Because magicka is ment to be support, kneel before your stamina masterseverything from class skills, through sets and weapon skills has better stamina versions. New exceptions are vampires and thrassian stranglers.
In it's current state on the PTS the Stamina Ability Altering weapons are far superior over the Magicka ones. Blackrose Dual Wield giving offense/defence on a skill that already applies major evasion/expedition and potential to carry poisons/enchants over to the other bar while being mobile, Master Axes that make rending slashes worth it as a spammable with a very strong DoT, Maelstrom 2h that has a strong DoT (which can be used on stampede and everyone hit by the AoE get's the VMA 2h DoT) and last but not least Master 2h which has potential to kill larger groups efficiently. I really like these changes, I would like for the Magicka Ability Altering weapons to also make such an impact.
Currently the Master Destruction Staff, Asylum Destruction Staff and Blackrose Destruction Staff do not compete with the above.
Master Destruction Staff
The bonuses that this staff applies is very good. It is just that Destructive Reach is not worth the DoT due to it being a 10 seconds DoT on a 4 seconds duration buff. Due to the loss of the 2000 extra damage added to reach/clench, shock clench lost it's AoE potential. It is currently only 'an option' on flame clench due to it having a stun but the 15 meter range is to short. I would love to see clench getting a range increase so that the flame staff can be used as ranged cc reliably. This will make the Master Destruction Staff more impactful on Magicka Necromancer & Warden while bringing more build diversity to Ranged Magicka builds.
Asylum Destruction Staff
3 Force Pulses is just not worth it, especially in PvP this makes the weapon not impactful and not worth a slot. Bring it back to 2.
Blackrose Destruction Staff
This ability altering weapon is used for a AoE spammable, but spamming elemental ring is counter productive for the DoT as it re-applies. I would like to see this weapon doing something else or an adjustment to how to DoT works.
I hope it is possible for these Magicka Ability Altering weapons to receive a buff to be on parse with it's stamina equivalents.
Thanks for the read and have a nice day!
Because magicka is ment to be support, kneel before your stamina masterseverything from class skills, through sets and weapon skills has better stamina versions. New exceptions are vampires and thrassian stranglers.
This brings me to my only gripe here, the bonus effect from master destro on pts is completely underwhelming, not only is clench a trash ability to begin with, but current master destro is the only thing keeping both shock and ice clench relevant, fire clench at least has a stun even if it's a trash one. There is no reason in my eyes to change master destro they way they did on the pts as those 600 spelldamage don't help much as using clench is a damage loss to begin with and 4 seconds duration is just laughably short.
Septimus_Magna wrote: »Why is the BRP dual-wield getting increased dmg done and reduced dmg taken but the BRP destro staff gets a weak dot on a skill that nobody uses? I doesnt make any sense, it feels like they just forgot about the magicka based weapons.
In my view, it's poor design when the top-end PvP gear is locked behind non-trivial PvE. Just imagine if players who didn't enjoy PvP were forced to defeat coordinated BG premade teams consisting of some of the really high MMR players in order to get access to the best sets for doing whatever trials they wanted to run. The forums would explode from all the rage.
So if ZOS doesn't want to make these weapons accessible to those of us who play the game solely for PvP, they need to be left where they belong - in PvE. Either change the effect(s) so that PvP players don't want to use them, or simply have the set bonus become disabled in Battlegrounds, Cyrodiil, and duels.
PS
When I say accessible through PvP, I really do mean accessible. Not something that might show up once a year on the gold vendor, and be totally unavailable if you happen to not log in that weekend.
Septimus_Magna wrote: »Only place I see for master destro staff is in PVP, maybe the master shock staff would work on a HA magsorc build but thats far from meta ofc.
Difficulty for the best version is part of it, but there's also the time aspect and the potential need to switch guilds and/or spam LFG in zone chat (which can sometimes end in disaster). I really don't enjoy PvE in ESO (or MMO's in general, especially as DPS), and don't want to have to spend hours on end farming the same thing over and over, hoping that I get the one item I really "need" in order for my build to not be hands-down inferior to that of other players of my same class.Olupajmibanan wrote: »In my view, it's poor design when the top-end PvP gear is locked behind non-trivial PvE. Just imagine if players who didn't enjoy PvP were forced to defeat coordinated BG premade teams consisting of some of the really high MMR players in order to get access to the best sets for doing whatever trials they wanted to run. The forums would explode from all the rage.
So if ZOS doesn't want to make these weapons accessible to those of us who play the game solely for PvP, they need to be left where they belong - in PvE. Either change the effect(s) so that PvP players don't want to use them, or simply have the set bonus become disabled in Battlegrounds, Cyrodiil, and duels.
PS
When I say accessible through PvP, I really do mean accessible. Not something that might show up once a year on the gold vendor, and be totally unavailable if you happen to not log in that weekend.
That's why they introduced non-perfect and perfect variants. You can complete nMA, nDSA and even nAS without any significant troubles even if going there in full PvP gear. So you can acquire the special weapon with its unique function without any problems. The additional set bonus on perfect ones is a marginal bonus, nothing that would significantly affect your gameplay - nice to have but not mandatory.
The point you make is valid but outdated because that will be of no problem as of Greymoor.
Austinseph1 wrote: »Because magicka is ment to be support, kneel before your stamina masterseverything from class skills, through sets and weapon skills has better stamina versions. New exceptions are vampires and thrassian stranglers.
It's true that much of what stamina gets seems to be better than the mag version, VO (a fairly strong stam set but not the strongest) for example... PFG is one of the best things to come to mag since sliced bread. And it's just a rebrand of a stam set. If Mag got a rebranded relequen it would immediately become a (if not the) top single target mag set in the game. They do seem to be much more careful about letting mag get shiny toys.
Blackrose Destruction staff was an insult anyway. This should have went to Elemental Drain. But of course they just broke tradition and skipped that due to being scared to give an already belowed magicka ability something good.