So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.
You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.
Cygemai_Hlervu wrote: »The reason I personally disagree with you is because you seem to be completely unaware of the definitions of race, nation and ethnic group. Ok, Aeliah Renmus is the half Imperial, half Redguard daughter of General Renmus. What racial passives do you want to give her in case her type of human species becomes playable as a distinct race? Or is it only the Reachmen you want to turn into a distinct "race"? Why don't you propose to implement the mixes of all those Tamrielic races or, say, to make the Ashlanders as a playable distinct "race"? The questions are rhetorical, OP. I hope they'll help you to understand yourself what exactly are you proposing.
devaneiosonho wrote: »So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.
You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.
Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.
Cygemai_Hlervu wrote: »The reason I personally disagree with you is because you seem to be completely unaware of the definitions of race, nation and ethnic group. Ok, Aeliah Renmus is the half Imperial, half Redguard daughter of General Renmus. What racial passives do you want to give her in case her type of human species becomes playable as a distinct race? Or is it only the Reachmen you want to turn into a distinct "race"? Why don't you propose to implement the mixes of all those Tamrielic races or, say, to make the Ashlanders as a playable distinct "race"? The questions are rhetorical, OP. I hope they'll help you to understand yourself what exactly are you proposing.
@Cygemai_Hlervu Typically a child in Tamriel is always the race of the mother which would make her a Redguard. I am saying typically because over long periods of large scale interbreeding, races can mix as can be seen in the Bretons. But unless interbreeding becomes popular in Elven culture (again), we won't be seeing any new mixed races in Tamriel.
ZaroktheImmortal wrote: »devaneiosonho wrote: »So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.
You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.
Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.
I'm pretty sure Imperials were there from the start and part of the imperial edition of the game.
I just read your proposed racials, lol. I think you're trying to one up Orcs here.
Perhaps you should look to reachmen lore as it says they are half-nord half-BretonMartiniDaniels wrote: »Hmm... why do you think they are half-Nords? They are like wild bretons imo
Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
ZaroktheImmortal wrote: »devaneiosonho wrote: »So you want to add a race to the game which is half of two current races in the game? If you want to play as a reach man character just make a breton or a nord, that's what I did.
You put together a well constructed post but I am against ever adding another playable race because I'm a traditionalist and no other elder scrolls game has ever had additional races.
Morrowind introduced Imperials, so it's not out of question or impossible. I'd say it's nearly impossible.
I'm pretty sure Imperials were there from the start and part of the imperial edition of the game.
The reachmen are humans, half-Nord half-Breton, to put it simply.
Reachmen would be cool for those who like playing stamina Bretons I have in oblivion skyrim and no different in esoNo, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
Hello everyone, this is a new playable race proposal for the game.
Thy are the Reachmen, living in the reach, a region located between Skyrim and Highrock.
The reachmen are humans, half-Nord half-Breton, to put it simply. They are strong, have slight affinities for magic and nature. They are quite wild from the outside, live in tribes (like the bosmers) and defend their lands ardently.
What the Reachmen would look like, physically.
They are humans (unlike mers and beastmen). They are intermediate in size between Breton and Nords, and are as robust as Imperials (stronger than Breton but less than Nords).
Racial passives
So you have to take into account their affinity for magicThey are robust and resistant (but less than the Nords)
- +2000 magicka
They live in a mountainous and steep region where they are used to moving quickly. They trained wild animals and mounted herds of powerful steeds. We can therefore imagine a fast movement bonus with mount.
- +1000 health
- Reduces damage taken by 5%
Their primitive and aggressive fighting style often leads them to do great damage in combat.
- + 10% speed with mounts
- Increases physical and magical critical strike rating by 10%.
In conclusion
So there we have a race that plays on 3 tables without being a specialist in anything. It will not be the best race for tanking, nor the best magicka race, nor the best damage race.
There is this desire not to show Stamina stats but nevertheless, the bonus of criticisms is double. An interesting race to create somewhat hybrid archetypes, pushing to think about how to play it like khajiits and dunmers.
Deathlord92 wrote: »Perhaps you should look to reachmen lore as it says they are half-nord half-BretonMartiniDaniels wrote: »Hmm... why do you think they are half-Nords? They are like wild bretons imo
Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
Deathlord92 wrote: »Perhaps you should look to reachmen lore as it says they are half-nord half-BretonMartiniDaniels wrote: »Hmm... why do you think they are half-Nords? They are like wild bretons imo
Also passives you suggest... simply broken, 2 item sets more dense then current BiS races.
Deathlord92 wrote: »Reachmen would be cool for those who like playing stamina Bretons I have in oblivion skyrim and no different in esoNo, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
I like this idea instantly thinking a half Breton half nord hhhhhh I just really love playing a Breton assassin have done in previous elder scrolls games it won’t ever change 🙂Deathlord92 wrote: »Reachmen would be cool for those who like playing stamina Bretons I have in oblivion skyrim and no different in esoNo, Reachmen are Bretons, basically. If any race should be added, I guess Akavir/Tsaesci or Snowelves would be a better option, or why not break the lore altogether and add Dwemer. In all fairness, I don't think we are really missing any race as it is. We have a couple that few use already, like Bosmer and Imperial, unless the whole race thing is changed entirely (like having mixed breeds), I can't see the need for this.
It doesn't make any sense really, then you could ask for stamina High Elves or magicka Nords too, there needs to be some kind of limit to opportunities, and be more about making appropriate choices I guess. But some kind of "race mixing" system would not be all that bad. Race isn't HORRIBLY important since the racial changes, but it would be fun if you had some "4 part system" or whatever, so that you could make a character being like 2/4 Nord, 1/4 Redguard and 1/1 Orc or whatever. I'm frankly pretty pleased with the races as they are right now.