First of all, i dont care about meta and i am a PVE player, who just want the abilities i choose to feel like they do actual damage and are not always the same.
So i am trying my Necromancer in different way.. I allready have one using Bow and Stamina morphs on Gravelord skill line. I tried stamina from Bone tyrant but they feel like wet noodle because they scale from health, which i have very litle, so the abilities seem to be very weak, so i am stuck with the few things from Grave lord skills.
Now another character wants to use and ice staff on damage side and lightning staff on healing side, but im again stuck with same abilities that the other character has.. The Bone turant abilities which i wanted to use like the scythe dont do a *** because this character has even less health but has loads of magicka... Other than that, all my other options are destruction staff abilities which any character can use reardless of class plus those others from guilds which dont either fit the character, scale and use a wrong resource or are the exact same other characters have.
What i want to say, is that i hate the Scales from Magicka/Health/Stamina type of system, which is locked to certaoin resource which from the abilities scale and thats that.. Those that scale from highest offensive stat i like, because they give me more options, but i still loved the original, where the abilities simply scaled from the resource they used.
>>PC-EU Mostly PVE. Played since BETA<<