESO story the Imperials still have plenty to fight for whether there's an Empire or not and even if they just antagonists to you, in your own words they are antagonists in Bangkorai and Reaper's March, but you missed that they're antagonists to all the factions.
...and the Bretons, as seen in Bangkorai. And the Orcs, as seen in Wrotthgar. Because those are their friggin neighbors! Those are who they share borders with! And thus... those are who they fight with over territory!Rave the Histborn wrote: »The Reachmen are only antagonists of the Nords...
Agreed. Some long standing hatred between those two over who is the "true" heirs to Aldmeris... and by extention, the Maormer also kinda dislike the dominion, since they sort of see it as their despised cousins getting pawns to control and maybe move against them someday...Rave the Histborn wrote: »and the Maromer are only enemies to the High Elves, and more specifically the Summerset Isles.
Some more, some less, some war, some peace... but yeah. Agreed.Rave the Histborn wrote: »The Imperials have been dipolmatic to the other races on Tamriel while the other factions haven't.
I certainly would want to see some drawbacks to reflect that, yeah. On the other hand... they do meet the minimum standards, they are intelligent (barely), they can interact with people (barely), they can craft and cast spells... it could be done. For some who want a special challenge...Rave the Histborn wrote: »Goblins would be a terrible choice and this is ESO not WoW.
True. But then, that makes it also interesting for them to give us a glimpse... and once they do that, making then playable if possible could be worth consideration.Rave the Histborn wrote: »As for the Akaviri races, the thing that makes them cool and unique is the fact that we don't see them or their societies. The mystery is what makes them interesting long term.
I kinda doubt that.Rave the Histborn wrote: »I think you'd see a lot more people quit the game than be happy with a playable Maromer or Reachman, it makes no sense game wise.
Nah. I am merely listing the possibilities... it should be quite obvious by now that the race I myself would love to see would be maormer, not reachman. I am just saying, if they wanted to, they could do those too. Or not and just make the decision that all reachmen are just primitive bretons with slavic accent.Rave the Histborn wrote: »So you'd want ZOS to make a new race and you think the best race possible for one of those slots would be Breton part 2?
Once again. We see reachmen invading northern Bangkorai and the northeastern parts of the Rift, as well as Wrothgar. That does tell us a thing or two about the scope of their "territory" does it not?Rave the Histborn wrote: »The Orc territory in ESO and in past and future lore is significantly larger than anything the Reachman ever control and the reachman never move past primitive levels of technology. The Orcs have a complex society and the ability to create cities, the Reachman do not and never will so yes it is actually a lot of help in this argument.
Again, depends entirely on how they do it.And that's exactly what I meant by that. It only works because it's not a new race. New races would be a mess.
Nope.The people that want new races generally only care about the cosmetic or roleplaying aspect of it and polymorphs etc would serve those very well.
Well, duh!...one way or the other these new options will cost money.
Mettaricana wrote: »Sub species of some races could be added easily they could even parody existing racial passives to give some flair but be kept within racial balance.
And appearance wise most of the races already have universal armor worn by non playable races they use the same haircuts and tones and colors etc
Like naga could be a more stamina/dps variant of argonian copying maybe redguard or bosmer passives.
Khajiit could add tojay and copy bosmer racials for the small nimble khajiit vibe.
Pumar rhat huge stronk cat could copy orc passives and for most part would be just a huge khajiit.
Reachmen could be a sub of breton maybe having passives similar to dunmer and or khajiit base racial since breton got the solid magicka race covered.
Maomer could pretty much copy dunmer or altmer given how they do things.
Akaviri (excluding the snake monsters) from what lore and imperial relatives basically sounds like a redguard passives kinda race with some asian/japanese style features.
Weeeeellllll... that depends on which map you look at.TheShadowScout wrote: »
The Empire has fractured but by no means has the powerbase fallen
Fair enough, Arenthia was an Imperial town but the Dominion forced the Imperials out when they formed
Abner Tharn never defects from the Empire, everything he does to help you is in the name of the Empire
The Gold Coast isn't "Imperialish" it's 100% Imperial and it proves what you're saying wrong. They didn't "defect" either they revolted and it doesn't make that any less Imperial. I'm not sure why you keep using that as a defense.
Exactly!TheShadowScout wrote: »
No, according to your map it's exactly 0 lands. They are in lands controlled and governed by the Orcs, Nords, and Bretons like you said but that's the problem. The Reachman is a name given to tribal people that rangeover a large area but realistically control 0 of it. They have no major cities, no sizeable populations, no government, no unified culture, and if you really get into the lore the Hagravens would have a lot to do with their culture and be revered and possibly head the tribes themselves. The Reachman would never under any circumstance help the major races of Tamriel and would never join into Tamrielic society.
...and the Bretons, as seen in Bangkorai. And the Orcs, as seen in Wrotthgar. Because those are their friggin neighbors! Those are who they share borders with! And thus... those are who they fight with over territory!TheShadowScout wrote: »
I didn't say antagonists of all factions can be playable races. Antagonist is a very good reason to not have a race be playable for lone characters as there'd be no reason for that character to be on the opposing side in the numbers that a playable race would have. If a Maromer defected you'd have 1 person, that's not enough to justify 10,000 people playing as maromers all of a sudden.
Agreed. Some long standing hatred between those two over who is the "true" heirs to Aldmeris... and by extention, the Maormer also kinda dislike the dominion, since they sort of see it as their despised cousins getting pawns to control and maybe move against them someday...TheShadowScout wrote: »
Yup, but there's no reason for them to be in any part of the world at any point so just because they're loosely distributed among that territory doesn't make them a major faction. For all you know that could be 3 separate factions of Reachmen that have nothing to do with each other that make war with each other on the reg. Either way the Reachman are primitive and wouldn't adapt to Tamrielic life.
Some more, some less, some war, some peace... but yeah. Agreed.TheShadowScout wrote: »
That's not how they work though. They don't have the resources to attack all of Tamriel and a Maromer that defected would be killed before he had the chance to make it into Tamrielic society. That doesn't even take into account the logistics of some how getting from their island kingdom to Tamriel.
And remember, we are NOT talking about the people in general... but about "one lone exile/defector/mercenary becoming an unlikely hero" shtick.TheShadowScout wrote: »
Having a treaty (as lore breaking as they both are and shouldn't exist) doesn't really dictate widescale diplomacy. Like I stated you don't know enough about the cultures to establish that. I also don't understand why you think Imperial relations have broken down. The Imperials are more than just Cyrodiil and the Empire and even if they were they still have more than enough power to appear as enemies in every region in Tamriel. There's no reason to imagine the "bad" Imperials being from the former empire while the "good" playable Imperials can be from Clovian Highlands, Blackwood, Nibenay, etc. You can't say the same for the Reachman or the Maromer
I certainly would want to see some drawbacks to reflect that, yeah. On the other hand... they do meet the minimum standards, they are intelligent (barely), they can interact with people (barely), they can craft and cast spells... it could be done. For some who want a special challenge...TheShadowScout wrote: »
If this was Skyrim and you were the lone exile then sure go for it but this is an MMO and you can't have 5000 people all be lone exiled defectors.
True. But then, that makes it also interesting for them to give us a glimpse... and once they do that, making then playable if possible could be worth consideration.TheShadowScout wrote: »
Not as a society. Specific ones with practice and training can communicate but not to the level of everyone else. It wouldn't work
I kinda doubt that.TheShadowScout wrote: »
It can't be true that they're more interesting if they're kept mysterious but we should also get a glimpse of them. It's one or the other and no they shouldn't just be playable because all of a sudden we see them.
And it WOULD make sense, lorewise and gamewise... not for the whole race of course, but... again, as a "exiled from their people" lone hero (or several, scattered around the landscape). Which I have to remind people IS kinda a classic cliché in such tales... from Conan the Cimmerian to Elric of Melniboné, from Drizzt Do'Urden to Makri of Turai...TheShadowScout wrote: »
You don't think people would quit if they just started arbitrarily shoehorning in races for $$$? I think they would. They also didn't just add in Imperials all of a sudden, Imperials have been playable since at least TES3 and they're not just antagonists. There's an entire game in the series where they're protagonists and the only reason they're so widely used in "classic" ESO as you put it is because they only had so many resources.
If people are already able to make maormer and reachman for RP then what would the purpose of selling them something they can already make in game? Do you think people that cosmetically RP are going to really need racial passives to RP with? RP isn't a valid reason to just add in more races.
Nah. I am merely listing the possibilities... it should be quite obvious by now that the race I myself would love to see would be maormer, not reachman. I am just saying, if they wanted to, they could do those too. Or not and just make the decision that all reachmen are just primitive bretons with slavic accent.TheShadowScout wrote: »
Again this would only make sense in a single player enviornment. This is an MMO and it wouldn't suddenly explain why there are 10,000 exiled Maromer or Reachman when they don't have the populations lorewise to sustain that kind of attrition. It doesn't make any sense at all to add them in.
Once again. We see reachmen invading northern Bangkorai and the northeastern parts of the Rift, as well as Wrothgar. That does tell us a thing or two about the scope of their "territory" does it not?TheShadowScout wrote: »
The lore doesn't support both options, it supports one option
TheShadowScout wrote: »
Like I said, just because the Reachman live there doesn't make it their territory they don't have any significant form of power in the region aside from attacking the occasional city. Even when they are antagonists they are the lowest level of enemies you can fight compared to the witches and hagravens they ally with. So you're right it does tell us a thing or two about them, however it is nothing that makes them look stand out in any way.
They also never controlled the empire, the empire had long fallen by then and the rest of the province was at war. They moved in and controlled the Imperial City establishing an empire that lasted 20ish years. Varen also didn't "snatch" the crown, he defeated the Longhouse emperors and he didn't try to "snatch" being a dragonborn. I can understand why someone with such a loose understand of the lore is so pro new races though.
The Mongols don't matter as we're talking about a videogame. Yes, I understand in our world cities aren't a measure of civilization but we're not talking about our world, we're talking about Tamriel. Yes, cities are an easy way to judge civilizations in Tamriel and no the Bosmer and Argonians aren't primitive in comparison to the Reachman.
It is plenty of reason to not allow them in, if you want to roll a barbarian there's already a few options in the game already
That is -almost- correct.starkerealm wrote: »Because there are ten "Imperial" races on Tamriel. Ten races that have, at one time or another, been part of the Tamerilic Empire. You might be familiar with this list, we have the Imperials, the Bretons, the Redguard, the Nords, the Altmer, the Bosmer, the Dunmer, the Orcs, the Argonians, and the Khajiit.
Others are "civilized" too, and at that time, the dunmer NEVER were part of the empire.starkerealm wrote: »Those are the 10 "civilized" races of the Cyrodiilic Empire...
...and the much more prominent exception of the dunmer...starkerealm wrote: »With the exception of the Orcs, all of them have Imperial provinces that are their homelands (even though many of those homelands were adopted.)
True enough, though often there are other races present as well. Imga. Goblins. Minotaurs. Giants. Ogres. Lamia. Reachmen.starkerealm wrote: »When you travel in an Imperial province, what you'll find is that roughly 90%-95% of that population are the native peoples, while the remaining 5-10% are from the other Imperial races.
Exactly.starkerealm wrote: »There are singular exceptions, a Maomer here, a Reachmen there...
Except they were controlling the darn empire for about half a century or so! And still have diplomatic relations with then, as evidenced by the quest backstories in bangkorai. Heck, they had diplomatic relations with the bretons of high rock as well in the past, as occasional allies, and occasional enemies... and have diplomatic relations of a sort with the worm cult..starkerealm wrote: »The fundamental difference between the Imperials and the Reachmen is that the Reachmen don't mingle. They're not a part of the empire, and they're not interested in forming diplomatic or trade relations with other provinces.
Wrong. They tried to do -exactly- that. Longhouse Emperors. They just messed it up.starkerealm wrote: »This is also what distinguishes them from the Orcs. The Reachmen aren't trying to build their own nation, and become a part of the larger Tamerillic culture, they're only interested in raiding it.
True as it goes. But... as I keep saying, that is a reason for the -race- but not for -individuals-.starkerealm wrote: »The Lithmoti fall off for the same reason. They were always reclusive hermits, not a full civilization.
The akaviri used to mingle... at least those who were with the first invasion, the mingled right into the reman empire forces.starkerealm wrote: »The Maomer and Akaviri fall off because they're not from Tamriel. Again, they really don't mingle.
Well, the lore does say there are survivors of the Dir-Kamal invasion (that's the one ten years before ESO), and that they will make their way to join up with the descendants of the first invasion near rimmen, and make an unsuccessful push for the ruby thronw... but it does not say when, just that it happens sometime during the interregnum and spawned a series of bloody border wars...starkerealm wrote: »If we were going to see living Akaviri, it would have been in Northern Elsweyr, but that didn't happen.
Agreed.starkerealm wrote: »I also seriously doubt that we'll see Akavir in ESO.
Yeah, that one is definitely out. Since there is absolutely No Way, any "Return of the Dwemer" could possibly pass unnoticed - so if that were to ever happen, it would have to happen long -after- recorded Lore on the timeline...starkerealm wrote: »Same thing with any, "Return of the Dwarves," plot. That wouldn't be a little side event that we got to see but couldn't record. No, that would be An Event. Maybe that's TES6... or 7. We'll see.
Indoril_Nerevar wrote: »The question you asked was if there was 'any chance' of this being possible.
The answer is a big fat YES. It is very possible.
Dwarven Race
Snow Elf Race
Ayleid Race
Chimer Race
Daedric Race
These are most likely the viable options that we could ever get in the future.