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DOUBLE STANDARD. Burning light vs implosion! Class passive damage. HOW DID YOU REALLY DIE.

  • The_Old_Goat
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    I like how he jumps from blaming templars to blaming dizzying swing.
  • Aznox
    Aznox
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    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • mairwen85
    mairwen85
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    zvavi wrote: »
    mairwen85 wrote: »
    Amplitude is still a buff over Implosion because it applies to all skills, not just those that are of the shock damage type.
    But inturn makes some skills useless in pve.

    #execute that I run in trials only for sustain

    I don't disagree. Sorc has lost a huge amount from its kit, not just from this dusty change though.
  • Ghnami
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    OP has no idea what they're talking about, no idea how burning light works, exactly how much damage it provides, and exactly how freaking free sorcerers sources of damage are.
  • Mindcr0w
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    To all the brave souls trying to reason with OP: don't bother.

    ZOS could give Sorcerers an ultimate called HEAVY ATTAC ZONE that cost 500 ultimate and caused you to do a lightning staff heavy attack that instantly one shot disintegrated every mob, boss, and player in whatever zone you're in. phoenixkungfu would complain that it costs too much.
  • Ghnami
    Ghnami
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    Mindcr0w wrote: »
    To all the brave souls trying to reason with OP: don't bother.

    ZOS could give Sorcerers an ultimate called HEAVY ATTAC ZONE that cost 500 ultimate and caused you to do a lightning staff heavy attack that instantly one shot disintegrated every mob, boss, and player in whatever zone you're in. phoenixkungfu would complain that it costs too much.
    And it clearly needs aoe. Templars have aoe, sorcs should have more aoe than templars and better burst since sorcs are clearly supposed to be the best and only class worth playing. If I cant instakill a stacked team/zerg with it what's the point?

    I DEMAND this ability be added with AOE in order to pursue a more PERFECT balance.
  • mairwen85
    mairwen85
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    Ghnami wrote: »
    Mindcr0w wrote: »
    To all the brave souls trying to reason with OP: don't bother.

    ZOS could give Sorcerers an ultimate called HEAVY ATTAC ZONE that cost 500 ultimate and caused you to do a lightning staff heavy attack that instantly one shot disintegrated every mob, boss, and player in whatever zone you're in. phoenixkungfu would complain that it costs too much.
    And it clearly needs aoe. Templars have aoe, sorcs should have more aoe than templars and better burst since sorcs are clearly supposed to be the best and only class worth playing. If I cant instakill a stacked team/zerg with it what's the point?

    I DEMAND this ability be added with AOE in order to pursue a more PERFECT balance.

    Use of caps is on point and surely is enough to persuade anyone (10/10) :smile:
  • clocksstoppe
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    You can't just compare two skills in a vacuum and declare entire classes balance based on that bro
  • ealdwin
    ealdwin
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    notyuu wrote: »
    Implosion works with ANY shock damage
    i.e.
    • lighting staff light attack
    • lighting staff heavy attack
    • Any weapon with a shock damage glyph
    • overload
    • mages fury
    • lighting form
    • lighting splash
    • streak
    • auroran's thunder
    • mad tinkerer
    • overwhelming surge
    • storm master
    • storm knight's plate
    • thunderbug's carapace
    • Stormfist
    and ANY physical damage
    i.e.
    • Unarmed light/heavy
    • Bow light/heavy
    • two handed light/heavy
    • shield and one handed light/heavy
    • single blade light/heavy
    • Hurricane
    • Bound Armaments
    • Berserk strike
    • uppercut
    • critical charge
    • cleave
    • reverse slash
    • Rapid fire
    • snipe
    • volley
    • scatter shot
    • arrow spray
    • Puncture
    • Low slash
    • Shield charge
    • Power bash
    • Lacerate
    • Flurry
    • Twin slashs
    • whirlwind
    • blade cloak
    • Hidden blade
    • Bashing
    • Caltrops
    • Silver Bolts
    • Dawnbreaker
    • Werewolf..everything
    And that's not even mentioning the physical damage sets that could proc the damn thing.
    By comparison burning light can be set off by
    • Radial sweep
    • Puncturing strikes
    • Piercing javelin
    • Focused charge
    • Spear shards
    • Sunsheild

    so given that implosion allows for a MUCH greater level of versatility I don't really see any reason to tweak or nerf it, as for burning light, maybe a 5-10% damage decrease due to it hitting stupid hard at times.

    5 - 10% decrease in damage would be a fair change. Last time the passive was changed, the damage was increased by 9% in Patch 4.0.5 - Summerset.
  • TequilaFire
    TequilaFire
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    High_Solar wrote: »
    Templar is easy mode, i have one of each class(non dlc) at max and let me tell you, spamming nothing but jabs and power of the light gives you easy kills. Compared to the other classes, this class is way too easy.

    Yeah against potatoes, now try fight some players that know how to play their class.
  • Firstmep
    Firstmep
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    High_Solar wrote: »
    Templar is easy mode, i have one of each class(non dlc) at max and let me tell you, spamming nothing but jabs and power of the light gives you easy kills. Compared to the other classes, this class is way too easy.

    Yeah against potatoes, now try fight some players that know how to play their class.

    Every time I see someone complain about jabs being op, I know they're new or just plain bad.
    So many ways to avoid/counter it but ppl prefer to just die or it, clearly a L2p issue.
  • Donny_Vito
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    Please don't nerf my Templar. It's the easiest character to farm TelVar on. Those jabs....
  • Chilly-McFreeze
    Chilly-McFreeze
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    Implosion was nerfed because it was unfun and unreliable.

    I played a lot of StamSorc in PvP at the time, and let me tell you, killing someone with Implosion felt like I got carried by RNG. Same when I got killed with Mage's Wrath + Implosion. Just not a fun mechanic at all. I'd rather have consistent damage output (Burning Light or Amplitude) than that.

    TBH I didn't even read the OP but I have to a different view on what you're writing.

    RNG is by all means deeply engraved into almost every RPG. Dice rolls, hit chances, etc. In ESO you've got % on crit chance and proc sets. A lucky streak of crits in your burst combo doesn't make you feel carried. That's why the RNG argument doesn't really cut it for me.

    People will always complain about what's on their recap. It didn't help that Implosion was marked as killing blow when it was in truth Fury that dropped your health to zero.
    It was unique and added a much needed synergy between class skills and passives, especially for Stam Sorcs. Hurricane, Implosion, Surge.

    Well, now that's gone. And it won't come back, so no reason to cry about Burning Light.
  • mairwen85
    mairwen85
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    Edited by mairwen85 on May 1, 2020 2:28PM
  • Icy_Waffles
    Icy_Waffles
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    This is going to get closed. Demanding with caps lock is never a good plan.
  • phoenixkungfu
    phoenixkungfu
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    Implosion was nerfed because it was unfun and unreliable.

    I played a lot of StamSorc in PvP at the time, and let me tell you, killing someone with Implosion felt like I got carried by RNG. Same when I got killed with Mage's Wrath + Implosion. Just not a fun mechanic at all. I'd rather have consistent damage output (Burning Light or Amplitude) than that.

    TBH I didn't even read the OP but I have to a different view on what you're writing.

    RNG is by all means deeply engraved into almost every RPG. Dice rolls, hit chances, etc. In ESO you've got % on crit chance and proc sets. A lucky streak of crits in your burst combo doesn't make you feel carried. That's why the RNG argument doesn't really cut it for me.

    People will always complain about what's on their recap. It didn't help that Implosion was marked as killing blow when it was in truth Fury that dropped your health to zero.
    It was unique and added a much needed synergy between class skills and passives, especially for Stam Sorcs. Hurricane, Implosion, Surge.

    Well, now that's gone. And it won't come back, so no reason to cry about Burning Light.

    this is the definition of
    DOUBLE STANDARD
  • mairwen85
    mairwen85
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    Implosion was nerfed because it was unfun and unreliable.

    I played a lot of StamSorc in PvP at the time, and let me tell you, killing someone with Implosion felt like I got carried by RNG. Same when I got killed with Mage's Wrath + Implosion. Just not a fun mechanic at all. I'd rather have consistent damage output (Burning Light or Amplitude) than that.

    TBH I didn't even read the OP but I have to a different view on what you're writing.

    RNG is by all means deeply engraved into almost every RPG. Dice rolls, hit chances, etc. In ESO you've got % on crit chance and proc sets. A lucky streak of crits in your burst combo doesn't make you feel carried. That's why the RNG argument doesn't really cut it for me.

    People will always complain about what's on their recap. It didn't help that Implosion was marked as killing blow when it was in truth Fury that dropped your health to zero.
    It was unique and added a much needed synergy between class skills and passives, especially for Stam Sorcs. Hurricane, Implosion, Surge.

    Well, now that's gone. And it won't come back, so no reason to cry about Burning Light.

    this is the definition of
    DOUBLE STANDARD

    Double Standard
    dou·ble stand·ard
    /ˈdəbəl ˈstandərd/

    noun
    a rule or principle which is unfairly applied in different ways to different people or groups.


    Having been given adequate explanation about what Implosion was and how it was replaced with Amplitude, and your inability to explain or argue your stance in any way, shape or form, I don't think you can slap terminology around that further suppresses your point.
    Edited by mairwen85 on May 1, 2020 2:42PM
  • phoenixkungfu
    phoenixkungfu
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    mairwen85 wrote: »
    Implosion was nerfed because it was unfun and unreliable.

    I played a lot of StamSorc in PvP at the time, and let me tell you, killing someone with Implosion felt like I got carried by RNG. Same when I got killed with Mage's Wrath + Implosion. Just not a fun mechanic at all. I'd rather have consistent damage output (Burning Light or Amplitude) than that.

    TBH I didn't even read the OP but I have to a different view on what you're writing.

    RNG is by all means deeply engraved into almost every RPG. Dice rolls, hit chances, etc. In ESO you've got % on crit chance and proc sets. A lucky streak of crits in your burst combo doesn't make you feel carried. That's why the RNG argument doesn't really cut it for me.

    People will always complain about what's on their recap. It didn't help that Implosion was marked as killing blow when it was in truth Fury that dropped your health to zero.
    It was unique and added a much needed synergy between class skills and passives, especially for Stam Sorcs. Hurricane, Implosion, Surge.

    Well, now that's gone. And it won't come back, so no reason to cry about Burning Light.

    this is the definition of
    DOUBLE STANDARD

    Double Standard
    dou·ble stand·ard
    /ˈdəbəl ˈstandərd/

    noun
    a rule or principle which is unfairly applied in different ways to different people or groups.


    Having been given adequate explanation about what Implosion was and how it was replaced with Amplitude, and your inability to explain or argue your stance in any way, shape or form, I don't think you can slap terminology around that further suppresses your point.

    AMPLITUDE is the worst NERF IN THE HISTORY OF THIS GAME. It Parades as a buff.. but it KILLS sorcerer identity by always nerfing down the damage you do with class skills. SORCERER CLASS ABILITIES ARE NOT INCREASE BY AMPLITUDE. Look at the tooltip and side by side compare it to other (NON CLASS) abilities. THE MATH IS OFF OR ITS JUST NERFING DAMAGE AS INTENDED OF CLASS ABILITIES.

    AMPLITUDE ONLY EFFECTIVE increase in damage is to promote using other (non class) Ultimates and abilities.

    IMPLOSION was a unique sorcerer passive that is identical to BURNING LIGHT. R&G based gameplay but it did promote using sorcerer skills. Just like templar jabs do...WHEN THE LAST TIME YOU SEEN A TEMPLAR USING D SWING.

    WE ALL KNOW D SWING IS OVERPOWERED and templar are not using it.

    This gameplay is extremely wrong and a DOUBLE STANDARD.

    I DEMAND templar lose burning light or IMPLOSION is restored to sorcerer.

    And a standard is held to promote fair gameplay across the BOARD
    Edited by phoenixkungfu on May 1, 2020 3:38PM
  • TequilaFire
    TequilaFire
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    But I though your other 30 nerf threads were the worst nerf in the history of the game! lmao
  • Drdeath20
    Drdeath20
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    Its RNG. Random Number Generator
  • Drdeath20
    Drdeath20
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    Tbh i am all in on a complete templar change. As a magplar i am the only templar allowed in a scoring run. Ofcourse as a healer trying to keep 100% uptime with PoTL
  • mairwen85
    mairwen85
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    mairwen85 wrote: »
    Implosion was nerfed because it was unfun and unreliable.

    I played a lot of StamSorc in PvP at the time, and let me tell you, killing someone with Implosion felt like I got carried by RNG. Same when I got killed with Mage's Wrath + Implosion. Just not a fun mechanic at all. I'd rather have consistent damage output (Burning Light or Amplitude) than that.

    TBH I didn't even read the OP but I have to a different view on what you're writing.

    RNG is by all means deeply engraved into almost every RPG. Dice rolls, hit chances, etc. In ESO you've got % on crit chance and proc sets. A lucky streak of crits in your burst combo doesn't make you feel carried. That's why the RNG argument doesn't really cut it for me.

    People will always complain about what's on their recap. It didn't help that Implosion was marked as killing blow when it was in truth Fury that dropped your health to zero.
    It was unique and added a much needed synergy between class skills and passives, especially for Stam Sorcs. Hurricane, Implosion, Surge.

    Well, now that's gone. And it won't come back, so no reason to cry about Burning Light.

    this is the definition of
    DOUBLE STANDARD

    Double Standard
    dou·ble stand·ard
    /ˈdəbəl ˈstandərd/

    noun
    a rule or principle which is unfairly applied in different ways to different people or groups.


    Having been given adequate explanation about what Implosion was and how it was replaced with Amplitude, and your inability to explain or argue your stance in any way, shape or form, I don't think you can slap terminology around that further suppresses your point.

    AMPLITUDE is the worst NERF IN THE HISTORY OF THIS GAME. It Parades as a buff.. but it KILLS sorcerer identity by always nerfing down the damage you do with class skills. SORCERER CLASS ABILITIES ARE NOT INCREASE BY AMPLITUDE. Look at the tooltip and side by side compare it to other (NON CLASS) abilities. THE MATH IS OFF OR ITS JUST NERFING DAMAGE AS INTENDED OF CLASS ABILITIES.

    AMPLITUDE ONLY EFFECTIVE increase in damage is to promote using other (non class) Ultimates and abilities.

    IMPLOSION was a unique sorcerer passive that is identical to BURNING LIGHT. R&G based gameplay but it did promote using sorcerer skills. Just like templar jabs do...WHEN THE LAST TIME YOU SEEN A TEMPLAR USING D SWING.

    WE ALL KNOW D SWING IS OVERPOWERED and templar are not using it.

    This gameplay is extremely wrong and a DOUBLE STANDARD.

    I DEMAND templar lose burning light or IMPLOSION is restored to sorcerer.

    And a standard is held to promote fair gameplay across the BOARD

    😂 🤣 😉 Nerf templars (stamplar specifically I guess) because they don't use dizzying swing?

    OK dude. We've talked about most of this back-to-front logic (amplitude aplies to all your damage over 90% of your targets health, implosion only has a minor chance to affect when your enemy's health is <15% off the back of shock damage explicitly), but cool, it's clear you're not willing to discuss or debate in good faith. Carry on with this meme of a thread 😂
    Edited by mairwen85 on May 1, 2020 5:02PM
  • Alucardo
    Alucardo
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    Firstmep wrote: »
    Sure remove burning light, I'll take an instant teleport that does high damage and also is an unblockable/undodgeable stun.
    Or the myraid of free meatshield pets, one of which heals for more than the games original healing class' main burst heal(and 2 targets).
    Balance doesn't mean same.
    Burning light is there specifically to synergise with aedric spear.
    I'll be honest I'm getting tired of all these new players that don't know how to counter jabs coming to these forums crying.

    My stam sorc will swap his spammable for jabs and bound armaments for PoTL. Deal?
  • mairwen85
    mairwen85
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    Alucardo wrote: »
    Firstmep wrote: »
    Sure remove burning light, I'll take an instant teleport that does high damage and also is an unblockable/undodgeable stun.
    Or the myraid of free meatshield pets, one of which heals for more than the games original healing class' main burst heal(and 2 targets).
    Balance doesn't mean same.
    Burning light is there specifically to synergise with aedric spear.
    I'll be honest I'm getting tired of all these new players that don't know how to counter jabs coming to these forums crying.

    My stam sorc will swap his spammable for jabs and bound armaments for PoTL. Deal?

    Surely that's the point OP is missing here. There are strengths and weaknesses to each class. Good players work to those, bad players cry about them on the forums.
  • Drdeath20
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    Alucardo wrote: »
    Firstmep wrote: »
    Sure remove burning light, I'll take an instant teleport that does high damage and also is an unblockable/undodgeable stun.
    Or the myraid of free meatshield pets, one of which heals for more than the games original healing class' main burst heal(and 2 targets).
    Balance doesn't mean same.
    Burning light is there specifically to synergise with aedric spear.
    I'll be honest I'm getting tired of all these new players that don't know how to counter jabs coming to these forums crying.

    My stam sorc will swap his spammable for jabs and bound armaments for PoTL. Deal?

    Yeah stamplars with onslaught have a crazy powerful and EZ burst. Is that the stamplar or onslaught though?
  • Alucardo
    Alucardo
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    Drdeath20 wrote: »
    Alucardo wrote: »
    Firstmep wrote: »
    Sure remove burning light, I'll take an instant teleport that does high damage and also is an unblockable/undodgeable stun.
    Or the myraid of free meatshield pets, one of which heals for more than the games original healing class' main burst heal(and 2 targets).
    Balance doesn't mean same.
    Burning light is there specifically to synergise with aedric spear.
    I'll be honest I'm getting tired of all these new players that don't know how to counter jabs coming to these forums crying.

    My stam sorc will swap his spammable for jabs and bound armaments for PoTL. Deal?

    Yeah stamplars with onslaught have a crazy powerful and EZ burst. Is that the stamplar or onslaught though?

    Onslaught is pretty powerful in any classes hands, but stamplars do have the advantage of turning that damage into even more damage through PoTL
  • phoenixkungfu
    phoenixkungfu
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    mairwen85 wrote: »
    Alucardo wrote: »
    Firstmep wrote: »
    Sure remove burning light, I'll take an instant teleport that does high damage and also is an unblockable/undodgeable stun.
    Or the myraid of free meatshield pets, one of which heals for more than the games original healing class' main burst heal(and 2 targets).
    Balance doesn't mean same.
    Burning light is there specifically to synergise with aedric spear.
    I'll be honest I'm getting tired of all these new players that don't know how to counter jabs coming to these forums crying.

    My stam sorc will swap his spammable for jabs and bound armaments for PoTL. Deal?

    Surely that's the point OP is missing here. There are strengths and weaknesses to each class. Good players work to those, bad players cry about them on the forums.

    90% of so called good players are just getting the benefit of DOUBLE STANDARD

    DOUBLE STANDARDS GOES FAR BEYOND JUST THIS TOPIC

    Part 2
    Double standards of max magic defense vs max spell/weapon damage.
    Edited by phoenixkungfu on May 1, 2020 5:10PM
  • mairwen85
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    mairwen85 wrote: »
    Alucardo wrote: »
    Firstmep wrote: »
    Sure remove burning light, I'll take an instant teleport that does high damage and also is an unblockable/undodgeable stun.
    Or the myraid of free meatshield pets, one of which heals for more than the games original healing class' main burst heal(and 2 targets).
    Balance doesn't mean same.
    Burning light is there specifically to synergise with aedric spear.
    I'll be honest I'm getting tired of all these new players that don't know how to counter jabs coming to these forums crying.

    My stam sorc will swap his spammable for jabs and bound armaments for PoTL. Deal?

    Surely that's the point OP is missing here. There are strengths and weaknesses to each class. Good players work to those, bad players cry about them on the forums.

    90% of so called good players are just getting the benefit of DOUBLE STANDARD

    DOUBLE STANDARDS GOES FAR BEYOND JUST THIS TOPIC

    Part 2
    Double standards of max magic defense vs max spell/weapon damage.

    Why not make a new thread for the new topic so you don't derail this one.

    Or a new thread that addresses the double standard you see in full scope so you don't spam the forum.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    As this thread has derailed with baiting and insulting commentary, we've decided to close it down. Please be sure to keep our Community Rules in mind when posting on our forums.

    Thank you for your understnading.
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