I’m just flabbergasted that they haven’t offered players ANY compensation for the downtime, the issues, or anything. Every other game I’ve played offers compensation for unscheduled downtime for the inconvenience and poor performance. It’s honestly the LEAST ZoS could do.
Give people some crates or something, or some crowns. Like holy crap.
I’m just flabbergasted that they haven’t offered players ANY compensation for the downtime, the issues, or anything. Every other game I’ve played offers compensation for unscheduled downtime for the inconvenience and poor performance. It’s honestly the LEAST ZoS could do.
Give people some crates or something, or some crowns. Like holy crap.
1. The would be the Ouroboros crates, and people would complain.
2. They have traditionally not done any manner of compensation in the past.
furiouslog wrote: »furiouslog wrote: »There are a couple of vague statements about addressing the desyncs and lag in the recent update posts on the news page, but beyond that, it's hard to know if they really understand the extent of the problem or how profoundly it affects our experience in the game.
Because we keep playing and their numbers are higher than ever, it's probably telegraphing that the issues are acceptable to enough people that no matter what ZOS does it's unlikely to affect their bottom line.
It isn't that issues of the magnitude complained about here aren't acceptable to people - how could they be? - rather, it's that not all players experience them, not even on PC EU.
I'm sure that ZOS are concerned about performance, and that's reflected in the survey this week, but whether you get asked about performance depends on how you answer the trigger questions.
I see the point, but I was including the players that experience the same issues of lag, desyncs, skill misfires, and quest bugs, but it's not bad enough to affect their enjoyment of the game because of the way they play. I'd be the majority of players that fall in the casual bucket don't know about LA weaving, or even properly avoid AOEs (I often see pug "vets" stand firmly in bad who remain wonderfully ignorant of its effects). The overland content is easy enough to not have to deal with those complexities, so they could be experiencing these issues but not even be aware because the game's skill level is forgiving enough that these issues don't interfere with their experience.
To me the game is too tedious with these long loading screens - instead of 2 or 2.5 hours to do my crafting writs with 14 characters it takes me now between 5-7 hours - which means I am waiting to be zoned in as long as i am actually playing. I don't have time to waste 2-5 hours on waiting on loading screens and putting up with failing teleports and having to login quite often again this is crap and it could be fixed, because it was fine 2.5 weeks ago. ZOS just doesn't care enough. well, if this continues I will have a break of about a year - not playing ESO to not have to see this mess all the time - and just get back to it in a year to see if it has changed to the better.
JamuThatsWho wrote: »Eh, it's AV weekend on WoW Classic, I'm all set.
Atherakhia wrote: »The problem is the longer this goes on the more I'm convinced it's not a hardware issue and is instead the fault of poor coding. No company with such enormous public exposure would let these types of issues continue unfixed and ignored for so long.
Coding (aka the "server software") has been the odds-on favorite for the culprit for a long time now. Hardware is an easy fix, and a lot cheaper than a software fix, if you ask me.
Atherakhia wrote: »The problem is the longer this goes on the more I'm convinced it's not a hardware issue and is instead the fault of poor coding. No company with such enormous public exposure would let these types of issues continue unfixed and ignored for so long.
Coding (aka the "server software") has been the odds-on favorite for the culprit for a long time now. Hardware is an easy fix, and a lot cheaper than a software fix, if you ask me.
JamuThatsWho wrote: »Eh, it's AV weekend on WoW Classic, I'm all set.
What's WoW?
JamuThatsWho wrote: »Eh, it's AV weekend on WoW Classic, I'm all set.
What's WoW?
World of Warcraft
TineaCruris wrote: »Atherakhia wrote: »The problem is the longer this goes on the more I'm convinced it's not a hardware issue and is instead the fault of poor coding. No company with such enormous public exposure would let these types of issues continue unfixed and ignored for so long.
Coding (aka the "server software") has been the odds-on favorite for the culprit for a long time now. Hardware is an easy fix, and a lot cheaper than a software fix, if you ask me.
Is it though? The cost for a huge, high quality server farm is quite high, and a recurring cost.
Do they know - it appears to be clear from what they have said that they know the performance of their product is terrible. Do they care - when I have watched their steams I have gotten that impression that at least individual devs probably do. Are they capable of fixing the problem - maybe not... I would like to hope so, but the continual degradation of performance, and the fact that they finally released a so-called "performance improvement patch" only to have game performance actually get worse doesn't impart a lot of confidence.
Now I know you're trolling. Even hermits that live in caves with no access to technology have heard of World of Warcraft.
DigitalHype wrote: »To me the game is too tedious with these long loading screens - instead of 2 or 2.5 hours to do my crafting writs with 14 characters it takes me now between 5-7 hours - which means I am waiting to be zoned in as long as i am actually playing. I don't have time to waste 2-5 hours on waiting on loading screens and putting up with failing teleports and having to login quite often again this is crap and it could be fixed, because it was fine 2.5 weeks ago. ZOS just doesn't care enough. well, if this continues I will have a break of about a year - not playing ESO to not have to see this mess all the time - and just get back to it in a year to see if it has changed to the better.
The more time you spend in the loading screen, the longer it takes you to complete routine tasks. The longer it takes you to complete those tasks, the more time you spend playing the game (and possibly sub'd). Now multiply that by thousands of users. More opportunity for crown store hits and subscription revenue. Take a look at what the client side threads are doing when the "loading" is happening.
Now I know you're trolling. Even hermits that live in caves with no access to technology have heard of World of Warcraft.
Ha! Caught me...
HairyFairy wrote: »Does anyone know if they've posted about it, had any open communications at all about the state of the game?
Now I know you're trolling. Even hermits that live in caves with no access to technology have heard of World of Warcraft.
Ha! Caught me...
furiouslog wrote: »furiouslog wrote: »There are a couple of vague statements about addressing the desyncs and lag in the recent update posts on the news page, but beyond that, it's hard to know if they really understand the extent of the problem or how profoundly it affects our experience in the game.
Because we keep playing and their numbers are higher than ever, it's probably telegraphing that the issues are acceptable to enough people that no matter what ZOS does it's unlikely to affect their bottom line.
It isn't that issues of the magnitude complained about here aren't acceptable to people - how could they be? - rather, it's that not all players experience them, not even on PC EU.
I'm sure that ZOS are concerned about performance, and that's reflected in the survey this week, but whether you get asked about performance depends on how you answer the trigger questions.
I see the point, but I was including the players that experience the same issues of lag, desyncs, skill misfires, and quest bugs, but it's not bad enough to affect their enjoyment of the game because of the way they play. I'd be the majority of players that fall in the casual bucket don't know about LA weaving, or even properly avoid AOEs (I often see pug "vets" stand firmly in bad who remain wonderfully ignorant of its effects). The overland content is easy enough to not have to deal with those complexities, so they could be experiencing these issues but not even be aware because the game's skill level is forgiving enough that these issues don't interfere with their experience.
That may be a valid argument for some of the issues such as skill misfires and desyncs etc, but is irrelevant in relation to things like general lag, low framerates, frequent disconnections and long loading screens etc. Everyone without exception can tell whether they are suffering from those sorts of problems, and not all players are. I'm not convinced that most players experience quest bugs on a significant scale, but if such bugs were significant they would certainly notice them. I think the last one I had was about 4 years ago (it was fixed in an incremental patch 2 weeks later), and I spend almost all my time in the game questing at all levels.
I’m just flabbergasted that they haven’t offered players ANY compensation for the downtime, the issues, or anything. Every other game I’ve played offers compensation for unscheduled downtime for the inconvenience and poor performance. It’s honestly the LEAST ZoS could do.
Give people some crates or something, or some crowns. Like holy crap.
1. The would be the Ouroboros crates, and people would complain.
2. They have traditionally not done any manner of compensation in the past.
Oh I know. I’m saying they need to do better. They are well aware of the issues, the play problems, etc. And they can’t even offer some sort of placebo or anything to make it feel like they care or don’t want us to feel good about any of this.
TineaCruris wrote: »Atherakhia wrote: »The problem is the longer this goes on the more I'm convinced it's not a hardware issue and is instead the fault of poor coding. No company with such enormous public exposure would let these types of issues continue unfixed and ignored for so long.
Coding (aka the "server software") has been the odds-on favorite for the culprit for a long time now. Hardware is an easy fix, and a lot cheaper than a software fix, if you ask me.
Is it though? The cost for a huge, high quality server farm is quite high, and a recurring cost.
Perhaps we are getting the $500/month studio apartment in a college town instead of the $5,000/month condo in Manhattan we are paying for. Sure, we got a roof over our head and a toilet that flushes, but it's not exactly what we are paying for.
The longer this goes on, the more the issues look like decisions made in the accounting department rather than on the development team to me. I don't think the problem is the ZOS devs and coders. But there is an undeniable, recurring problem coming from somewhere in Zenimax, that is undeniable. More and more, this situation seems like the result of marketing decisions.
Until some of these issues are actually fixed, there is no reason for anyone to have confidence we are being told the truth about these issues even being worked on.
ZoS is 100% aware.
ZoS is also 100% on fixing these issues.
.....
.....
.....
Just as soon as the previous request finishes.
DigitalHype wrote: »To me the game is too tedious with these long loading screens - instead of 2 or 2.5 hours to do my crafting writs with 14 characters it takes me now between 5-7 hours - which means I am waiting to be zoned in as long as i am actually playing. I don't have time to waste 2-5 hours on waiting on loading screens and putting up with failing teleports and having to login quite often again this is crap and it could be fixed, because it was fine 2.5 weeks ago. ZOS just doesn't care enough. well, if this continues I will have a break of about a year - not playing ESO to not have to see this mess all the time - and just get back to it in a year to see if it has changed to the better.
The more time you spend in the loading screen, the longer it takes you to complete routine tasks. The longer it takes you to complete those tasks, the more time you spend playing the game (and possibly sub'd). Now multiply that by thousands of users. More opportunity for crown store hits and subscription revenue. Take a look at what the client side threads are doing when the "loading" is happening.
Well, I'm a subscriber - but if this isn't changing i will just let my ESO+ laps and be gone for a year - -I'm not addicted and my steam library is full of other interesting games - including Skyrim, which is with the requiem mod a new experience to me.
furiouslog wrote: »furiouslog wrote: »There are a couple of vague statements about addressing the desyncs and lag in the recent update posts on the news page, but beyond that, it's hard to know if they really understand the extent of the problem or how profoundly it affects our experience in the game.
Because we keep playing and their numbers are higher than ever, it's probably telegraphing that the issues are acceptable to enough people that no matter what ZOS does it's unlikely to affect their bottom line.
It isn't that issues of the magnitude complained about here aren't acceptable to people - how could they be? - rather, it's that not all players experience them, not even on PC EU.
I'm sure that ZOS are concerned about performance, and that's reflected in the survey this week, but whether you get asked about performance depends on how you answer the trigger questions.
I see the point, but I was including the players that experience the same issues of lag, desyncs, skill misfires, and quest bugs, but it's not bad enough to affect their enjoyment of the game because of the way they play. I'd be the majority of players that fall in the casual bucket don't know about LA weaving, or even properly avoid AOEs (I often see pug "vets" stand firmly in bad who remain wonderfully ignorant of its effects). The overland content is easy enough to not have to deal with those complexities, so they could be experiencing these issues but not even be aware because the game's skill level is forgiving enough that these issues don't interfere with their experience.
That may be a valid argument for some of the issues such as skill misfires and desyncs etc, but is irrelevant in relation to things like general lag, low framerates, frequent disconnections and long loading screens etc. Everyone without exception can tell whether they are suffering from those sorts of problems, and not all players are. I'm not convinced that most players experience quest bugs on a significant scale, but if such bugs were significant they would certainly notice them. I think the last one I had was about 4 years ago (it was fixed in an incremental patch 2 weeks later), and I spend almost all my time in the game questing at all levels.
Abnar tharn is very good at all forms of magick, but he seems especially skilled in the illusion school. He disappears on a regular basis.
I’m just flabbergasted that they haven’t offered players ANY compensation for the downtime, the issues, or anything. Every other game I’ve played offers compensation for unscheduled downtime for the inconvenience and poor performance. It’s honestly the LEAST ZoS could do.
Give people some crates or something, or some crowns. Like holy crap.
ArcVelarian wrote: »I'd be willing to put up with the rampant cheating that PvP
DigitalHype wrote: »To me the game is too tedious with these long loading screens - instead of 2 or 2.5 hours to do my crafting writs with 14 characters it takes me now between 5-7 hours - which means I am waiting to be zoned in as long as i am actually playing. I don't have time to waste 2-5 hours on waiting on loading screens and putting up with failing teleports and having to login quite often again this is crap and it could be fixed, because it was fine 2.5 weeks ago. ZOS just doesn't care enough. well, if this continues I will have a break of about a year - not playing ESO to not have to see this mess all the time - and just get back to it in a year to see if it has changed to the better.
The more time you spend in the loading screen, the longer it takes you to complete routine tasks. The longer it takes you to complete those tasks, the more time you spend playing the game (and possibly sub'd). Now multiply that by thousands of users. More opportunity for crown store hits and subscription revenue. Take a look at what the client side threads are doing when the "loading" is happening.
Well, I'm a subscriber - but if this isn't changing i will just let my ESO+ laps and be gone for a year - -I'm not addicted and my steam library is full of other interesting games - including Skyrim, which is with the requiem mod a new experience to me.
You don't actually have to be a satisfied customer as a fact, just a regular log-in statistic they can point to.
That way they can point to a huge list of 'active players'. Actively playing is a different matter when it comes to statistics.
The sub is a bonus to them.