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New playable race: the reachmen

Xarcus
Xarcus
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Hello everyone, this is a new playable race proposal for the game.
Thy are the Reachmen, living in the reach, a region located between Skyrim and Highrock.

reachmen.jpg?resize=960%2C540&ssl=1

The reachmen are humans, half-Nord half-Breton, to put it simply. They are strong, have slight affinities for magic and nature. They are quite wild from the outside, live in tribes (like the bosmers) and defend their lands ardently.


What the Reachmen would look like, physically.
They are humans (unlike mers and beastmen). They are intermediate in size between Breton and Nords, and are as robust as Imperials (stronger than Breton but less than Nords).

TESL-Hit_and_Run.png

Racial passives

So you have to take into account their affinity for magic
  • +2000 magicka
They are robust and resistant (but less than the Nords)
  • +1000 health
  • Reduces damage taken by 5%
They live in a mountainous and steep region where they are used to moving quickly. They trained wild animals and mounted herds of powerful steeds. We can therefore imagine a fast movement bonus with mount.
  • + 10% speed with mounts
Their primitive and aggressive fighting style often leads them to do great damage in combat.
  • Increases physical and magical critical strike rating by 10%.

TESL-Forsworn_Guide.jpg


In conclusion
So there we have a race that plays on 3 tables without being a specialist in anything. It will not be the best race for tanking, nor the best magicka race, nor the best damage race.
There is this desire not to show Stamina stats but nevertheless, the bonus of criticisms is double. An interesting race to create somewhat hybrid archetypes, pushing to think about how to play it like khajiits and dunmers.

Edited by Xarcus on May 2, 2020 1:51AM
PC-EU-FR - @Xarcs - 1300CP
PC-EU-FR - 2nd account low CP (400+)
DC:
Xarcus - grand overlord
Elnaa - ava 35
Felisja - ava 35
Alice - ava 29
Xärc, Xãrc, Xàrc, Kali, Elnaa Direnni - ava 21

AD:
Constance - ava 19
Isilenil - ava 24

-
Hauteroche
Nouvelle RACE: les crevassais
Guide du legionnaire
Cyrodiil
Les crevassais
Tuto : création de personnage

New RACE : the reachmen
  • Stx
    Stx
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    I just read your proposed racials, lol. I think you're trying to one up Orcs here.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    5 or 10% speed without a mount sounds more interesting to me personally. Fast mounts are good and all but I feel like 10% on foot is good the whole game while 10% mounted would just alleviate some of the early pain of no horse training.

    If im not mistaken, they are quite powerful, but maybe just about in the balance mark, Orcs for example seem like a stamina equivilant in terms of base power.

    Anyway, cool concept, not cool enough for me to want over dunmer but interesting
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • devaneiosonho
    devaneiosonho
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    Stx wrote: »
    So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.

    You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.

    Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.
  • devaneiosonho
    devaneiosonho
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    Reachmen are pretty cool in my opinion, and I've been wanting material to roleplay as one for a long time now, but I don't really think there's a reason to introduce them as a race. You can easily make bulk bretons using the slides during character creation, just like you can make skinny and chubby ones.
  • Ratzkifal
    Ratzkifal
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    What? The Reachmen get a bonus to horses? Even though they got crushed by the Covenant cavalery in ESO's time which inspired them to breed their own horses at all? Look up the Witch-Knight Charger description...

    Also that crit passive has been rejected by ZOS already when they changed the Khajiit crit chance passive, so it probably needs to be replaced with something else before it can be taken seriously.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    The reason I personally disagree with you is because you seem to be completely unaware of the definitions of race, nation and ethnic group. Ok, Aeliah Renmus is the half Imperial, half Redguard daughter of General Renmus. What racial passives do you want to give her in case her type of human species becomes playable as a distinct race? Or is it only the Reachmen you want to turn into a distinct "race"? Why don't you propose to implement the mixes of all those Tamrielic races or, say, to make the Ashlanders as a playable distinct "race"? The questions are rhetorical, OP. I hope they'll help you to understand it yourself what exactly are you proposing.
    Edited by Cygemai_Hlervu on May 2, 2020 3:57AM
  • Ratzkifal
    Ratzkifal
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    The reason I personally disagree with you is because you seem to be completely unaware of the definitions of race, nation and ethnic group. Ok, Aeliah Renmus is the half Imperial, half Redguard daughter of General Renmus. What racial passives do you want to give her in case her type of human species becomes playable as a distinct race? Or is it only the Reachmen you want to turn into a distinct "race"? Why don't you propose to implement the mixes of all those Tamrielic races or, say, to make the Ashlanders as a playable distinct "race"? The questions are rhetorical, OP. I hope they'll help you to understand yourself what exactly are you proposing.

    @Cygemai_Hlervu Typically a child in Tamriel is always the race of the mother which would make her a Redguard. I am saying typically because over long periods of large scale interbreeding, races can mix as can be seen in the Bretons. It also doesn't mean no traits from the father are inherited at all, but they are never visually apparent to make a distinction possible just from a glance.
    So unless interbreeding becomes popular in Elven culture (again), we won't be seeing any new mixed races in Tamriel.
    Edited by Ratzkifal on May 2, 2020 3:17AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • ZaroktheImmortal
    ZaroktheImmortal
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    Stx wrote: »
    So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.

    You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.

    Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.

    I'm pretty sure Imperials were there from the start and part of the imperial edition of the game.
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    Ratzkifal wrote: »
    The reason I personally disagree with you is because you seem to be completely unaware of the definitions of race, nation and ethnic group. Ok, Aeliah Renmus is the half Imperial, half Redguard daughter of General Renmus. What racial passives do you want to give her in case her type of human species becomes playable as a distinct race? Or is it only the Reachmen you want to turn into a distinct "race"? Why don't you propose to implement the mixes of all those Tamrielic races or, say, to make the Ashlanders as a playable distinct "race"? The questions are rhetorical, OP. I hope they'll help you to understand yourself what exactly are you proposing.

    @Cygemai_Hlervu Typically a child in Tamriel is always the race of the mother which would make her a Redguard. I am saying typically because over long periods of large scale interbreeding, races can mix as can be seen in the Bretons. But unless interbreeding becomes popular in Elven culture (again), we won't be seeing any new mixed races in Tamriel.

    That's what am I saying, yes! She's a Redguard, or like her father - an Imperial, that's the second question. But the OP proposes to make a new race from the likes of her. Instantly..
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    Stx wrote: »
    So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.

    You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.

    Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.

    I'm pretty sure Imperials were there from the start and part of the imperial edition of the game.

    He's talking about the pre-TES III games there..
    Edited by Cygemai_Hlervu on May 2, 2020 3:30AM
  • Deathlord92
    Deathlord92
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    As someone who favours Bretons I would love this 👍
  • redgreensunset
    redgreensunset
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    Stx wrote: »
    I just read your proposed racials, lol. I think you're trying to one up Orcs here.

    Considering that Orcs were a late added player race...

    OP this is the first suggestion for a new playable race that didn't make go kneejerk "hell no". This actually looks interesting. Not sure about the exact stats but I like the base idea.
  • MartiniDaniels
    MartiniDaniels
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    Hmm... why do you think they are half-Nords? They are like wild bretons imo

    Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
  • Deathlord92
    Deathlord92
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    Hmm... why do you think they are half-Nords? They are like wild bretons imo

    Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
    Perhaps you should look to reachmen lore as it says they are half-nord half-Breton
  • Xarcus
    Xarcus
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    Reachmen are a real race.

    As there are many human races in the lore, and like bretons are a mix between humans & atlmers after centuries of diluted blood, reachmen are bretons who decided to go to the east and diluted their blood with nords, which has make another race.

    When you're playing TESV skyrim, reachmen are nords.
    When you're playing TESO reachmen are bretons.

    The truth is they're both. An entire race with his own culture, traditions, specificities
    Edited by Xarcus on May 2, 2020 9:52AM
    PC-EU-FR - @Xarcs - 1300CP
    PC-EU-FR - 2nd account low CP (400+)
    DC:
    Xarcus - grand overlord
    Elnaa - ava 35
    Felisja - ava 35
    Alice - ava 29
    Xärc, Xãrc, Xàrc, Kali, Elnaa Direnni - ava 21

    AD:
    Constance - ava 19
    Isilenil - ava 24

    -
    Hauteroche
    Nouvelle RACE: les crevassais
    Guide du legionnaire
    Cyrodiil
    Les crevassais
    Tuto : création de personnage

    New RACE : the reachmen
  • mrsrobot
    mrsrobot
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    Your racials don't really appeal, it sounds like playing a nerfed character from the start. I guess it could work from a character perspective as a race but I'd prefer something more exotic feeling. I'd take it over no new race though as long as it's spice up a bit.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Stx wrote: »
    So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.

    You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.

    Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.

    I'm pretty sure Imperials were there from the start and part of the imperial edition of the game.

    Ne he mean tes3
    Imperial and orc werent avaiable in arena and dagerfall
  • SeaGtGruff
    SeaGtGruff
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    Xarcus wrote: »
    The reachmen are humans, half-Nord half-Breton, to put it simply.

    Okay, aside from the people who've posted otherwise-- who undoubtedly know more about the lore than I do-- I thought that Bretons were half Nord and half High Elf, or something like that, the descendants of the love children of Elves and their human slaves? So sticking with your description, I guess that would make them three-quarters Nord and one-quarter High Elf?
    I've fought mudcrabs more fearsome than me!
  • Raudgrani
    Raudgrani
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    No, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
    Edited by Raudgrani on May 2, 2020 10:45AM
  • Deathlord92
    Deathlord92
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    Raudgrani wrote: »
    No, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
    Reachmen would be cool for those who like playing stamina Bretons I have in oblivion skyrim and no different in eso
  • wolfbone
    wolfbone
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    Xarcus wrote: »
    Hello everyone, this is a new playable race proposal for the game.
    Thy are the Reachmen, living in the reach, a region located between Skyrim and Highrock.

    reachmen.jpg?resize=960%2C540&ssl=1

    The reachmen are humans, half-Nord half-Breton, to put it simply. They are strong, have slight affinities for magic and nature. They are quite wild from the outside, live in tribes (like the bosmers) and defend their lands ardently.


    What the Reachmen would look like, physically.
    They are humans (unlike mers and beastmen). They are intermediate in size between Breton and Nords, and are as robust as Imperials (stronger than Breton but less than Nords).

    TESL-Hit_and_Run.png

    Racial passives

    So you have to take into account their affinity for magic
    • +2000 magicka
    They are robust and resistant (but less than the Nords)
    • +1000 health
    • Reduces damage taken by 5%
    They live in a mountainous and steep region where they are used to moving quickly. They trained wild animals and mounted herds of powerful steeds. We can therefore imagine a fast movement bonus with mount.
    • + 10% speed with mounts
    Their primitive and aggressive fighting style often leads them to do great damage in combat.
    • Increases physical and magical critical strike rating by 10%.

    TESL-Forsworn_Guide.jpg


    In conclusion
    So there we have a race that plays on 3 tables without being a specialist in anything. It will not be the best race for tanking, nor the best magicka race, nor the best damage race.
    There is this desire not to show Stamina stats but nevertheless, the bonus of criticisms is double. An interesting race to create somewhat hybrid archetypes, pushing to think about how to play it like khajiits and dunmers.

    they're not a indivdual race. they're a group of memebers of other races who are part of a tribe. they're known as reach men, as the majority of them come from the reach
  • MartiniDaniels
    MartiniDaniels
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    Hmm... why do you think they are half-Nords? They are like wild bretons imo

    Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
    Perhaps you should look to reachmen lore as it says they are half-nord half-Breton

    Nords were fighting with Reachmen all their history. Of course such fights mean that women were captured by both sides and inevitable mixing will happen. BUT. But as you can see in all TES games, all cities are populated by all 10 "main" races and there were countless marriages between humans and elves, and nevertheless we don't have any half-elves other then bretons, which were mixed much earlier in 1st era.
    So given how many years passed after that, there should be half-dunmer-nords, half-imperial-bosmers, half-breton-orsimers because those races lived in tight contact to each other. And of course half-breton-redguards, half-nord-imperials should be widespread. But we have none.
    This probably opens some interesting opportunities for TES6 or ESO2, but not in ESO. (because in TES3-5 there are only 10 races and ESO takes place in 2nd era, before them)
    Edited by MartiniDaniels on May 2, 2020 12:14PM
  • Faulgor
    Faulgor
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    Hmm... why do you think they are half-Nords? They are like wild bretons imo

    Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
    Perhaps you should look to reachmen lore as it says they are half-nord half-Breton

    Reachmen have virtually no Nord ancestry, besides the possible occasional interbreeding between the two "neighbors".

    They are mostly Breton or rather Proto-Breton human (Nede) with Breton ancestry.

    While I like them a whole lot, I don't think it's necessary to add them as a new race. Playing a Breton as a Reachman works fine enough.
    I'm also not really happy with the proposed racials. Considering they learned their hedge-magic from Orcs, I don't see why they should be exceptionally gifted in that regard, despite their Breton bloodline.
    But if I were to speculate what a Reachman race could look like, I'd give them 3000 Health, a small movement speed bonus of 5%, and magicka/stamina gain on proccing a poison. Their weapons look thorny af, and Hagravens love to mix poisons.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sylvermynx
    Sylvermynx
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    No thanks. I have never had any use for Reachmen and their hagraven controllers. ICK.
  • Raudgrani
    Raudgrani
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    Raudgrani wrote: »
    No, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
    Reachmen would be cool for those who like playing stamina Bretons I have in oblivion skyrim and no different in eso

    It doesn't make any sense really, then you could ask for stamina High Elves or magicka Nords too, there needs to be some kind of limit to opportunities, and be more about making appropriate choices I guess. But some kind of "race mixing" system would not be all that bad. Race isn't HORRIBLY important since the racial changes, but it would be fun if you had some "4 part system" or whatever, so that you could make a character being like 2/4 Nord, 1/4 Redguard and 1/1 Orc or whatever. I'm frankly pretty pleased with the races as they are right now.
  • Chaos2088
    Chaos2088
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    Would be cool to have more races in the game.

    Men =Reachmen

    Mer -Maomer

    Beast- Igma

    Boom ba da ding...
    @Chaos2088 PC EU Server | AD-PvP
  • Deathlord92
    Deathlord92
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    Raudgrani wrote: »
    Raudgrani wrote: »
    No, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
    Reachmen would be cool for those who like playing stamina Bretons I have in oblivion skyrim and no different in eso

    It doesn't make any sense really, then you could ask for stamina High Elves or magicka Nords too, there needs to be some kind of limit to opportunities, and be more about making appropriate choices I guess. But some kind of "race mixing" system would not be all that bad. Race isn't HORRIBLY important since the racial changes, but it would be fun if you had some "4 part system" or whatever, so that you could make a character being like 2/4 Nord, 1/4 Redguard and 1/1 Orc or whatever. I'm frankly pretty pleased with the races as they are right now.
    I like this idea instantly thinking a half Breton half nord hhhhhh I just really love playing a Breton assassin have done in previous elder scrolls games it won’t ever change 🙂
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