Blade cloak has a 5m radius, meaning you have to be on top of someone to proc it.
Also quick cloak pulses every 2 seconds so if you kite around a rock, you won't have a very good uptime on it.
This really only going to be valuable if your are constantly on the offense.
Blade cloak has a 5m radius, meaning you have to be on top of someone to proc it.
Also quick cloak pulses every 2 seconds so if you kite around a rock, you won't have a very good uptime on it.
This really only going to be valuable if your are constantly on the offense.
The bonuses wont be active all the time in every 1v1 matchup, only while outnumbered or in group v group situations where you can stay close enough to your opponents for it to remain up. If you chose the damage morph of blade cloak, you'll have a higher uptime. If you choose the expedition, you'll have a lower uptime.
I think this iteration of the brp dw is far more balanced than the ridiculousness that was spammable major protection. If they choose to make any further adjustments to this set at all, I hope they opt for more damage and a reduction in mitigation. If the 10% damage proc was extended in duration for a better uptime, I'd be fine with seeing the 10% mitigation proc removed entirely. Like you said, the skill already has evasion attached to it, which is a ridiculously strong mitigation buff by itself.
Blade cloak has a 5m radius, meaning you have to be on top of someone to proc it.
Also quick cloak pulses every 2 seconds so if you kite around a rock, you won't have a very good uptime on it.
This really only going to be valuable if your are constantly on the offense.
Well this is partially true.
Against melee builds you'll have it anytime you need it, if you're kiting them and not procing it, they also are not hitting you.
Ranged builds will have easier time against it.
But yea, this arena weapon is far beyond any other.
Makes me lol how stam brigade went on fire when they saw new master destro, while at the same time getting this...bias, bias.
NeillMcAttack wrote: »Enchants and arena weapons have always proc’d from the back bar. That’s what makes them strong. If your issue is with mitigation, then that should be the title of the thread.
MentalxHammer wrote: »NeillMcAttack wrote: »Enchants and arena weapons have always proc’d from the back bar. That’s what makes them strong. If your issue is with mitigation, then that should be the title of the thread.
No, originally this iteration of the brp dual wield did NOT proc while you were on front bar. The issues OP presented are very clearly stated. This 2 piece item gives the same mitigation as the strongest 5 piece defensive set in the game, and more damage than most 5 piece sets, look at the commonly used 5 pc buff on spriggans, offering 3450 penetration, 660 res is 1% mitigation so this offers 3450/660 = 5.23% damage increase. BRP dual wield offers so much more dmg on top of mitigation. Overloaded AF!
MentalxHammer wrote: »NeillMcAttack wrote: »Enchants and arena weapons have always proc’d from the back bar. That’s what makes them strong. If your issue is with mitigation, then that should be the title of the thread.
No, originally this iteration of the brp dual wield did NOT proc while you were on front bar. The issues OP presented are very clearly stated. This 2 piece item gives the same mitigation as the strongest 5 piece defensive set in the game, and more damage than most 5 piece sets, look at the commonly used 5 pc buff on spriggans, offering 3450 penetration, 660 res is 1% mitigation so this offers 3450/660 = 5.23% damage increase. BRP dual wield offers so much more dmg on top of mitigation. Overloaded AF!
Blade cloak has a 5m radius, meaning you have to be on top of someone to proc it.
Also quick cloak pulses every 2 seconds so if you kite around a rock, you won't have a very good uptime on it.
This really only going to be valuable if your are constantly on the offense.
You just need to be in the thick of the fight which is very easily done in PvP. With all the mitigations this set and skill give, you'll have very few requirements to kite anyway. It's not hard to be in melee range of something every 2s.
Blade cloak has a 5m radius, meaning you have to be on top of someone to proc it.
Also quick cloak pulses every 2 seconds so if you kite around a rock, you won't have a very good uptime on it.
This really only going to be valuable if your are constantly on the offense.
You just need to be in the thick of the fight which is very easily done in PvP. With all the mitigations this set and skill give, you'll have very few requirements to kite anyway. It's not hard to be in melee range of something every 2s.
The difference between the most skilled players and average players is they aggressively avoid damage.
The person you quoted is correct. Moving out of the damage is better than complaining the way a weapon or skill is designed.
NeillMcAttack wrote: »MentalxHammer wrote: »NeillMcAttack wrote: »Enchants and arena weapons have always proc’d from the back bar. That’s what makes them strong. If your issue is with mitigation, then that should be the title of the thread.
No, originally this iteration of the brp dual wield did NOT proc while you were on front bar. The issues OP presented are very clearly stated. This 2 piece item gives the same mitigation as the strongest 5 piece defensive set in the game, and more damage than most 5 piece sets, look at the commonly used 5 pc buff on spriggans, offering 3450 penetration, 660 res is 1% mitigation so this offers 3450/660 = 5.23% damage increase. BRP dual wield offers so much more dmg on top of mitigation. Overloaded AF!
Is there too many sources of percentage mitigation.., maybe. But I don't notice them too much because I play No-CP, where fights have endings, and resources matter.
Anyway, my simple point here was that for consistency regarding arena/ability altering weapons, as long as the spell is active, then so should the ability to proc the buff. It just makes sense, as all other arena weapons have the same mechanic.
And honestly, since we are on the subject, I'm actually tired of players of CP PvP in this game having such strong opinions on what is and isn't balanced. The percentage mitigation in CP was the start of all this nonsense and here they just complain about the same thing that they think is the straw that is gonna break the camels back, they need to go way further back than 10% damage mitigation.
Your preferred form of PvP is inherently broken, look at the Battle Spirit change, they are essentially removing two of the CP stars, they will likely continue on this trend until CP can be balanced, but leave no-CP a painful mess, that wouldn't surprise me sadly.
Don't take this as a go at you personally, or OP, I would just prefer if people stated which kind of PvP they are referring to when they call things unbalanced.