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Does anyone actually use the stam morph of elemental weapon?

OWLTHEMAD
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Its not the hardest hitting and maybe a weebit clunky, but with the heal attached it seems to me like it could find a place in some builds.

However not once have I seen this morph used.

So does anybody use it? If you do, what kind of strategy do you use, how do you build around it?

Or is this just a completely pointless morph that sees no use and is totally unviable?
  • JackSmirkingRevenge
    I've only seem it on my death recap once in a battleground
  • OWLTHEMAD
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    Well at least we know someone was actually able to kill something with it.

    Im thinking its a skill that needs to be reworked. Its a magicka skill line maybe it should just be another magicka morph at this point.

    I would love to see it change functionality to make melee light attacks scale off magic in general rather than be a spammable. That could be nice.

    But seriously, i love trying off beat settups and would love to hear if anyone has had success with it and under what circumstances.

  • zvavi
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    Spammable for dual wield when class has no spammable
  • FrancisCrawford
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    I've used it overland in super-casual bow-bow builds on my stamblade thief, but it's fallen back off my skill bars.. And if I play bow-bow in a dungeon again it will probably be on a class where I wouldn't use the Psijic spammable, because I'd prefer the class spammable or Snipe (whose poison morph is super-cheap on DKs).
  • Sleep724
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    I used to use it along with puncture/heroic slash for a quick combo in pvp before those 2 skills were nerfed. Now just today I tried it with power slam and its not bad, if you can get it to land. Recent issues with lag and desyncs make it that much more difficult to use. I'm gonna keep using it with PS to see if I can make it work but I do wish it got a duration buff. Maybe just add an extra second?
  • Narvuntien
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    Stam sorc
  • Hotdog_23
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    Sleep724 wrote: »
    I used to use it along with puncture/heroic slash for a quick combo in pvp before those 2 skills were nerfed. Now just today I tried it with power slam and its not bad, if you can get it to land. Recent issues with lag and desyncs make it that much more difficult to use. I'm gonna keep using it with PS to see if I can make it work but I do wish it got a duration buff. Maybe just add an extra second?

    I agree, problem is getting it to hit in PVP for me. Not consistent enough with a short 2 second window to use and everyone moving so fast. Think it’s more of a PVE skill with the 2 second window. Would like to see a 4 second window to give more time to use in PVP areas and would not affect PVE at all since no one would wait to light attack.
  • Maulkin
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    Pointless morph.

    With ZOS balance changes anything with cast-time is better burst and dps than anything without cast-time. Apparently that's the reward for the higher risk of channelling or whatever. So you'll do more damage using Snipe, Flurry, WB/Dizzy or Jabs (on Templar).

    The fact you have to weave with it, is a massive disadvantage to boot. I mean you should always weave anyway, but the fact that:
    a) It's clunky on melee weapons and
    b) if you mess up the weave or the lag makes it difficult, you don't only lose the light attack damage but also the spammable damage

    ... make the skill a high risk- low reward for me, therefore pointless. Even Silver Shards is better.
    EU | PC | AD
  • ccfeeling
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    Why create this skill ? LOL
  • daemonor
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    It had its days as a good spammable for stamina in pve, not anymore tho.
  • Vevvev
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    I used to use it on my StamDK when it first came out. I personally don't like it and would rather use it on a bow when I'm having fun in overland, not in PVP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • kylewwefan
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    Sadly, even for a class with no spammable; there are better options. And then having to do the Psijic line questing, just for that; makes it entirely too unappealing.

    Sorry, it doesn’t replace Snipe, Silver Shard, or even hidden dagger as a worthy alternative.

    You could try it and probably do ok if you had it unlocked for whatever reason; but there would need to be some significant buffs to make it worth grinding out Psijic. For me anyways.

    I did try it on my main that is a stamina Nightblade. I much prefer surprise attack.
  • SodanTok
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    There is nothing wrong with stam morph of elemental weapon. It was used in past a lot until ZoS decided cast time spammables should be overpowered. Its time will come again.

    In any case I used it with success few patches ago when it was viable to build for pressure and chip people down with LA/crushing and some DotS on top of it. It will work same again when PVP isnt about 3s burst windows and 3s from 0 to full health.
  • Kryser
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    It's good for quick fights in pve.
    In one of my unchained runs, my buddy used it on his stamdk.
  • JobooAGS
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    It is great for bow/bow, I use it on my nb.
  • Giljabrar
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    Great spam on a bow, have used it before in a few PvP setups.

    Used to play a Templar that would Power of the Light, Crushing weapon a few times, Barswap into crit rush, Onslaught + execute with PoTL. Worked out well, was a lot of fun.

    Still viable now, used it a few times, but just more damage relying on jabs instead for spam.
  • Starlock
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    I use it, but I certainly don't build around it. Before the Psijic Order skill line came out I was using snipe for that spot on his bow bar, which never really worked that well for him. Elemental Weapon works much, much better for him as it gives him a small heal on that bar (which he otherwise doesn't have) and also a 5k damage shield. It's way more useful when I have him running around in half damage dealer and half tanking gear to do overland questing, world bosses, and normal dungeons.

    The main thing that is weird about the ability is timing it. I could never get used to the timing using it on a melee weapon bar, so I use it only on his bow bar.
  • notyuu
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    The heal on it doesn't even for the full amount even in PvE
    as for using it in PvP, forget about it with how hyper mobile everybody is combined with the less than comfortable cost and tiny duration means you'll struggle to land the power...outside of maybe a bow setup
  • jadarock
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    Tried it on my stamblade a while back and it just felt to clunky for me. I removed it from my bar and never looked back
  • GeorgeBlack
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    Ye... features should not be in a game to be used by 0.001% of the population, yielding mediocre results.
  • Dracane
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    How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Maulkin
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    Dracane wrote: »
    How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.

    That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.

    It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.

    To expand a bit past as response to your quote...
    Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.

    If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.

    EU | PC | AD
  • Casul
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    Make it where the ability and light attack it is cast with can proc from 28 meters regardless of weapon. Boom viable.
    PvP needs more love.
  • Stx
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    This ability seems useless as a spammable, but viable as delayed burst in pvp which I dont think was it's intended use.

    You can activate crushing weapon, then fire a snipe off and light attack at the same time, and fire off silver shards after and all of those attacks will hit at the same time.
  • Dracane
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    Maulkin wrote: »
    Dracane wrote: »
    How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.

    That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.

    It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.

    To expand a bit past as response to your quote...
    Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.

    If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.

    Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.

    While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.
    Edited by Dracane on May 9, 2020 2:22PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MindOfTheSwarm
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    OWLTHEMAD wrote: »
    Its not the hardest hitting and maybe a weebit clunky, but with the heal attached it seems to me like it could find a place in some builds.

    However not once have I seen this morph used.

    So does anybody use it? If you do, what kind of strategy do you use, how do you build around it?

    Or is this just a completely pointless morph that sees no use and is totally unviable?

    Its not bad on a Bow with some classes.
  • MindOfTheSwarm
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    Stx wrote: »
    This ability seems useless as a spammable, but viable as delayed burst in pvp which I dont think was it's intended use.

    You can activate crushing weapon, then fire a snipe off and light attack at the same time, and fire off silver shards after and all of those attacks will hit at the same time.


    This is actually a powerful combo, do it on a Templar with Empower.
  • Maulkin
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    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.

    That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.

    It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.

    To expand a bit past as response to your quote...
    Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.

    If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.

    Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.

    While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.

    Errrm, no. An execute is an ability that scales so high on low-health enemies it can insta-kill them if they are players (hence "execute") and in the case of raid boss it becomes your highest damage ability when on low health. Poison injection is not an execute, it's a dot and an atrocious one at that. It starts terribly and it scales so little on low health that it becomes a dps loss over the whole fight. Hence nobody even slots it in PvE any more, whereas everybody obviously slots executes like Beam, Fury, Killer's Blade, Executioner etc.

    Currently melee is definitely not vastly superior. Best melee stam builds (necro, templar, sorc) parse 95k on a 21m dummy and ranged magicka ones (sorc, templar, nb, necro) parse just 5k less. Considering that being melee has higher risks and bosses are not static like dummies (which means you'll have lower uptime on your rotation as a melee) that means that in reality there's no gap.
    EU | PC | AD
  • Dracane
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    Maulkin wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.

    That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.

    It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.

    To expand a bit past as response to your quote...
    Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.

    If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.

    Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.

    While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.

    Errrm, no. An execute is an ability that scales so high on low-health enemies it can insta-kill them if they are players (hence "execute") and in the case of raid boss it becomes your highest damage ability when on low health. Poison injection is not an execute, it's a dot and an atrocious one at that. It starts terribly and it scales so little on low health that it becomes a dps loss over the whole fight. Hence nobody even slots it in PvE any more, whereas everybody obviously slots executes like Beam, Fury, Killer's Blade, Executioner etc.

    Currently melee is definitely not vastly superior. Best melee stam builds (necro, templar, sorc) parse 95k on a 21m dummy and ranged magicka ones (sorc, templar, nb, necro) parse just 5k less. Considering that being melee has higher risks and bosses are not static like dummies (which means you'll have lower uptime on your rotation as a melee) that means that in reality there's no gap.

    We have a misunderstanding. I was talking exclusively about pvp.
    Things are somewhat different there.

    Still, poison injection is technically an execute. So saying that ranged stamina players do not have one, is not quite correct. I took you for a pvper, Maulkin the Golden. :) So I thought we were talking the same thing.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Maulkin
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    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    Maulkin wrote: »
    Dracane wrote: »
    How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.

    That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.

    It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.

    To expand a bit past as response to your quote...
    Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.

    If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.

    Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.

    While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.

    Errrm, no. An execute is an ability that scales so high on low-health enemies it can insta-kill them if they are players (hence "execute") and in the case of raid boss it becomes your highest damage ability when on low health. Poison injection is not an execute, it's a dot and an atrocious one at that. It starts terribly and it scales so little on low health that it becomes a dps loss over the whole fight. Hence nobody even slots it in PvE any more, whereas everybody obviously slots executes like Beam, Fury, Killer's Blade, Executioner etc.

    Currently melee is definitely not vastly superior. Best melee stam builds (necro, templar, sorc) parse 95k on a 21m dummy and ranged magicka ones (sorc, templar, nb, necro) parse just 5k less. Considering that being melee has higher risks and bosses are not static like dummies (which means you'll have lower uptime on your rotation as a melee) that means that in reality there's no gap.

    We have a misunderstanding. I was talking exclusively about pvp.
    Things are somewhat different there.

    Still, poison injection is technically an execute. So saying that ranged stamina players do not have one, is not quite correct. I took you for a pvper, Maulkin the Golden. :) So I thought we were talking the same thing.

    I’m kinda both these days, performance is too crap in Cyro to play there and I can’t play with my friends in BGs because it’s only solo queue, so I end up doing PvE :'(

    I thought this was a PvE sub-forum tbh. But yeah in PvP melee stam hits harder, I’ll agree with you for sure. In PvE I’d argue ranged magicka builds are slightly advantageous except those rare stack and burn fights.

    Still Poison Injection isn’t an execute though. Scaling damage on low health doesn’t make a skill an execute, otherwise all skills are executes the moment you put on a bloodthirsty ring. Which is obviously not the case. But if a skill scales so high that it’s the only skill you need to spam on low health, then it’s an execute
    Edited by Maulkin on May 10, 2020 8:06AM
    EU | PC | AD
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