I used to use it along with puncture/heroic slash for a quick combo in pvp before those 2 skills were nerfed. Now just today I tried it with power slam and its not bad, if you can get it to land. Recent issues with lag and desyncs make it that much more difficult to use. I'm gonna keep using it with PS to see if I can make it work but I do wish it got a duration buff. Maybe just add an extra second?
How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.
How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.
That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.
It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.
To expand a bit past as response to your quote...
Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.
If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.
Its not the hardest hitting and maybe a weebit clunky, but with the heal attached it seems to me like it could find a place in some builds.
However not once have I seen this morph used.
So does anybody use it? If you do, what kind of strategy do you use, how do you build around it?
Or is this just a completely pointless morph that sees no use and is totally unviable?
This ability seems useless as a spammable, but viable as delayed burst in pvp which I dont think was it's intended use.
You can activate crushing weapon, then fire a snipe off and light attack at the same time, and fire off silver shards after and all of those attacks will hit at the same time.
How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.
That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.
It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.
To expand a bit past as response to your quote...
Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.
If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.
Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.
While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.
How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.
That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.
It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.
To expand a bit past as response to your quote...
Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.
If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.
Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.
While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.
Errrm, no. An execute is an ability that scales so high on low-health enemies it can insta-kill them if they are players (hence "execute") and in the case of raid boss it becomes your highest damage ability when on low health. Poison injection is not an execute, it's a dot and an atrocious one at that. It starts terribly and it scales so little on low health that it becomes a dps loss over the whole fight. Hence nobody even slots it in PvE any more, whereas everybody obviously slots executes like Beam, Fury, Killer's Blade, Executioner etc.
Currently melee is definitely not vastly superior. Best melee stam builds (necro, templar, sorc) parse 95k on a 21m dummy and ranged magicka ones (sorc, templar, nb, necro) parse just 5k less. Considering that being melee has higher risks and bosses are not static like dummies (which means you'll have lower uptime on your rotation as a melee) that means that in reality there's no gap.
How telling that even when they have the choice between range and melee, stamina builds prefer the much stronger melee spammables. Most magicka builds do not have this luxury and are stuck with these low damage abilities that tickle nobody.
That's got nothing to do with melee vs range though. If anything Crushing Weapon and Ele Weapon can be both melee and ranged, they just become whatever the weapon you're wielding is and they are not strictly either. And technically Crushing works better ranged and that's how most people use it, because its melee version is clunky af.
It just falls victim to zos combat dev logic that channelled abilities do more burst and dps than instant-cast ones. Hence on a ranged build it does less damage than Snipe and on a melee build it does less damage than Flurry or Wrecking Blow. So it's for the dustbin on both range and melee builds.
To expand a bit past as response to your quote...
Big part of the reason that stamina PvE ranged builds are vastly under-performing compared to their melee counterparts are the executes. They are locked behind melee weapons. And no stam build has executes in their skills lines with the exception of stamblade, and that's still a melee morph. So if you want to execute and get a sizeable benefit from bloodthirsty traits you have to go melee. MagSorc, Magblade and Magplar for example have ranged executes and so they work well as ranged builds in PvE. But their stamina counterparts need to go into melee range to execute and therefore use melee weapons and become fully melee builds.
If Physical Weapon was converted to an execute ability, scaling its damage on enemy health, then that would enable ranged stamina builds in PvE and become staple for bow gank builds in PvP too. As it stands, it's a missed opportunity.
Yes, stamina has a ranged execute with poison injection. It is not this burst and forget execute, but it is on your target and is undodgeable, which comes with its own benefits and downsides.
While some classes may be more adept to compensate the lack of ranged options available, I still think melee is always vastly superior on all specs. Just that some specs can not handle it as well as stamina specs can. Being in melee range is always better to be in if you want to deal damage. But when you go melee on magicka sorcerer or necromancer, then you do not have these juicy high damage spammables other classes have.
Errrm, no. An execute is an ability that scales so high on low-health enemies it can insta-kill them if they are players (hence "execute") and in the case of raid boss it becomes your highest damage ability when on low health. Poison injection is not an execute, it's a dot and an atrocious one at that. It starts terribly and it scales so little on low health that it becomes a dps loss over the whole fight. Hence nobody even slots it in PvE any more, whereas everybody obviously slots executes like Beam, Fury, Killer's Blade, Executioner etc.
Currently melee is definitely not vastly superior. Best melee stam builds (necro, templar, sorc) parse 95k on a 21m dummy and ranged magicka ones (sorc, templar, nb, necro) parse just 5k less. Considering that being melee has higher risks and bosses are not static like dummies (which means you'll have lower uptime on your rotation as a melee) that means that in reality there's no gap.
We have a misunderstanding. I was talking exclusively about pvp.
Things are somewhat different there.
Still, poison injection is technically an execute. So saying that ranged stamina players do not have one, is not quite correct. I took you for a pvper, Maulkin the Golden.So I thought we were talking the same thing.